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  • #16
    There have been some creative uses of debug mode to determine things like how AI attitude is affected by player actions. Has anyone used debug to uncover similar information?

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    • #17
      I have used Debug mode to check out a mod I made (where a UU does not preclude building the unit it replaces).

      Unfortunately, it revealed to me a new level of Artificial NON-intelligence in its use of military forces and ...
      I had not realized just HOW bad it was.

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      • #18
        I've tried to use it to see if the AI behaves like I think it does. Unfortunately watching the AI aimlessly wander about with about a million warriors puts me to sleep. Fast.

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        • #19
          Originally posted by Jaybe
          I have used Debug mode to check out a mod I made (where a UU does not preclude building the unit it replaces).

          Unfortunately, it revealed to me a new level of Artificial NON-intelligence in its use of military forces and ...
          I had not realized just HOW bad it was.
          Please explain what you found out that was bad, Jaybe..

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          • #20
            Originally posted by bfg9000
            Please explain what you found out that was bad, Jaybe..
            I was just over-exposed to seemingly stupid moves. The most glaring was that once the initial SODs were used up, offensive units with no defensive counterparts in the stack.

            I believe there should be a minimum of 1/4-1/3 defensive units (depending on the size of the stack).

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