Originally posted by Jeem
It all depends on how many archers you use. If you use enough, you'll eventually win against 3 fortified Mech Inf on a mountain. It seems to me like a lot of 'sane' players thought archers would have no chance against fortified pikes. I don't see any of them retracting their statements or apologising, do you? As I don't need apologies, I'm not looking for any.
It all depends on how many archers you use. If you use enough, you'll eventually win against 3 fortified Mech Inf on a mountain. It seems to me like a lot of 'sane' players thought archers would have no chance against fortified pikes. I don't see any of them retracting their statements or apologising, do you? As I don't need apologies, I'm not looking for any.
Originally posted by Jeem
Catt - there is an issue here which I'm sure you are well aware of.
That issue is higher quality defensive troops constantly losing out to massed numbers. We both know that archers can rush through spearmen, pikemen and muskets with a similar level of ease.
Although I'm sure you understand the full reasons for the change, let me suggest one that hasn't been brought up yet.
You rush a city with 12 archers. It's defended by 3 Pikemen behind walls. You *know* you're going to take it.
The real random factor comes into play only on which of your 12 units will get lucky. If your first 3 get lucky, you can take the city and still be left with all 12 units. More often than not, you'll lose 5-6 and take it with the 5th, 6th and 7th. Or maybe the 10th, 11th and 12th?
The changes which Firaxis are going to bring in will still allow 12 archers to rush 3 pikemen behind walls - it's just that you'll be forced into taking high casualties in order to do it. The way the system is now, you could quite easily take no casualties (esp with horsemen who can retreat), because it's just too random.
It makes so much sense I'm not surprised that there is opposition to it.
Catt - there is an issue here which I'm sure you are well aware of.
That issue is higher quality defensive troops constantly losing out to massed numbers. We both know that archers can rush through spearmen, pikemen and muskets with a similar level of ease.
Although I'm sure you understand the full reasons for the change, let me suggest one that hasn't been brought up yet.
You rush a city with 12 archers. It's defended by 3 Pikemen behind walls. You *know* you're going to take it.
The real random factor comes into play only on which of your 12 units will get lucky. If your first 3 get lucky, you can take the city and still be left with all 12 units. More often than not, you'll lose 5-6 and take it with the 5th, 6th and 7th. Or maybe the 10th, 11th and 12th?
The changes which Firaxis are going to bring in will still allow 12 archers to rush 3 pikemen behind walls - it's just that you'll be forced into taking high casualties in order to do it. The way the system is now, you could quite easily take no casualties (esp with horsemen who can retreat), because it's just too random.
It makes so much sense I'm not surprised that there is opposition to it.
40% of the time the pikes held out, even in a grossly misbalanced fight (240 to 90 shields).
Be that as it may, you seem to have a bit on the ball, Jeem. It would be good if you stick around and bring more of the builder POV to forums that have a lot of war-mongers. However, keep in mind that we discuss just about everything to death, and the surest way to cause controversy is make statements of fact without having your facts lined up first.
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