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  • I am... impressed.

    No, more than that.

    A long time ago, with the earliest C3 patches, I made the argument that we are entering a new era of technology, where the evolution of products is the result of a "conversation" between developers and customers / fans.

    I don;t think the concept was very well received at the time, as with the advent of the Internet the general wisdom was that developers were pushing out buggy products and releasing iterative and easily distributable patches just to make up for flaws.

    Well, that may have been somewhat true, of course, but I maintain this is an evolution, and that Firaxis is getting ahead of the curve.

    "Pre-release beta patch fan critiquing" is quite the concept... and Civ is the perfect game for it. As someone on CFC said, there have been PHDs all over the world secretly ignoring their work and focusing on the impacts of a change of 1 to 4 iterations in the combat model!! How many FPS fan communities can be expected to do the same?

    KUDOS, Firaxis, for trying to understand how to do 'this' (i.e., customer involved development) better, and having the guts to do it! I am not aware of any major commercial software developers that are so far along as you in this approach (not including small community stuff like Mathematica, nor of course the open sourcers).

    As a matter of interest: As indicated by Mike B., it seems you all were not expecting the explosion of commentary on this issue... I assume some of you have been monitoring this thread and its equal at CFC... what in the varied postings triggered the decision not to include the change in this first patch? (if you can answer)

    Again, THANKYOUTHANKYOUTHANKYOU, you guys ROCK!! Everything: C3, patches, PTW, patches, C3C, beta patch, revised beta patch, final patch, Civ4 in the planning... my god, my first three children are gonna be named Firaxis Podos, Breakaway Podos, and Atari Podos (well, we'll see what Amy has to say. ).

    Oh, and one more thing...

    Any thoughts on Marine+Berserk Armies?
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

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    • This is good.

      I wonder if it would be good to have a beta crew left to tackle changes like averaged combat and vet them before release?
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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      • I'd volunteer for that (like I volunteered for the C3C beta... and WASN'T included ).... I was actually starting to get intrigued from a non-warmongering Seven Pillars standpoint.
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

        Comment


        • Originally posted by Jeem

          You don't want to be stuck on it for ages by any means.
          The one thing that scares me about Feudalism is the 3gpt upkeep of units. Yeah, you are going to get a few free ones with your towns, but the whole point of the 3gpt was it would be offset by the free improvment maintenance.

          Its just scary.

          Comment


          • Originally posted by portuguese7
            Personally, I'm sorry to hear that, but if all others think other way...
            You are not the only one

            I have the feeling that most of people don't want the change because it'd change their style of playing, their good old strategies and tactics that worked so far. It doesn't really matter whether this is good or not, it is just: "Oh My God, what will happen now with my horse rush?"

            Since it is a beta patch, it'd have made sense to test this new combat model.
            I hope that for the final patch they will make it a general option in the game preferences.
            Last edited by Tiberius; December 12, 2003, 04:28.
            "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
            --George Bernard Shaw
            A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
            --Woody Allen

            Comment


            • Originally posted by Catt

              It is not a question of fear. Certain players feel they have a very good understanding about how the various game concepts, including combat, interact. The proposed changes were entirely straightforward mathematically and easily reduced to hard numbers. The extent of the potential ingame changes introduced by the nature of the change was debateable, but some players felt pretty confident that at least some of the ingame effects were entirely predictable and detracted from gameplay unless extensive other changes were made.

              Comment


              • Originally posted by MarkG
                from Jesse (via mail)
                The change to the combat system has been cut from the v1.10 Patch

                i suppose they'll work more on it for the final patch
                Honestly I wouldn't mind if they had kept the change, but reduced the "die rolls" to two for averaging instead of four. Better yet, just make it available in the editor. But maybe that's what they now have in mind.

                Now just remember, keep you submarines covered!
                "Stuie has the right idea" - Japher
                "I trust Stuie and all involved." - SlowwHand
                "Stuie is right...." - Guynemer

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                • This is the second or third time you've posted along these lines
                  Sorry to annoy you all. As MWIA said, one has to know the moment when it's wiser to silence about something. I'm silencing now.

                  It is not a question of fear. Certain players feel they have a very good understanding about how the various game concepts, including combat, interact. The proposed changes were entirely straightforward mathematically and easily reduced to hard numbers. The extent of the potential ingame changes introduced by the nature of the change was debateable, but some players felt pretty confident that at least some of the ingame effects were entirely predictable and detracted from gameplay unless extensive other changes were made.
                  I understand your point. It is a valid one.

                  By all means express your opinion on the issue - but no need to again jump into the discussion only to harp on others for expressing their reasoned opinions of the effects of the proposed changes.
                  Never wanted to offend anyone. Maybe I've exaggerated some things, but it was just to highlight my position. Peace.

