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  • #46
    Originally posted by Tolwyn
    Just started playing the conquests.(Monarch level)

    Mesopotamia:
    civ: Sumeria
    Victory: Point limit reached after aggressive REX which wiped out Babylon and 4 wonders build.


    Rise of Rome:
    civ: Romans
    Victory: Domination after succesfully defeated Carthage,Celts and Egypt.

    comments: An easy scenario to play as Romans as to win you don't have to fight persia or even Macedonia. Get your Citizens out to settle all of Europe,England and north Africa. However you should conquer Carthage asap because if they get their production of war elephants up you're gonna have one hell of a fight on your hands.
    Another tip: The only wonder worthwile imho is the temple of artemis. Let Rome build it in the golden age you're gonna have very fast and let the other cities produce units...units and even more units!
    Carthage never produces enough elephants. Anyway, legions (II or III) can take them at least 9 times out of 10.
    Diderot was right!
    Our weapons are backed with UNCLEAR WORDS!
    Please don't go, the drones need you.

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    • #47
      Originally posted by Tolwyn

      Another tip: The only wonder worthwile imho is the temple of artemis.
      Hadrians wall is awful darn nice as well.

      These two in combo (Hadrians and Temple of Artemis) mean as soon as you settle or capture a city it has walls and a temple.

      Those two in combo are pretty powerfull.
      *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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      • #48
        Originally posted by conmcb25


        Hadrians wall is awful darn nice as well.

        These two in combo (Hadrians and Temple of Artemis) mean as soon as you settle or capture a city it has walls and a temple.

        Those two in combo are pretty powerfull.
        Agreed, they are indeed. Except, of course neither work on Islands (only on the landmass where they are built), so make sure you build them on the mainland (and not in Sicily for example).
        Diderot was right!
        Our weapons are backed with UNCLEAR WORDS!
        Please don't go, the drones need you.

        Comment


        • #49
          The Temple of Artemis is probably great for reducing time needed to reach domination victory (that is if you don't reach a score victory earlier) from founding new cities in vacent land + geting culture in cities that the former owner didn't build a Temple in.

          The funny thing is that these wonders built in Italy will work in North Africa.
          1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
          Templar Science Minister
          AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

          Comment


          • #50
            Since this is turning into a Rise of Rome thread...

            When do you change gov'ts (assuming you do)? Oligarchy is not all that bad to start with. Monarchy is readily available and has the advantage of paid labor but has higher corruption. Republic is even better but it takes a while to get there. Does anyone bother with (I think it's called) Imperialism?

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            • #51
              Oops, I must have hit reply instead of edit.
              Last edited by joncnunn; September 1, 2004, 16:32.
              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
              Templar Science Minister
              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

              Comment


              • #52
                Originally posted by gunkulator
                Since this is turning into a Rise of Rome thread...

                When do you change gov'ts (assuming you do)? Oligarchy is not all that bad to start with. Monarchy is readily available and has the advantage of paid labor but has higher corruption. Republic is even better but it takes a while to get there. Does anyone bother with (I think it's called) Imperialism?
                Olly is fine but I change to imperialism as soon as its discovered to take advantage of cash rushing in the late game. I time discovery of Philosophy so that Imp. is the free tech.
                Diderot was right!
                Our weapons are backed with UNCLEAR WORDS!
                Please don't go, the drones need you.

                Comment


                • #53
                  I dont bother to switch till I get Imperialism either.

                  Use the Oligarchy time to do some pop rushing, pop growth isn't that much of an issue as Rome in this scenario anyway. Theres even a nice woker/ settler pump up north.
                  *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                  Comment


                  • #54
                    (Rise of Rome)

                    Don't switch to Monarchy, the increased corruption isn't worth it.

                    As to should I switch to Republic or should I wait and switch to Imperlism, that's much tougher and depends upon your VP score, land area, and population.

                    If your playing Persia you can switch to both with little penalty as you discover them, but as the other civs you probably don't want to switch govts two times.

                    So the moment you reach Republic, certain calculations need done:

                    1. How many turns would it take me to reach Imperalism? (Assuming I don't switch to Republic)

                    2. How close am I to winning the game?
                    2A. Via score limit.
                    2B. Via domination limit.

                    If it won't take long to reach #1 but #2 is a long way's off, wait for Imperalism and switch.

                    But if you project the game to end only a few turns after reseraching Imperalism (and switching and coming out of anarchy), switch to Republic now and don't bother to switch to Imperalism if the trade bonsus is worth more than any increased unit support cost in Republic compared to Oligarchy in that conquest.
                    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                    Templar Science Minister
                    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                    Comment


                    • #55
                      Originally posted by conmcb25


                      Hadrians wall is awful darn nice as well.

                      These two in combo (Hadrians and Temple of Artemis) mean as soon as you settle or capture a city it has walls and a temple.

                      Those two in combo are pretty powerfull.
                      True indeed, however in my game I was so dominant on the military side of things that walls didn't matter. So I build units, units and even more units.
                      Oh no.... not THAT again

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                      • #56
                        That will work as well Tolwyn, however it sure helps in REX to send out a garrison and a settler and know when it plops down a city that garrison already has walls. That enables you to focas your offensive units on offensive operations vice babysitting settlers.


                        Either approach will work
                        *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                        Comment


                        • #57
                          Hadrian's Wall seems kinda pointless for Rome. They're militaristic so walls are only 10 shields anyway. It sure takes a lot of new cities make back that investment. I build it anyway just so that the Persians don't get it.

                          Settling as Rome takes a bit of planning since your citizens move 2 but garrisons only move 1.

                          I assume everyone takes Sicily first, followed by Corsica and Sardina. What next? On to Carthage or beat up the Celts?

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                          • #58
                            I usally don't escort settlers. Their usally only going three, four, or five tiles from the nearest town before founding one, for a distance further away I already have a military unit fortified in place where I want the next city before it's built.

                            Well, I think everyone secures Silicy first, but some skip Corsica and Sardina and head directly to Carthage (The McArthur gambit) and sack it next followed by elimating the rest of Carthage civ while others take Silicy, then Corsica, next Sardina, and next Carthage.

                            It's generally best to avoid a two front war, so I highly recomend knocking out the Carthage civ before taking out the Celts.

                            Originally posted by gunkulator
                            Hadrian's Wall seems kinda pointless for Rome. They're militaristic so walls are only 10 shields anyway. It sure takes a lot of new cities make back that investment. I build it anyway just so that the Persians don't get it.

                            Settling as Rome takes a bit of planning since your citizens move 2 but garrisons only move 1.

                            I assume everyone takes Sicily first, followed by Corsica and Sardina. What next? On to Carthage or beat up the Celts?
                            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                            Templar Science Minister
                            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                            Comment


                            • #59
                              I agree on avoiding two front wars.

                              But if Cathage is beat down enough to essentially be a "mop up operation" then you can go after the Celts. I have done that before.
                              *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                              Comment


                              • #60
                                There are now TWO PBEM's of the Rise of Rome Scenario going on, it should be interesting to see how these turn out in PBEM.
                                *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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