Announcement

Collapse
No announcement yet.

Totally Random Idea to balance Artillery...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Nice idea for the late game, muxec. My favorite era for large scale wars is the mid industrial age though when I crank SODs of Arty and Infantry (amd tanks when they are available) plowing through my neighbors. Your proposal won't balance that scenario, though.
    Seemingly Benign
    Download Watercolor Terrain - New Conquests Watercolor Terrain

    Comment


    • #17
      Originally posted by Shogun Gunner
      isn't that the idea/suggestion???
      I mean of the game, and normal gameplay. Mountains, hills, etc. are quickly visible, and you can see all of that stuff on a quick overview of terrain. They are also almost always stuck in clumps, meaning it is relatively simple to go around them. Rivers would just make it tedious.

      Comment


      • #18
        Originally posted by muxec
        I say make bombard units vulunerable to air units and you'll balance the game.


        And workers too.

        Comment


        • #19
          Workers...? Not sure... But worth a try.
          money sqrt evil;
          My literacy level are appalling.

          Comment


          • #20
            How exactly would air attacks killing workers balance the game? (Especially considering that most of my games end before then).

            It seems to me that this would make the first person to get air even stronger as he could crater the enemy terrain and his opponent wouldn't even have workers to attempt to fix it. Making the strong stronger doesn't seem to equate to balance to me.
            Seemingly Benign
            Download Watercolor Terrain - New Conquests Watercolor Terrain

            Comment


            • #21
              Air needs to be stronger. It is far weaker than land

              The reason is, workers essentially can waltz straight through any sort of bombardment, so with enough workers you can't even effectively destroy terrain improvements.

              Comment


              • #22
                Maybe giving artillery one hit point and one defnce would help?
                money sqrt evil;
                My literacy level are appalling.

                Comment


                • #23
                  Originally posted by skywalker
                  The reason is, workers essentially can waltz straight through any sort of bombardment, so with enough workers you can't even effectively destroy terrain improvements.
                  You would need a lot of workers in a tile to immediately undo the effects of craters and to rebuild the railroads. Not that you can't get them, but if I see astack of workers like that it'd be a tempting target for capture.
                  Seemingly Benign
                  Download Watercolor Terrain - New Conquests Watercolor Terrain

                  Comment


                  • #24
                    Originally posted by WarpStorm


                    You would need a lot of workers in a tile to immediately undo the effects of craters and to rebuild the railroads. Not that you can't get them, but if I see astack of workers like that it'd be a tempting target for capture.
                    I just saw this scenario in my most recent game. During my war with the Americans, I was able to pillage their Iron. We signed a Peace Treaty, but the Americans were still at war with the Aztecs.

                    The Americans sent-out a stack of about 6 Workers at one time to re-road their 'Iron Hill'. The Aztec Ironclads would come in, bomb the road and leave. The next turn the road was back, so were the Aztecs. (Wash, Rinse, Repeat.)

                    This continued for several more turns until my 20-turn peace was up and those American Workers just became too tempting a target for me. Sorry Abe, I just needed more slaves.
                    "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

                    Comment


                    • #25
                      Originally posted by muxec
                      Maybe giving artillery one hit point and one defnce would help?
                      Combine your idea with giving Fighters, Jet Fighters, F-15's and Stealth Fighters the "Stealth Attack ability" and "Lethal Land bombardment" (I can't recall offhand if the lethal land bombard is standard in C3C) and arty suddenly becomes very vulnerable.

                      Fighter aircraft and Flack/Mobile SAMs become much more important. The artillery SOD will have it's day in the early Industrial, but should become much more vulnerable in the late Industrial.

                      Worth trying out for my next run at the epic game.
                      Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
                      I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

                      Comment


                      • #26
                        Originally posted by RobC
                        ...I realized after I started playing with this mod is that you can 'strand' artillery that's already in the field...
                        This happened to me. I had roaded a Mountain so that my canons could bomb the enemy's iron. Then I moved my canons onto the ememy's (used to be iron) hill. The only way back for me was through my mountain. They couldn't do it because I had destroyed their road. The only way I could 'rescue' my Canons was to build a Galleon and sail it down to them so they could load-up.

                        I felt like such a moron when I couldn't let my canons retreat!!!

                        Edit: And this wasn't even w/ the mod!
                        "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

                        Comment

                        Working...
                        X