                  I think I understand what Alex is getting at - Al, you have made your point, and I'm sure you'll agree, that, if you see someone starting to edge towards irritation at the same point, then it might be time to let it alone, just for a while.
                  Doing it now.

                  I have the feeling that most of people don't want the change because it'd change their style of playing, their good old strategies and tactics that worked so far. It doesn't really matter whether this is good or not, it is just: "Oh My God, what will happen now with my horse rush?"

                  Since it is a beta patch, it'd have made sense to test this new combat model.
                  I hope that for the final patch they will make it a general option in the game preferences.
                  Totally agree with you. You expressed it much better than I did.

                  Just so people don't think I'm an ungrateful bastard, I'd like to say "thank you Firaxis and Breakaway for all the incredible support and for listening to the community".
                  I watched you fall. I think I pushed.

                  Comment


                  • Let me just state that Catt's comment is right on this issue, leaving out the usual polite IMO.

                    As a matter of perspective on game realism, I'm from the Vietnam generation. You know, the generation that fought the backward South East Asians using our overwhelming technological superiority. They didn't have a chance, although I wish someone had told them that.

                    Let the spearman win once in a while. It is realistic, not to mention more fun and produces the game balance Catt is talking about.
                    Illegitimi Non Carborundum

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                    • I agree.

                      Once I first played Civ3, the two things that struck me as great gameplay design decisions were: 1) Settlers cost 2 pop, and 2) no Firepower (or whatever it was called in Civ2...gee it's been a long time).

                      As your tech lead increases, the odds are appropriately in your favor to win battles given what's good for gameplay. That's all I need. If I lose a Tank to a Spearmen, I deal with it, knowing that I've got more Tanks in reserve (usually in this situation my opponent does not have a superior economic base that will overwhelm my Tank offensive with swarms of Spearmen).


                      Dominae
                      And her eyes have all the seeming of a demon's that is dreaming...

                      Comment


                      • The vietnamese didn't win because two or three vietnamese spearmen randomly won against two or three american tanks. They've won because of the advantegeous a civ fighting for his own homeland has against an invader. (which btw was addressed by Firaxis, in certain limits).

                        That being said, I'm OK with the combat model as it is. I know that odd results do happen in real life too, now and then. I don't have the slightest complain about it when playing against the AI. I am able to defeat it with or without luck. However, I do have a problem with the RNG since I am playing PBEM. To quote somebody I am fighting against:
                        I have never known anyone to have such bad luck with the RNG
                        Having a few turns of bad luck when playing against humans can be game-breaking.

                        Why would the new rules detract from gameplay is beyond me. I have no means to prove it whatsoever, but I am confident that if the new, now withdrawn model, had been applied from the very beginning of civ3, the crowd now asking for its withdrawal would have asked to keep it.

                        Just my 2 cents, and by no means am I whining. It is great that Firaxis and Breakaway listened to the community. It's fantastic, really. I am just sad that those who were hoping in a less random combat model are in a minority. (and I maintain my opinion that for most of the new model's opponents it is the natural, human emotion of fear from change).
                        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                        --George Bernard Shaw
                        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                        --Woody Allen

                        Comment


                        • I do not see how making the out come of a given combat more predicatable would hurt game play. Weither or not the proposed change would accomplish that is another story.
                          I would be very happy to see any smoothing of the RNG. It would make sense and help demo games.
                          I doubt it would stop the spear thing or any such odd ball out comes completely and that is fine.

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                          • I'd like to add my voice to the chorus thanking Firaxis for listening to its fanbase (both by agreeing to release a beta patch at all, and they pulling the combat change - which did seem a little extreme - for now). Thanks!

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                            • It's great that Firaxis & Breakaway listen to their fans, although I personally would have loved to at least try it out...perhaps in the next patch (assuming there's another before the 'final' patch) we can get the 'adjustable variance' setting that Brian and I suggested so people can try it out for themselves...

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                              • For a period of about 1/2 hr I was thinking of buying C3C today. Its $15 and a beta patch is coming soon. Great! On top of that there will be changes to the 'combat streakiness' (which pisses me off no end) I dont mind losing a cav to a spearman once in a while, but for my money it happens too often and with not enough HP loss to the uberspearman. Now, the changes to combat are on hold and so is my purchase

                                Let me contribute this to the discussion though. Is there a way to use the combat averaging idea to bring back the firepower concept from civ2.

                                ancient unit v ancient unit no averaging
                                ancient unit v middle age unit average of 2
                                ancient unit v industrial age unit average of 3
                                ancient unit v modern age unit average of 4

                                etc

                                How would such changes effect the game?
                                We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                                If any man be thirsty, let him come unto me and drink. Vampire 7:37
                                Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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