Nice idea for the late game, muxec. My favorite era for large scale wars is the mid industrial age though when I crank SODs of Arty and Infantry (amd tanks when they are available) plowing through my neighbors. Your proposal won't balance that scenario, though.
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Totally Random Idea to balance Artillery...
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I mean of the game, and normal gameplay. Mountains, hills, etc. are quickly visible, and you can see all of that stuff on a quick overview of terrain. They are also almost always stuck in clumps, meaning it is relatively simple to go around them. Rivers would just make it tedious.Originally posted by Shogun Gunner
isn't that the idea/suggestion???
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How exactly would air attacks killing workers balance the game? (Especially considering that most of my games end before then).
It seems to me that this would make the first person to get air even stronger as he could crater the enemy terrain and his opponent wouldn't even have workers to attempt to fix it. Making the strong stronger doesn't seem to equate to balance to me.Seemingly Benign
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You would need a lot of workers in a tile to immediately undo the effects of craters and to rebuild the railroads. Not that you can't get them, but if I see astack of workers like that it'd be a tempting target for capture.Originally posted by skywalker
The reason is, workers essentially can waltz straight through any sort of bombardment, so with enough workers you can't even effectively destroy terrain improvements.Seemingly Benign
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I just saw this scenario in my most recent game. During my war with the Americans, I was able to pillage their Iron. We signed a Peace Treaty, but the Americans were still at war with the Aztecs.Originally posted by WarpStorm
You would need a lot of workers in a tile to immediately undo the effects of craters and to rebuild the railroads. Not that you can't get them, but if I see astack of workers like that it'd be a tempting target for capture.
The Americans sent-out a stack of about 6 Workers at one time to re-road their 'Iron Hill'. The Aztec Ironclads would come in, bomb the road and leave. The next turn the road was back, so were the Aztecs. (Wash, Rinse, Repeat.)
This continued for several more turns until my 20-turn peace was up and those American Workers just became too tempting a target for me. Sorry Abe, I just needed more slaves."...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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Combine your idea with giving Fighters, Jet Fighters, F-15's and Stealth Fighters the "Stealth Attack ability" and "Lethal Land bombardment" (I can't recall offhand if the lethal land bombard is standard in C3C) and arty suddenly becomes very vulnerable.Originally posted by muxec
Maybe giving artillery one hit point and one defnce would help?
Fighter aircraft and Flack/Mobile SAMs become much more important. The artillery SOD will have it's day in the early Industrial, but should become much more vulnerable in the late Industrial.
Worth trying out for my next run at the epic game.
Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
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This happened to me. I had roaded a Mountain so that my canons could bomb the enemy's iron. Then I moved my canons onto the ememy's (used to be iron) hill. The only way back for me was through my mountain. They couldn't do it because I had destroyed their road. The only way I could 'rescue' my Canons was to build a Galleon and sail it down to them so they could load-up.Originally posted by RobC
...I realized after I started playing with this mod is that you can 'strand' artillery that's already in the field...
I felt like such a moron when I couldn't let my canons retreat!!!
Edit: And this wasn't even w/ the mod!"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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