There are plenty of tricks to popping goody huts. Here are some (redundant with other posts, but I thought I'd make a complete summary for ease-of-access).
- Expansionist civs will never get barbs from a hut (obvious, but have to include it for thoroughness
).
- You will never get barbs from a hut if you have no military units.
- The chances of getting barbs from a hut increase with difficulty level and with barbarian agression level. On Sid you cannot get Settlers, cities or techs (?). On Deity you cannot get cities.
- You cannot get a Settler from a hut if you are either building one or already have one in existence. Additionally, you must (?) have the average number of cities or fewer in order to get a Settler.
- When you recieve a tech from a hut, it is very often the tech with the least value (e.g. Ceremonial Burial or Pottery first). Additionally, you cannot get the tech you are currently researching unless it is the only tech available for you to research.
- If you pop a hut by building a city next to it, it will never give barbarians.
- Border expansions popping huts CAN produce barbarians, so beware.
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