Some more numbers from the combat system clarified by Jesse. This is using the combat system as works in civ3 (well, almost - I know the civ3 system essentially generates random numbers from 0 to 1023 (IIRC) - 10 bits of precision rather than the 26 or so my program is using), generating 4 random numbers and taking the average for each combat round. Retreat and promotion chances are handled by a single random number, rather than an average one.
For various things attacking a single veteran spearman, fortified in a town (10% terrain bonus, 25% fortified bonus, 2.70 total defense strength). All attackers are veteran. Numbers listed are % chance of spearman being killed in the fight.
attackers PtW C3C
1 horse 30.45 12.07
2 horses 69.24 38.92
3 horses 88.41 61.82
4 horses 96.02 77.82
1 sword 55.74 64.95
2 swords 91.02 94.90
So in vanilla and PTW, 2 horses were slightly better than 1 swordman, if your criteria is the chances of taking a town defended by 1 spearman. In C3C beta, we now have 3 horses are roughly equal to 1 sword - you need to bulk up the size of your horse forces by 50% or more (I'd say more if taking on towns with more than 1 defender). The chance of a single horse in the circumstances here is reduced by more than a factor of two.
Note that if you want a 60% chance of taking a town (not brilliant), you need 1 swordsman (30 shields), and lose him 0.44 units on average (44% chance of losing 1 unit). Or you can use 3 horses (90 shields, 6% better chance), and lose 0.93 on average - that's roughly 65% chance of losing at least one, with 25% chance of losing 2 or all 3.
I suspect horse warfare just became something where you need to replenish losses at a far greater rate to carry on the campaign.
Definitely time for the artillery - it just became much more powerful.
For various things attacking a single veteran spearman, fortified in a town (10% terrain bonus, 25% fortified bonus, 2.70 total defense strength). All attackers are veteran. Numbers listed are % chance of spearman being killed in the fight.
attackers PtW C3C
1 horse 30.45 12.07
2 horses 69.24 38.92
3 horses 88.41 61.82
4 horses 96.02 77.82
1 sword 55.74 64.95
2 swords 91.02 94.90
So in vanilla and PTW, 2 horses were slightly better than 1 swordman, if your criteria is the chances of taking a town defended by 1 spearman. In C3C beta, we now have 3 horses are roughly equal to 1 sword - you need to bulk up the size of your horse forces by 50% or more (I'd say more if taking on towns with more than 1 defender). The chance of a single horse in the circumstances here is reduced by more than a factor of two.
Note that if you want a 60% chance of taking a town (not brilliant), you need 1 swordsman (30 shields), and lose him 0.44 units on average (44% chance of losing 1 unit). Or you can use 3 horses (90 shields, 6% better chance), and lose 0.93 on average - that's roughly 65% chance of losing at least one, with 25% chance of losing 2 or all 3.
I suspect horse warfare just became something where you need to replenish losses at a far greater rate to carry on the campaign.
Definitely time for the artillery - it just became much more powerful.
Comment