There have been some creative uses of debug mode to determine things like how AI attitude is affected by player actions. Has anyone used debug to uncover similar information?
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I have used Debug mode to check out a mod I made (where a UU does not preclude building the unit it replaces).
Unfortunately, it revealed to me a new level of Artificial NON-intelligence in its use of military forces and ...
I had not realized just HOW bad it was.
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Originally posted by Jaybe
I have used Debug mode to check out a mod I made (where a UU does not preclude building the unit it replaces).
Unfortunately, it revealed to me a new level of Artificial NON-intelligence in its use of military forces and ...
I had not realized just HOW bad it was.
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Originally posted by bfg9000
Please explain what you found out that was bad, Jaybe..
I believe there should be a minimum of 1/4-1/3 defensive units (depending on the size of the stack).
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