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  • #16
    A few quick pointers.

    Expand from your center, not outward in. Identify where your city sites are going to be, and then settle the closest ones first. It may be worth it to move a few extra tiles to get to bonus food sources, but otherwise take the closest good city site over a great city site far away. As an exception on this map, once you saw that Iron source a Settler should have been headed to claim it.

    Prioritize food instead of production. Cows, Game, and Wheat should usually be Irrigated (and definitely in use). If you grow faster, you'll quickly make up the 'lost' shields. Building a Granary in cities which have bonus food will pay off in the long run, so when you have room to expand like this, build Granaries.

    Workers and lots of them. You have only 1 in the first save, and by the AD's only 8. With that starting location you probably want at least 40 by then.

    Barracks in high production cities which you are using for building military units. The difference between fighting with Regs and Vets is night and day. As mentioned before, prioritize the connection of military resources. (Iron, Horses, ect.)

    --------------

    To illustrate the point about food, and to help you better produce your Worker force, consider the location of the green dot to the East of your capitol. Irrigated, the Grassland Wheat will give a city there +4 food. The Game (chopped and Irrigated) will raise that to +5. With a Granary, this will allow your city to grow every other turn.

    A city using these tiles should be one of your first 3 or 4. If you don't like the location I marked, several others will do, but require a border expansion and a bit more Irrigation. It will be able to produce a Worker every 2 turns. Another city using the 3 more of those Game tiles (chopped and Irrigated) will give you another city with the same capabilities. Between the two, you will easily be able to produce the Workers necessary to really take advantage of your empire.

    I'm not sure if corruption will allow you to have a 4 turn Settler site there, but it should (size 4-6). Several places could turn them out pretty quickly still with their food bonuses and a Granary though.
    Attached Files

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    • #17
      Winzip has the same problems sometimes. No zip program I've found works in all instances, but UZ seems to have the least problems.

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      • #18
        Now this is the problem im having...lol

        I read in the strategy area people said to mine the food (I thought) in despotism.

        Also they said get the good stuff and fill in afterwards. Well some said that and others said yyour way but since I tried it your way In this game I thought I would try it the other

        I seen the iron too late but if you look closer you will see I had a settler heading that way so I could camp right next to them so I could build a militarty on their front door step. My plan was to take it later.

        I had no Idea I would need 40 workers this early in the game.

        What about building the wonders? Wouldnt I want these larger cities to build stuff like the great wall and library??

        What good does trading maps do when it comes to rescources??? I seen in another thread he said to get them at all cost. Although he didnt specify world or territory.
        UT Maniac UT Maniac Home to over 500 tutorials for Unreal editing!

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        • #19
          Ancient Age wonders are highly overrated most of the time.
          (Did I really just say that?)
          "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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          • #20
            Originally posted by Mountain Sage


            Hey! I never dumped anything on you

            Are you telling me I should try it from now on?

            Or are you telling me I might be (plain) dumb?
            MS as in the phoney Microsoft tech notices. If you post your email, you can expect to get them every time you open your mail.

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            • #21
              Originally posted by techbota

              vmxa1 there is no 1 in your email after vmxa? I will send them via email to you later if you wish.
              Correct. It was vmxa and then I moved and they would not let me have my original name, so I used VMXA1. Moved again and went back to vmxa. It is painful for me to keep track of which name is used on which forum, each time I lose my cookies.

              It is up to you. If you got what you want, then skip it.

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              • #22
                techbota
                "I read in the strategy area people said to mine the food (I thought) in despotism."

                Find the link to crackers opening moves in the strat forum. It is part of the topped must reads IIRC. It will explain what a tile is best used for in despotism.

                "Also they said get the good stuff and fill in afterwards. Well some said that and others said yyour way but since I tried it your way In this game I thought I would try it the other "

                Those may not be conflicting statements, but if in doubt listen to Aeson.

                "I had no Idea I would need 40 workers this early in the game."

