Originally posted by Dominae
Here's a random idea (ha!) that intuitively could solve the problem a little better:
1. Use the old system for calculating combats.
2. Do each combat 5 times.
3. Award the win to the unit that wins the most combats.
So, instead of messing with things on the HP level, it's now on the combat level. This is no more work than the current solution (on average it should actually be less).
Now, I'm not really sure: does this introduce a bias or not, like the current system does?
Dominae
Here's a random idea (ha!) that intuitively could solve the problem a little better:
1. Use the old system for calculating combats.
2. Do each combat 5 times.
3. Award the win to the unit that wins the most combats.
So, instead of messing with things on the HP level, it's now on the combat level. This is no more work than the current solution (on average it should actually be less).
Now, I'm not really sure: does this introduce a bias or not, like the current system does?
Dominae
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