On polution tiles in civ 3 itself, it's basically a non-issue. By then almost all occurances of polution will be close enough to the rail network to clean up all in one turn. Just costing you a few turns doing under tasks (probably railroading or converting irrigation to mines)
The other thing that can be an annoyance is if you had a city with exactly enough net production to build an improvement / military unit in even turns. The thing to do in that case is to build something that you have a slight surplus in shields for so when the polution occurs, it doesn't slow down production.
The other thing that can be an annoyance is if you had a city with exactly enough net production to build an improvement / military unit in even turns. The thing to do in that case is to build something that you have a slight surplus in shields for so when the polution occurs, it doesn't slow down production.

You know, they could incorporate pollution into a collective "Forces of Nature" option that would in some ways make Civ similar to Sim-City. I'm talking about things like Floods, Hurricanes, Earthquakes, Blizzards, Pestilence, Drought. These sorts of environmental features would hamper city development and even combat, if you think about it. For that matter, they could incorporate it into Seasons - Spring, Summer, Winter and Fall.
Regardless of how they might implement something like this, it should be an option that can be checked off/on. In fact, I think Pollution should be a checkbox option - it does detract from the out-and-out would-be conqueror mentality.
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