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AI Army in the Field (REALLY)!!

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  • #31
    My quote above was in reference to smellymummy's suggestion to reward armies instead of leaders from elite combat so that the AI uses them.

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    • #32
      Originally posted by Antrine
      Sure, do you want original at start with other supporting files, I tweaked both the resourse and goody hut files? However the goody hut is not critical.

      Or do you want the game file somewhere along the way? I have many saves.
      Original please

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      • #33
        Dang. Misleading subject line. And I was so excited, too.

        I tried an experiment where every AI started with an army but they just load a warrior into it and fortify it in the capitol.

        I wish any victorious army would let any and all civs build the Military Academy, kinda like the Manhattan Project lets any civ build nukes. I _think_ that might help the AI get armies in teh field. Could be wrong, though.
        "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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        • #34
          The AI's seem to bogart the first two Armies in their Capitols and stuff them with defensive/offensive units mixed. Then the third one comes out offensive only and is not shy.
          Solve this problem and the AI uses Armies in the field.

          Sorry I misled you, I guess I'll take my place behind Firaxis.
          The Graveyard Keeper
          Of Creation Forum
          If I can't answer you don't worry
          I'll send you elsewhere

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          • #35
            No worries, I'm just one of the many wondering where the AI armies are in Conquests.

            With their power boosted, the AI is at a decidedly bigger disadvantage versus a player that fields multiple armies. Armies with obsolete units already had a longer shelf-life than un-armied units and the attack and movement bonus stretch it out even further it seems.
            "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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            • #36
              It would make the highest levels much harder and I don't think they need that.

              I think it is only at emperor and Demi that it would be useful. Lower levels will not save the AI and higher levels will make the humans burden even heavier.

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              • #37
                I agree, vmxa1. I have thought that it is, (was) a cheap shot for Firaxis to simply load the AI with psudo advantages, (free unit support and discounted shield production etc.) and then call that a higher level difficulty.

                Instead of focusing on improving the AI routines. Developing AI personalities replete with varied responses, tactics and long-term planning is I believe the 'future' gaming. Let's get the word Intelligence finally into the term AI.

                Sorry I am 'preaching' again.

                Thanks ducki, no worries, we just may be singing the same song anyway. Just different tunes.
                The Graveyard Keeper
                Of Creation Forum
                If I can't answer you don't worry
                I'll send you elsewhere

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                • #38
                  Originally posted by Antrine
                  I agree, vmxa1. I have thought that it is, (was) a cheap shot for Firaxis to simply load the AI with psudo advantages, (free unit support and discounted shield production etc.) and then call that a higher level difficulty.

                  Instead of focusing on improving the AI routines. Developing AI personalities replete with varied responses, tactics and long-term planning is I believe the 'future' gaming. Let's get the word Intelligence finally into the term AI.

                  Sorry I am 'preaching' again.

                  As long as most people are satisfied with 'fluff' enhancements like the ones given with C3C, there is no business need for them to make the AI think better.

                  It costs them exponentially more in development costs to improve AI routines than it does to implement a new tobacco resource. Why pay all of that extra wages if everyone will by a new expansion anyway just because it gives you a new resource or a new civ.

                  If you're giant company like IBM and you gain a lot of positive publicity by developing a chess program that will beat the world's chessmasters, thats different if than if you are a small software company trying to make a game barely challenging enough so you can turn a modest profit.

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                  • #39
                    bfg9000 I am not quite as cynical as that, but it is not far from wrong.

                    The thing you have to remember is that most buyers of games are not going to beat it at Warlord and a lot will lose at Chief.
                    So they do not need a better AI for the masses, only us knuckle heads.

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                    • #40
                      Yep. Agreed. Knowing plenty of people who play versions Civ III, but don’t go to games sites, Regent level is a very serious butt kicker and Monarch is out of the question. Personally, I’m all for improving the AI routines at higher levels (although I currently only play at Monarch). But it would probably be a very expensive move for a small, albeit vocal and knowledgeable, minority (really now, can anyone who reads up on the math behind corruption, really call themselves the average game player?)

                      On topic: I have yet to see a single AI army since PTW.
                      "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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                      • #41
                        Hmm, I don't think you need to visit game sites to beat the game above regent, but it certainly makes the process faster.

                        Even more OT, I beat the AI on the top level on civ and civ2 long time before I knew there was civ sites on the net. Of course, I spent silly amounts of time beating the AI on my own, and I found a lot of 'new' strategies on the net when I finally started looking.
                        Don't eat the yellow snow.

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                        • #42
                          I didn’t mean to imply that one couldn’t win at a particular level without going to game sites. I will venture to say that many people (me with the higher levels, for example) would hit a wall without the aid of sites like these and the insight of “better” players.
                          "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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                          • #43
                            The point was not that you need the web, but rather what avg really means. Remember many people do not know how to set up their VCR's.

                            So of course there are lots of people that will study the gme and figure out out to beat it at al levels. They just are not the bulk of the gaming world.

                            You see that even here. People post that they are losing at chief or get a low score.

                            The company has to keep in mind the lowest common denominator or risk shutting off customers.

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                            • #44
                              .
                              Last edited by dexters; March 5, 2004, 22:22.
                              AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                              Strategy:The Machiavellian Doctrine
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                              • #45
                                Three wishes:

                                1 I wish that the source code that controlled the Ai would get released.

                                2 I wish that the programming interface that controlled the game would get released

                                3 I wish my own programming skill were not that rusty.

                                Then I could understand the AI-logic, improve it and implement it in either civ3 or freeciv.
                                Don't eat the yellow snow.

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