Originally posted by Krill
I would like food, just not 10 per turn (it is possible with this start).
Another problem is that in feudalism, towns should not be next fresh water. But all the platable civs are agri, so they should be next to fresh water. This means that one of the traits is a hinderance. (All of this is IMHO).
I would like food, just not 10 per turn (it is possible with this start).
Another problem is that in feudalism, towns should not be next fresh water. But all the platable civs are agri, so they should be next to fresh water. This means that one of the traits is a hinderance. (All of this is IMHO).
And once you switch to Feudalism it doesn't matter if you are next to water or not as an agri civ, you get 3 food in the center square regardless once out of despotism.
Hint: I split the wheats between two towns.
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