Thanks, I am actually getting more and more 'fond' of this TechTree!
Anyways I won't post anymore 'pictures' of AI Armies to save bandwidth, but I have what I believe to be interesting observations after many 'repeats'.
The AI routines for to use Armies in battle is sound, after three layers of impediements are removed.
One, give the AI, Armies with the Palace. (every 15 turns)
Eliminate ALL great Wonders. Reduce them to Small Wonders and even some to an improvement. Three, have many of same act like Zeus, spitting out units every so many turns.
Why, the AI does not convert leaders. The AI wastes the best producing cities on Wonders, and this in the very cities the units need to appear in order to stuff the Armies.
If you take all that, then this happens EVERY game, especially with AI aggression set HIGH. All the AI's field Armies filled with 'offensive' units, additionally they stack or escort their Armies to the front with fast moving 'defensive' units. Even bringing two such stacks to bear on a single target, (city) and with a general front of 10 or more supporting units that both attack and harrass improvements.
Actually, the AI uses overall tactics a human player could be proud of. Drawing off my reinforcements with secondary targets that include nearby cities, hitting with Armies I cannot easily hit back.
I also note, that in contrast I never escort my Armies and lose them in battle when I carelessly 'leave' them 'winged' near the front. Especially when the AI has plenty of hard-hitting offensive units about, for they will take those Armies out forthwith.
So one my conclusion is there is now in CIV III just two many things going on for the AI to manage. I mean, two many victory conditions and paths. Two many Wonders to ferret through etc.
Satifisified with these now consistent results, I am going to move on to getting the AI to field siege and artillery well, first across a wide battlefield and maybe to even 'siege' cities.
This for to better emulate Napoleon and Civil War era battles. Or fictitious Ancient Era battles.
Straight off, the 'enslaving' feature of siege and artilery with the necessitating of 'escort' is the place to start. This is just too complicated. Anyway this are my thinking on these issues.
Happy gaming, er modding.
Anyways I won't post anymore 'pictures' of AI Armies to save bandwidth, but I have what I believe to be interesting observations after many 'repeats'.
The AI routines for to use Armies in battle is sound, after three layers of impediements are removed.
One, give the AI, Armies with the Palace. (every 15 turns)
Eliminate ALL great Wonders. Reduce them to Small Wonders and even some to an improvement. Three, have many of same act like Zeus, spitting out units every so many turns.
Why, the AI does not convert leaders. The AI wastes the best producing cities on Wonders, and this in the very cities the units need to appear in order to stuff the Armies.
If you take all that, then this happens EVERY game, especially with AI aggression set HIGH. All the AI's field Armies filled with 'offensive' units, additionally they stack or escort their Armies to the front with fast moving 'defensive' units. Even bringing two such stacks to bear on a single target, (city) and with a general front of 10 or more supporting units that both attack and harrass improvements.
Actually, the AI uses overall tactics a human player could be proud of. Drawing off my reinforcements with secondary targets that include nearby cities, hitting with Armies I cannot easily hit back.
I also note, that in contrast I never escort my Armies and lose them in battle when I carelessly 'leave' them 'winged' near the front. Especially when the AI has plenty of hard-hitting offensive units about, for they will take those Armies out forthwith.
So one my conclusion is there is now in CIV III just two many things going on for the AI to manage. I mean, two many victory conditions and paths. Two many Wonders to ferret through etc.
Satifisified with these now consistent results, I am going to move on to getting the AI to field siege and artillery well, first across a wide battlefield and maybe to even 'siege' cities.
This for to better emulate Napoleon and Civil War era battles. Or fictitious Ancient Era battles.
Straight off, the 'enslaving' feature of siege and artilery with the necessitating of 'escort' is the place to start. This is just too complicated. Anyway this are my thinking on these issues.
Happy gaming, er modding.
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