I am not as prolific a writer as some ( ), but let me say this:
Jeem, you are smart, you write well, you know the game, but HOTDAMN can you be irksome!! (meant in, actually, a good way) You're not a university don, by any chance?
I think this whole, long argument has gotten a bit out of hand, especially in that the positions are not too dissimilar, but rather, as someone said earlier, people are talking past each other and enjoying the fight for its own sake.
Let's summarize, collapsing the positions down into a few players:
* Jeem: I'd like to see combat be more deterministic.
* Catt: Hmm, interesting, but not without sincere thought and effort put into overall gameplay balance.
* Jeem: YOU WARMONGER FREAK!! It won't break the camel's back!
* Catt: I'm not really a warmonger, I just want to make sure balance is maintained.
* Jeem: Whose balance, WARMONGER balance? (And, btw, I don;t want to change all that much).
* Catt: %#@%##%(#%^*+_@ (in a very lawyerly dissection)
* Jeem: Interesting... let me address '%' first.
* Catt: You are driving me crazy! And it;s not gonna happen anyway, as the developers are moving on to Civ4.
* Jeem: I'm going to ignore that; we are now playing the "Argue about hypothetical changes to Civ3" game, and Firaxis / Breakaway are more or less irrelevant, except in how we can attribute 'intent' to them.
* Catt: Grrr. Now I'm getting mad... taking the lawyer hat off.
* Jeem: Interesting... let me address 'G' first.
* Catt: What about these specific issues - X, Y, and Z?
* Jeem: Warmonger bastard!
* Catt: Grr. What about X, Y, and Z?
* Jeem: Hmm, I already addressed 'G', so, I will ignore that part of your post (as well as X, Y, and Z)... let's talk about 'r'.
* Catt: You did NOT address 'G', here is proof.
* Jeem: Yes, I did address 'G', but in a way that your warmonger POV cannot comprehend.
* Catt: GRR! You don;t know anything about me!!
* Jeem: So, Catt, I take it that you finally agree with me?
On the one hand, if you sit back, it's pretty funny. On the other, though, I have to say that as skilled and intelligent as you are, Jeem, there's something wrong with the picture.
Catt is one of the most intelligent, experienced, rational, and helpful posters in this community... I can;t quite put my finger on it, but if your interactions with him (and with others, too, btw), have ended up where they have, it is not simply intellectual discourse and disagreement. It sorta feels like you enjoy playing the radical, and damn the honesty of it all. Not cricket at all, to me at least.
Can't you just say: "I think combat should be a wee bit more deterministic. Yes, I understand that has an impact on game balance, but darnit, can't that be done?"
It ain't a warmonger vs. builder thing, it ain't a 'poly vets vs. a newcomer thing, it don;t have to be an argument... it ain't nothing but forward progress for the betterment of the game.
So rather than the silly back and forth, how about a meaningful discussion: If Firaxis / Breakaway do, in fact, choose to move the combat methodology to, say, 2-roll, what other tweaks would be required to maintain game balance, across warmongers, builders, warbuilders, buildmongers, and MPers?
Hmm, more prolific than expected.
ps: Jeem, really, stick around, come get involved in AU (you REALLY need to, btw, to get some context re the history and depth of game design discussion around here), show us your moves... but, hmm, there's something... we try to maintain a very collegial and collaborative atmosphere around here, so maybe, err (I can't point to specifics), try to get along? Damn, that's not quite right, but I hope you know what I mean.
Jeem, you are smart, you write well, you know the game, but HOTDAMN can you be irksome!! (meant in, actually, a good way) You're not a university don, by any chance?
I think this whole, long argument has gotten a bit out of hand, especially in that the positions are not too dissimilar, but rather, as someone said earlier, people are talking past each other and enjoying the fight for its own sake.
Let's summarize, collapsing the positions down into a few players:
* Jeem: I'd like to see combat be more deterministic.
* Catt: Hmm, interesting, but not without sincere thought and effort put into overall gameplay balance.
* Jeem: YOU WARMONGER FREAK!! It won't break the camel's back!
* Catt: I'm not really a warmonger, I just want to make sure balance is maintained.
* Jeem: Whose balance, WARMONGER balance? (And, btw, I don;t want to change all that much).
* Catt: %#@%##%(#%^*+_@ (in a very lawyerly dissection)
* Jeem: Interesting... let me address '%' first.
* Catt: You are driving me crazy! And it;s not gonna happen anyway, as the developers are moving on to Civ4.
* Jeem: I'm going to ignore that; we are now playing the "Argue about hypothetical changes to Civ3" game, and Firaxis / Breakaway are more or less irrelevant, except in how we can attribute 'intent' to them.
* Catt: Grrr. Now I'm getting mad... taking the lawyer hat off.
* Jeem: Interesting... let me address 'G' first.
* Catt: What about these specific issues - X, Y, and Z?
* Jeem: Warmonger bastard!
* Catt: Grr. What about X, Y, and Z?
* Jeem: Hmm, I already addressed 'G', so, I will ignore that part of your post (as well as X, Y, and Z)... let's talk about 'r'.
* Catt: You did NOT address 'G', here is proof.
* Jeem: Yes, I did address 'G', but in a way that your warmonger POV cannot comprehend.
* Catt: GRR! You don;t know anything about me!!
* Jeem: So, Catt, I take it that you finally agree with me?
On the one hand, if you sit back, it's pretty funny. On the other, though, I have to say that as skilled and intelligent as you are, Jeem, there's something wrong with the picture.
Catt is one of the most intelligent, experienced, rational, and helpful posters in this community... I can;t quite put my finger on it, but if your interactions with him (and with others, too, btw), have ended up where they have, it is not simply intellectual discourse and disagreement. It sorta feels like you enjoy playing the radical, and damn the honesty of it all. Not cricket at all, to me at least.
Can't you just say: "I think combat should be a wee bit more deterministic. Yes, I understand that has an impact on game balance, but darnit, can't that be done?"
It ain't a warmonger vs. builder thing, it ain't a 'poly vets vs. a newcomer thing, it don;t have to be an argument... it ain't nothing but forward progress for the betterment of the game.
So rather than the silly back and forth, how about a meaningful discussion: If Firaxis / Breakaway do, in fact, choose to move the combat methodology to, say, 2-roll, what other tweaks would be required to maintain game balance, across warmongers, builders, warbuilders, buildmongers, and MPers?
Hmm, more prolific than expected.
ps: Jeem, really, stick around, come get involved in AU (you REALLY need to, btw, to get some context re the history and depth of game design discussion around here), show us your moves... but, hmm, there's something... we try to maintain a very collegial and collaborative atmosphere around here, so maybe, err (I can't point to specifics), try to get along? Damn, that's not quite right, but I hope you know what I mean.
Comment