A few quick pointers.
Expand from your center, not outward in. Identify where your city sites are going to be, and then settle the closest ones first. It may be worth it to move a few extra tiles to get to bonus food sources, but otherwise take the closest good city site over a great city site far away. As an exception on this map, once you saw that Iron source a Settler should have been headed to claim it.
Prioritize food instead of production. Cows, Game, and Wheat should usually be Irrigated (and definitely in use). If you grow faster, you'll quickly make up the 'lost' shields. Building a Granary in cities which have bonus food will pay off in the long run, so when you have room to expand like this, build Granaries.
Workers and lots of them. You have only 1 in the first save, and by the AD's only 8. With that starting location you probably want at least 40 by then.
Barracks in high production cities which you are using for building military units. The difference between fighting with Regs and Vets is night and day. As mentioned before, prioritize the connection of military resources. (Iron, Horses, ect.)
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To illustrate the point about food, and to help you better produce your Worker force, consider the location of the green dot to the East of your capitol. Irrigated, the Grassland Wheat will give a city there +4 food. The Game (chopped and Irrigated) will raise that to +5. With a Granary, this will allow your city to grow every other turn.
A city using these tiles should be one of your first 3 or 4. If you don't like the location I marked, several others will do, but require a border expansion and a bit more Irrigation. It will be able to produce a Worker every 2 turns. Another city using the 3 more of those Game tiles (chopped and Irrigated) will give you another city with the same capabilities. Between the two, you will easily be able to produce the Workers necessary to really take advantage of your empire.
I'm not sure if corruption will allow you to have a 4 turn Settler site there, but it should (size 4-6). Several places could turn them out pretty quickly still with their food bonuses and a Granary though.
Expand from your center, not outward in. Identify where your city sites are going to be, and then settle the closest ones first. It may be worth it to move a few extra tiles to get to bonus food sources, but otherwise take the closest good city site over a great city site far away. As an exception on this map, once you saw that Iron source a Settler should have been headed to claim it.
Prioritize food instead of production. Cows, Game, and Wheat should usually be Irrigated (and definitely in use). If you grow faster, you'll quickly make up the 'lost' shields. Building a Granary in cities which have bonus food will pay off in the long run, so when you have room to expand like this, build Granaries.
Workers and lots of them. You have only 1 in the first save, and by the AD's only 8. With that starting location you probably want at least 40 by then.
Barracks in high production cities which you are using for building military units. The difference between fighting with Regs and Vets is night and day. As mentioned before, prioritize the connection of military resources. (Iron, Horses, ect.)
--------------
To illustrate the point about food, and to help you better produce your Worker force, consider the location of the green dot to the East of your capitol. Irrigated, the Grassland Wheat will give a city there +4 food. The Game (chopped and Irrigated) will raise that to +5. With a Granary, this will allow your city to grow every other turn.
A city using these tiles should be one of your first 3 or 4. If you don't like the location I marked, several others will do, but require a border expansion and a bit more Irrigation. It will be able to produce a Worker every 2 turns. Another city using the 3 more of those Game tiles (chopped and Irrigated) will give you another city with the same capabilities. Between the two, you will easily be able to produce the Workers necessary to really take advantage of your empire.
I'm not sure if corruption will allow you to have a 4 turn Settler site there, but it should (size 4-6). Several places could turn them out pretty quickly still with their food bonuses and a Granary though.
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