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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'm not all gifted in the drawing dept, but I would really appreciate it if someone would make some 'smog' like pollution instead of that orange 'stuff' that doesn't look like any kind of pollution I ever saw...
A: "We claim this land in the name of..." B: "You can't claim this land for anyone, it's ours, we live here!" A: "Do you have a flag?" B: "Erm... No... Why?" A: "Well then, there you have it. No flag, no country. Those are just the rules I'm afraid, old boy. Sorry about that, no hard feelings I hope."
The way it works is crappy too.
I don't have any suggestions at the moment, but it should definately be different to how it is at the moment
A: "We claim this land in the name of..." B: "You can't claim this land for anyone, it's ours, we live here!" A: "Do you have a flag?" B: "Erm... No... Why?" A: "Well then, there you have it. No flag, no country. Those are just the rules I'm afraid, old boy. Sorry about that, no hard feelings I hope."
have they ever fixed pollution? I don't know as my games never go into the modern age.
They should have done it like Civ2. Civ2 allows your workers to continue working the polluted squares, but at reduced capacity (50 percent less resources I think). Civ3 polluted squares net 0 resources and you can't continue working on them.
so after you clean up pollution, you have to manually reassigne workers to those squares or your city will starve down in population
Unless they changed that with one of the expansions or patches. That's my only annoyance. Other than that, I have no problem with pollution.
I guess the main problem is that it is an annoyance that never has enough of an effect on anything for it to matter at all.
Mostly, I have enough workers to clean it up as soon as it appears and if you set the governors to take care of food, shields and trade in all of your cities, it doesn't even physically inconvenience you... it just makes the game take longer to play.
A: "We claim this land in the name of..." B: "You can't claim this land for anyone, it's ours, we live here!" A: "Do you have a flag?" B: "Erm... No... Why?" A: "Well then, there you have it. No flag, no country. Those are just the rules I'm afraid, old boy. Sorry about that, no hard feelings I hope."
Originally posted by Dissident
have they ever fixed pollution? I don't know as my games never go into the modern age.
They should have done it like Civ2. Civ2 allows your workers to continue working the polluted squares, but at reduced capacity (50 percent less resources I think). Civ3 polluted squares net 0 resources and you can't continue working on them.
so after you clean up pollution, you have to manually reassigne workers to those squares or your city will starve down in population
Unless they changed that with one of the expansions or patches. That's my only annoyance. Other than that, I have no problem with pollution.
I will ignore the part about not playing to modern ages as it does not convey much, but pollution can occur before then. Build factories and coal plants and find out.
Anyway citizens do not work polluted tiles in CivIII. If you have insufficient food without that tile being work, you do get starvation.
Once the tile is cleaned, either the gov will reassign someone or you have to do it manually, depending on your settings. Until then the tile is not producing anything.
I may have this wrong, but IIRC in CivII pollution could reduce the tile improvements over time, if not removed. This does not happen in CivIII, only global warming will do that.
Originally posted by Redeyed Rooster
I guess the main problem is that it is an annoyance that never has enough of an effect on anything for it to matter at all.
Try playing a whole game without ever cleaning up any pollution. I would respectfully suggest it would have a substantial effect on your population, commerce and productivity.
So if you meet me have some courtesy, have some sympathy and some taste
Use all your well-learned politesse, or I'll lay your soul to waste Re-Organisation of remaining C3C PBEMS
In Civ2 you didn't have to reassign your workers, since the tile's output was not reduced to zero. This adds insult to injury since not only do you have to move a gang of workers over and push Shift-c lots of times, you also have to go and sort out your city which has been screwed up.
Originally posted by vmxa1
I may have this wrong, but IIRC in CivII pollution could reduce the tile improvements over time, if not removed. This does not happen in CivIII, only global warming will do that.
In Civ3 a tile that is not cleaned up for a certain amount of time will degrade as if global had occured on that tile.
It vaguely bothers me that lava from a volcano is treated as pollution. I don’t build cities near volcanoes, but at some point they fall within my borders. In the earlier portions of the game when every worker is needed, I hate to expend the turns to clean it up. I would prefer it if lava, was not treated like regular pollution and just cooled after a few years turning into volcanic rock. It should not need to be cleaned.
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
Does anyone think pollution adds to the fun of the game? Or do we all agree that the game would be more fun if it were removed completely? I certainly feel that way; to me, pollution is nothing but a royal pain.
I think it should stay too, just not how it is now. Maybe it could be a reason for civil disorder or something. Also, why doesn't it affect the sea? Surely it wouldn't be hard to add the 'clean pollution' function to a ship...
A: "We claim this land in the name of..." B: "You can't claim this land for anyone, it's ours, we live here!" A: "Do you have a flag?" B: "Erm... No... Why?" A: "Well then, there you have it. No flag, no country. Those are just the rules I'm afraid, old boy. Sorry about that, no hard feelings I hope."
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