Hi all tho my name may be new i'm not, I have to say "conquests" is at least for a single person desiring to play alone, a WASTE
Am i right or wrong the game is still CIVILIZATION, well after generating umpteen million worlds at avg regent level with all things random Ive seen a multitude of inequities that turn the game more into a war game than a game in which you create a lasting CIV
examples..I always play huge worlds hoping beyond hope i can begin to explore and create a civ without immediate war, this never seems to be the case tho in EVERY random generated world the AI sets you up to fail , example starting as americans, but within 3 turns of starting running into another civ like zulu's scout FOR chrissake i intentionally design a world to BE left alone yet the ai either packs all 7 civs next to you or places you on an island.. with no hope
another gripe is ship building what is the purpose of being a seafaring nation who can build a curragh, when a curragh cant carry anything ! you still have to reseaearch map making to move to a nearby island and just to get it takes an avg 30-70 turns without getting lucky whereas in Civ2 building a small ship or map making was a 1st level tech... they have exploresrs but by the time you reach the tech they are worthless! Another 1 sided AI thing is Scouts in any game you start god forbid your playing against the arabs or russians all the ai does is give them techs 10-20 turns in you meet 1 and they have every ancient tech ! then theres barbarians on almost all levels you cant do much of anything without them just popping up out of no where in droves, and Why have a major barbarian assualt setup to hit in every game when you hit construction ?
I'd like to see a level playing field wher you can build and play without mass barbarians or instant crowding by other races..
HMM new diplomacy where ?? they never to this day respect your borders..yet even when you respect thiers , even if playing against india your faced with mass armies...not everyone just wants to play civ aas a war game!
Yes we can design our own rules or set up barbarian agressoiveness , but Te AI places the civs why cant it do them equidistant and o change the race with scout so they have an equal chance of getting barbarians as a teech or city, just the fact they have them should be advantage alone
My point here is that in conquests they've eliminated the single player fun of the game yes the multi and various scenarios are fun, but i for 1 would like to play a gm on an avg lvel where i can go from start to finish without rebuilding a world or replaying a turn... things lihaving a civ declare war then just walk in with a conscript warrior and have him win vs an elite pikeman really irks me. And why is it that now when we do get a "warrior" from goody huts its salways the same warrior in other versions you occasionally got a horseman or archer it was random. or heeres another why let the AI generate a new city fromm goody huts that start with a high population ie 4-5 in a city.. by time you hit next turn half have already starved
i just see no fun left in the gm the Ai in single player is just given too many advantages.. and saDLY ITS TURNED ME OFF FROM BEING A DIEHARD CIV FAN TO NOT CARING IF I EVER PLAY wheres the fun in creating a self generated world? the AI should do that with a level playing field, at least in lower to mid levels. every gm ive had to "cheat" by starting over or viewing terrain 1st
these things need to chg
Am i right or wrong the game is still CIVILIZATION, well after generating umpteen million worlds at avg regent level with all things random Ive seen a multitude of inequities that turn the game more into a war game than a game in which you create a lasting CIV
examples..I always play huge worlds hoping beyond hope i can begin to explore and create a civ without immediate war, this never seems to be the case tho in EVERY random generated world the AI sets you up to fail , example starting as americans, but within 3 turns of starting running into another civ like zulu's scout FOR chrissake i intentionally design a world to BE left alone yet the ai either packs all 7 civs next to you or places you on an island.. with no hope
another gripe is ship building what is the purpose of being a seafaring nation who can build a curragh, when a curragh cant carry anything ! you still have to reseaearch map making to move to a nearby island and just to get it takes an avg 30-70 turns without getting lucky whereas in Civ2 building a small ship or map making was a 1st level tech... they have exploresrs but by the time you reach the tech they are worthless! Another 1 sided AI thing is Scouts in any game you start god forbid your playing against the arabs or russians all the ai does is give them techs 10-20 turns in you meet 1 and they have every ancient tech ! then theres barbarians on almost all levels you cant do much of anything without them just popping up out of no where in droves, and Why have a major barbarian assualt setup to hit in every game when you hit construction ?
I'd like to see a level playing field wher you can build and play without mass barbarians or instant crowding by other races..
HMM new diplomacy where ?? they never to this day respect your borders..yet even when you respect thiers , even if playing against india your faced with mass armies...not everyone just wants to play civ aas a war game!
Yes we can design our own rules or set up barbarian agressoiveness , but Te AI places the civs why cant it do them equidistant and o change the race with scout so they have an equal chance of getting barbarians as a teech or city, just the fact they have them should be advantage alone
My point here is that in conquests they've eliminated the single player fun of the game yes the multi and various scenarios are fun, but i for 1 would like to play a gm on an avg lvel where i can go from start to finish without rebuilding a world or replaying a turn... things lihaving a civ declare war then just walk in with a conscript warrior and have him win vs an elite pikeman really irks me. And why is it that now when we do get a "warrior" from goody huts its salways the same warrior in other versions you occasionally got a horseman or archer it was random. or heeres another why let the AI generate a new city fromm goody huts that start with a high population ie 4-5 in a city.. by time you hit next turn half have already starved
i just see no fun left in the gm the Ai in single player is just given too many advantages.. and saDLY ITS TURNED ME OFF FROM BEING A DIEHARD CIV FAN TO NOT CARING IF I EVER PLAY wheres the fun in creating a self generated world? the AI should do that with a level playing field, at least in lower to mid levels. every gm ive had to "cheat" by starting over or viewing terrain 1st
these things need to chg
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