                You need enough to insure that all worked tiles have the proper improvements, or nearly so. That will be at least one per city.
                A worked tile is when you look at the city view and see a citizen is on that tile and producing something.
                Your next step is to monitor the city to ensure that the proper tiles are being worked and hence improved. IOW a citizen on a hill with no road, is probably not the best tile. Especially if you have a mined grassland not worked.

                "What about building the wonders? Wouldnt I want these larger cities to build stuff like the great wall and library??"

                This is a complex subject. In brief, you should be able to get many in the ancient age at the lowest levels. You will (given a good location) have time to get a city or two up to a decent size and cranking out shields. This will let you build a given wonder faster than the AI. Now in C3C there are more wonders in the ancient age, so you may need to be discriminating.

                It makes no sense to start wonder as soon as you get the tech, if you are a size 3 city with only one other city.

                "What good does trading maps do when it comes to rescources??? I seen in another thread he said to get them at all cost. Although he didnt specify world or territory."

                I am not sure I follow this one. In the end you need to get all resource types (one of each). Can you post the question with more details? Trading maps now comes quite late and will not have much impact on resources, other than letting see where they are.

                Getting them all at all cost, sounds like luxs in a game at maybe emperor or higher. They become very crucial at the higher levels as you have citizens being born unhappy right away.

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                • #23
                  Originally posted by techbota
                  What good does trading maps do when it comes to rescources??? I seen in another thread he said to get them at all cost. Although he didnt specify world or territory.
                  Perhaps 'Trading Maps' isn't quite the correct terminology. Finding other civs and gaining Communications is what will help keep you in the tech race.

                  Sure, you can't trade Maps or Communications until much later in the game, but you can do your own exploration and communicating.

                  It's good to know lots of other civs because the more civs that know a certain tech, the less it's worth if you have to buy it. Also, if you have a tech lead, then the more your tech will be worth to the first couple of civs to buy it. Shop around, sell to the wealthiest civs first.

                  It's good to know the map (even if you have to uncover most of it yourself) so that you know where the Resources are AND make an educated guess as to where the future Resources will 'likely' be.

                  Exploration (or rather, lack of) is probably my biggest gameplay problem. I just get caught-up in building that I forget to look around. When I finally do look, someone else has my 'sweet spots'. Also by not exploring enough, I tend to not gain contacts as quickly as I should, thus I tend to not only get 'fenced-in' but also behind in techs. It can be a cripling combo.

                  Steven
                  "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

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                  • #24
                    Ok I just looked at 1625BC and 1075BC.

                    Research, watch it when you get near the point where it will be discovered, you can save some gold by lower the level to the min needed. In this case it was set to 100% and I lowered to 90% to get it in the next turn. This will really payoff later as you run some deficts for a few turns.

                    I would consider reevaluating the paths used. To get Alpha much sooner and then Writing and Lit. Alpha gives Curragh and leads to libs. Your contact with Inca, could have allowed you to trade a tech or two for a tech or two. This would be a big boost. They have 3 or 4 techs you do not have. This should not occur at Warlord with so few civs in contact with each other.

                    The reason is the lack of tile improvements. Only one city is connected to the capitol as late as the 1075BC save. None of the other cities even has a road.

                    You must connect all cities to the capitol to get the benefit of the capitol on happiness and to share any resources and luxs.

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                    • #25
                      I saw a settler out on its own, no escort, barbs are being fought and AI units are close at hand. This can be very dangerous and is to be avoided after you see barbs. Actually I rarely do it barbs or not.

                      So where was it going anyway? You have many better sites that are much closer to the capitol. Remember that distane increases corruption and makes more land to road and defend. There are times that it makes sense, such as to get a lux or resource or form a choke point. Bypassing luxs or river sites is not a good plan. You have lots of civs not all that far away. They will soon want to fill those holes.

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                      • #26
                        Arbelon (can't read my writing here) is making a spear, while it has no roads, no mines and you have at least 4 units out scouting. It also has no barracks. It is ok to make a unit or even two in a town without a barracks, but it is best to avoid doing more than one. It is really better for you to make warriors instead of spears. You cannot upgrade spears to immortals, but you can warriors.

