800 BC: I switch a fourth pump city from workers to settlers. A sixth pump just went online after taking the better part of forever to build its granary, but two of the pumps can only handle workers due to corruption and a shortage of bonus grasslands. In the AIs’ turns, Egypt completes the Hanging Gardens and the Hittites the Mausoleum of Mausollos. If an AI was ready to cascade to the Great Library that turn, I’m in trouble. If not, I’ll get the Great Library.
750 BC: The first Dutch galley is ready at long last. A second will follow a turn later.
730 BC: Gold Mountain founded.
710 BC: West Point founded. I’m now second in Mfg. Goods, although that could possibly be a blip from someone’s changing to Monarchy. Egypt is way ahead of me, with a quarter of the world’s population and 13 percent of its land to my fifteen and eight percent). But a lot of that is because they finished REXing long ago and I’m still busy with my REX.
690 BC: Gametown founded. I find that as I’d feared, the founding of West Point disrupted the ranks of some other cities and ruined one of my worker pumps. (Concern about that possibility kept me from building it sooner.) I’ve about decided that once the Great Library is built, I’ll build down the size of Maastricht (which I’ll need to do to avoid starvation when I change governments anyhow) and do a free palace jump to around the middle of the continent. With my focus on REXing, my only improvement in Amsterdam is a granary anyhow.
670 BC: Sweet Valley founded amidst a few sugar tiles. I’m back down in third in Mfg. Goods.
630 BC: Whale Point is founded. Two Zulu galleys appear off the east coast, pushing me into trading Literature to the Egyptians and Zulus to get the military techs through Iron Working and Horseback Riding. I also divert all of my pump cities except Amsterdam to build barracks. My only land forces thus far are fourteen warriors, mostly regular, originally built as MPs. So I really hope the Zulus are just trying to poach some city sites on my land mass rather than trying to start a war. The really annoying thing about the timing is that the Great Library is just three turns from complete. That would have let me get the techs without giving up Literature, although at least I got a bit over 200 gold as part of the deals.
Fortunately, I have two horse supplies already connected and an iron supply I can divert three workers to move to immediately and start roading. So I’ll be able to come up with some decent troops once I get my priorities switched.
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And that's where I left off for the time being. I'll let you know what happens when I start playing again. I hope people don't mind if I want to play this out a bit farther before I start posting saves for others to experiment from.
Note that this image is from during the turn. I founded Whale Point (which I'll have to immediately abandon if the Zulus unload troops outside it) during the turn, and also moved a few warriors who had been on MP duty around and changed a bunch of build orders.
750 BC: The first Dutch galley is ready at long last. A second will follow a turn later.
730 BC: Gold Mountain founded.
710 BC: West Point founded. I’m now second in Mfg. Goods, although that could possibly be a blip from someone’s changing to Monarchy. Egypt is way ahead of me, with a quarter of the world’s population and 13 percent of its land to my fifteen and eight percent). But a lot of that is because they finished REXing long ago and I’m still busy with my REX.
690 BC: Gametown founded. I find that as I’d feared, the founding of West Point disrupted the ranks of some other cities and ruined one of my worker pumps. (Concern about that possibility kept me from building it sooner.) I’ve about decided that once the Great Library is built, I’ll build down the size of Maastricht (which I’ll need to do to avoid starvation when I change governments anyhow) and do a free palace jump to around the middle of the continent. With my focus on REXing, my only improvement in Amsterdam is a granary anyhow.
670 BC: Sweet Valley founded amidst a few sugar tiles. I’m back down in third in Mfg. Goods.
630 BC: Whale Point is founded. Two Zulu galleys appear off the east coast, pushing me into trading Literature to the Egyptians and Zulus to get the military techs through Iron Working and Horseback Riding. I also divert all of my pump cities except Amsterdam to build barracks. My only land forces thus far are fourteen warriors, mostly regular, originally built as MPs. So I really hope the Zulus are just trying to poach some city sites on my land mass rather than trying to start a war. The really annoying thing about the timing is that the Great Library is just three turns from complete. That would have let me get the techs without giving up Literature, although at least I got a bit over 200 gold as part of the deals.
Fortunately, I have two horse supplies already connected and an iron supply I can divert three workers to move to immediately and start roading. So I’ll be able to come up with some decent troops once I get my priorities switched.
---
And that's where I left off for the time being. I'll let you know what happens when I start playing again. I hope people don't mind if I want to play this out a bit farther before I start posting saves for others to experiment from.
Note that this image is from during the turn. I founded Whale Point (which I'll have to immediately abandon if the Zulus unload troops outside it) during the turn, and also moved a few warriors who had been on MP duty around and changed a bunch of build orders.
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