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  • Double post
    Last edited by Drachen; April 28, 2004, 10:01.
    The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

    Anatole France

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    • 875BC is the best I have done and still do a bit of rexing. If you could get contacts and trade for masonary for a prebuild and had really prime land you could do a bit better.

      All of that would cause other problems, such as a faster tech race, not good. To me the biggest hurdle is the end of the GL.

      You can get a real bad beating on the tech pace at that point. I have often had the KAI run off a bunch of techs on me and show up with calvs while I am not even working on the prereqs for MT.

      They also will slap out the remaining wonders for the whole age in nothing flat.

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      • vmxa1: SirPleb solved the GL depreciation by giving away that city to a weak faraway civ just before education gets discovered. then, after saving dozens of turns, he "reacquired" it later on catapulting him into the industrial age.

        it's a huge exploitation, but i guess at sid, that's allowed

        ps: sorry, if you knew this already...
        - Artificial Intelligence usually beats real stupidity
        - Atheism is a nonprophet organization.

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        • On my first attempt at SID level, I got a message by 3000 BC that the Bab's had finished the colossus.
          That is when I gave up.
          veni vidi PWNED!

          Comment


          • Originally posted by sabrewolf
            vmxa1: SirPleb solved the GL depreciation by giving away that city to a weak faraway civ just before education gets discovered. then, after saving dozens of turns, he "reacquired" it later on catapulting him into the industrial age.

            it's a huge exploitation, but i guess at sid, that's allowed

            ps: sorry, if you knew this already...
            I just read that last night. A great idea that's going into my bag of tricks for my next start. Too late now as my Cavs are are on the march in my current Sid game A.K.A Hardscrabble.
            The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

            Anatole France

            Comment


            • I am aware of the idea, but I would not use it. In any event it is not always available. The biggest problem with it to me is that the city that has the GL will be one of my strongest cities. May even be my capitol.

              Not to mention that it would not do anything to prevent the KAI from jumping out ahead. One of the issues is if the KAI is close to you. If it has to come from a long distance, it will not be so bad.

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              • Originally posted by Flandrien
                On my first attempt at SID level, I got a message by 3000 BC that the Bab's had finished the colossus.
                That is when I gave up.
                Yeah that is not funny, but you get use to the AI annoucing its latest wonder.

                One thing I would recommend is to not use random civs for Sid. Choose your opponents and do it carefully. Lots of expansion and military types. Best to not have any that will have Alphabet to start. A good idea is no Sea, no Sci as well.

                Use fewer than the standard number of civs for the map size. The real pain is that you end up with only a few civs to use yourself for the best shot.

                If the civ can get a GA from the lib, it is no good either. You do not want a GA with only a few cities up and running. I can live with a despotic GA if I have lots of cities and mines.

                This is why Iroq is so strong for this game. You can use the MW to bust barbs and upgrade to Knights. Hold a few back to trigger a GA when you are ready. You start with Alpha and the AG is great. Commerce allows a large OCN and more gold for upgrade and research.

                I fooled aroun with Mayan and the French among others, but the French do not have Pottery, so you need a trade right away or suffer.

                Comment


                • Originally posted by sabrewolf
                  vmxa1: SirPleb solved the GL depreciation by giving away that city to a weak faraway civ just before education gets discovered. then, after saving dozens of turns, he "reacquired" it later on catapulting him into the industrial age.

                  it's a huge exploitation, but i guess at sid, that's allowed

                  ps: sorry, if you knew this already...
                  Yea, I also just read it it. Brilliant
                  Of course, in my game, I did the reverse, I researched Education (owning the GL!) in order to stay ahead in the tech race
                  The Mountain Sage of the Swiss Alps

                  Comment


                  • Originally posted by Flandrien
                    On my first attempt at SID level, I got a message by 3000 BC that the Bab's had finished the colossus.
                    That is when I gave up.


                    Turn that bloody thing off and have faith in your skills....
                    The Mountain Sage of the Swiss Alps

                    Comment


                    • in his thread he also wrote about the AI civs not really having money as they probably kill themselves with upkeep costs.

                      have you experienced the same or similar? and if so: how can you sell your techs to get enough money for your full-out research?
                      - Artificial Intelligence usually beats real stupidity
                      - Atheism is a nonprophet organization.

                      Comment


                      • Even the top dog has no money by the middle ages in all the games I have played. I can't wait to see how you out researched the AI before they got trimmed.

                        I have to steal techs to stay close, except for a rare trade. China was 4 techs ahead the moment I got Ed from the GL. They declared soon after and I got all other civs to ally with me, but I can't research worth a crap. I am putting 20% on lux and using one scientist. The cash is for upgrades and steals.

                        Yes I am slapping Unis in the good cities and have Libs in most. I still have my GA to use, but China built the wall and Suns so they must have burned theirs.

                        They also had one war with the Zululand earlier.
                        Last edited by vmxa1; April 29, 2004, 20:10.

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                        • You may visit my 'Sid level' thread...
                          The Mountain Sage of the Swiss Alps

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                          • Ok today I finally launched my ship.
                            Attached Files

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                            • Funny thing was that as it got to the end, China got Robotics and I stole it (safely). I then switched my ICBM to the last part. It needed two turns. I investigated China and found it was not making the last part, but was building a manufacturing plant?

                              I sweated them luanching nukes, but they were getting two luxs and some cash from me and were at war with the US.

                              I had nearly 16K in my cap and was getting 74 culture per turn there. I never went out of Monarchy.

                              Not that many wars, other than the one with Aztecs and Arbaia most were fairly short. I suspect that the issue of getting troops over seas was the issue.

                              The Aztecs and Arabs I stayed at war until I eliminated them, I needed the land. I have a number of wars with China. The first were over the starting island/contient. I kicked them off and a few others that tried to grab land there.

                              Mongols were another target I could have went for, but did not want to do the effort. My last war with the US was just me bombing their land and troops in the open. They had about 1200 troops and I just did not want to face that much work.

                              I had a bunch of armies and could make more, so it was not a problem. They had 234 medieval inf, 324 infantry, 162 pikes, 158 knights, 70 swords and scores of other units. No ships or planes.

                              I had everything, execept stealth and armies of MechInf. I had already cut many of their roads. I just did not want to watch 100's of battles and have to send in countless arties and planes.

                              I had had enough of watching 80-150 units die at the hands of my MI or Inf armies forted in a city on a hill. Sometimes close to 100 units would die and never get the MI armies into the yellow.
                              Three MI armies are a tough nut to crack. They often never even went into any of the other half a dozen armies backing them up. Not to mention I may have 40 or 50 elite tanks there.

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                              • and then we were two...
                                The Mountain Sage of the Swiss Alps

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