                        I did not note you having any luxs hooked up, so getting to the Ivroy woud be a good idea. Not to mention it allows SoZ later.

                        I saw spears out scouting. I would frown on that. Why, because they cannot attack worth a darn. They are fine is on defense, but the barbs are not going to attack the spear anyway. At least the warrior or better yet archer can kill those barbs. This is useful if you come upon camps.

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                        • #27
                          Antioch and actually most cities were founded way too far apart.
                          If I was playing at warlord, I would use a loose placement, but size 19 would be my choice.

                          This allows 19 tiles to be used for each city. This is plenty loose for any game. When you go beyond that you will invite the AI to fill the gaps.

                          The other aspect is that with wide placement you will need to make a lot more roads and travel a lot farther. This uses worker turns at no profit.

                          It also makes it harder to defend your cities from attacks by AI or barb uprising (yeah like that happens anymore).

                          You need to make a worker for each city in the early going. This can be done in any way you want. Either one city makes workers for everone or each city makes one as soon as it can or a combination.

                          Workers should be working the tile that the first citizen is working at the founding of the city. Working the best tiles with an eye to roading to the capitol.

                          I forget if I mentioned so far that no city has a single structure added, even at 1075BC. You should have a temple in the capitol around this time and a granary or two. With a granary and some irrigation of bonus food tiles, you would be able to grow faster than the AI.

                          At warlord you can get by without a temple for some time, but I like it in any capitol or wonder building city. This will allow those cities to be larger and keep more citizens working. This is needed to get the max shields to build.

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                          • #28
                            I was told to build something like warrior.spearman.settler.spearman.settler.yadda yadda yadda, Before. How would I have time to build granery and temple in that time.

                            Maybe some of my problem is that I started off in the world of strategy forums then came here. They gave me somewhat different advice.

                            What exactly should my builds be and in what order with the first city or two?

                            VXMA1 I noticed a iron source way off by the aztecs. So I was trying to get a city right on their border so I could mass troops there for a attack to take it from them.

                            THis is all good stuff! Thanks alot!
                            UT Maniac UT Maniac Home to over 500 tutorials for Unreal editing!

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                            • #29
                              While it is a good plan to get to the iron, I would try to do it in an orderly fashion first. IOW not scurry over a settler, but rather build my empire in that direction.

                              If push comes to shove you can capture or raze any city there when the time comes, if they beat you to it.

                              Remember you have an advanage and will have Immortals. Using warriors and archer to swamp them if need be and then upgrading to Immortals. Believe me the Immortals will turn the lights out on the AI at warlord.

                              At the highest levels they are still strong, but you could get in trouble with the AI having too many units and better tech, hence better units.

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                              • #30
                                Originally posted by techbota
                                I was told to build something like warrior.spearman.settler.spearman.settler.yadda yadda yadda, Before. How would I have time to build granery and temple in that time.

                                What exactly should my builds be and in what order with the first city or two?
                                That type of build could be fine at this level, you have a lot of slack as you still get a bonus. The problem to me is that it will hurts you as you move up and is not required.

                                I do not like iron clad build rules as it depends on many things.
                                One big issue is the level. At emperor your second citizen is born unhappy. This is not the case at Warlord. This means I can aviod the need for MP's for a bit. At Demi I would often have to keep my first warrior home to prevent anarchy. At warlord, I can send it out to scout. If I have a lux hooked up soon, I can get by with one unit for defense for a time.

                                So do I have a lux in the city view that will soon be hooked up and making some happiness? Do I have any food bonus tiles in the radius? Any many other considerations.

                                So I would likely make warrior warrior and then see what was managed by the worker. If I have citizens on a 2 shield tile and a food bonus tile, I would probably make either a granary or settler.

                                I have not played a warlord game in some time, but it occurs to me that I could take big liberties. I could maybe get two camps going quickly and crank up warriors to upgrade and run over the neighbors. I could choose to expand very fast and then annex them.

                                Do you have the 4000bc save? Look in the auto folder. Send it if you have it.

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