Mad Bomber,
I don't know where the break point is. In last game I on purpose pushed Mayans to maximum of -100 in attitude. Normally I get techs for peace as I don't push them. But in this game I wanted them to declare as I was runing democracy and did not want to break stride and also did not want them to keep trading luxuries with my main AI competition.
Techs for peace is not a priority for me either, but if a civ is cut to 8 cities, they will often sue for peace. Just bide thru the peace cycle, and then finish them off. This was gain tech/cash by breaking campaign into 2 stages instead of one. The only down side is does the lost opportunity of assimulating a foreign land 20 turns earlier pay for the tech. In the past I have said yes, because it gets me at least 4 turns quicker to tech lead. Now I'm not so sure.
PF
I don't know where the break point is. In last game I on purpose pushed Mayans to maximum of -100 in attitude. Normally I get techs for peace as I don't push them. But in this game I wanted them to declare as I was runing democracy and did not want to break stride and also did not want them to keep trading luxuries with my main AI competition.
Techs for peace is not a priority for me either, but if a civ is cut to 8 cities, they will often sue for peace. Just bide thru the peace cycle, and then finish them off. This was gain tech/cash by breaking campaign into 2 stages instead of one. The only down side is does the lost opportunity of assimulating a foreign land 20 turns earlier pay for the tech. In the past I have said yes, because it gets me at least 4 turns quicker to tech lead. Now I'm not so sure.
PF
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