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FIRAXIS: A list of EASY fixes for the next C3C patch

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  • Because then they will beeline for it even if they are not the first ones to get it.

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    • I beelined for philosophy yesterday, and (surprise!) I was not the first one to get it (silly Egyptians)!

      I agree, the tech advances should be as random as the scientific civs' age advance. Give the AI a chance for Hoover Dam (at least, once in a while).

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      • So is there a chance we might get any of these fixed? post 1.15
        AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
        Strategy:The Machiavellian Doctrine
        Visit my WebsiteMonkey Dew

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        • Is this list still open?

          here are a few things that would be nice to add:
          - ability to assign civ color before the game starts. It's sometimes hard to distinguish some team colors (especiall for those color bind, the color bind option in preferences doesn't help)

          - ability to set all specialits in a city to specific one in one click. Sometimes I have lots of specialist units and I need to change them to something and I have to keep clicking. If there is a way to do that already, please point me out to it.

          - holding shift button removes animations from unit movements, but I still have to watch battles. Would be nice to press another key (or an option) to hide battle animations (but keep them on when I'm attacked)

          - when starting new game it looks like now most options are preserved (civs, world choices) but not victory conditions

          - would be nice to be able to change difficulty setting during the game. Lots of times I start a game and midway thru it becomes too easy or too hard. I usually have hard time keeping it when starting the game, but by the end it becomes too easy.

          - ability to show specific resource on world map (little map in the corner). A little button for each resource would show that resource on the map.

          - abandoning a city with size 1 should give you back the settler. Lots of times I explore at the beginning and get a city from a hut that is just too far or in a really bad location. I could just abandon it and get build it somewhere else.

          - sometimes when I research something that shows up a resource and I don't have it, and it just happens to be really close to my border, but within a someone elses city I just build a city close to it and it belongs to me. If it's a bit further, I just quickly build a lot of culture buildings and get that resource (by abandoning units and geting shields it takes few turns only). I think the AI player should see this as an act of agression.

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          • It isn't really a fix but...

            It would be so useful if the editor allowed one to wipe all resources from the map at once, rather than having to go through, finding and removing them individually.

            Also, it would be nice if when a scenario crashes, the game tells you why it crashed.

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            • Remove a validation dialog that pops up when you want to change a current tile improvement.

              I swear I want to kill my domestic advisor when she asks me for 27th time whether I really want to replace irrigation with mines and vice versa.

              This dialog serves no purpose. The chances of someone accidentally ordering a worker to tear up current tile improvement are really very low. Ideally, one would ask for validation just once, for the 1st worker (the way it was in SMAC) but if this is hard it really would be better if this dialog would be scrapped.

              The worst thing is that default action is "no". So it is two clicks per worker. When you have a 100 workers and want to (say) change AI terraforming in the conquered lands (which is virtually always) the waste of time on this dialog is simply enormous.

              Firaxis, Please!

              How hard can it be remove a line of code?
              It is only totalitarian governments that suppress facts. In this country we simply take a democratic decision not to publish them. - Sir Humphrey in Yes Minister

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              • That one has been mentioned a bunch, so I am guessing they find it hard to do. Otherwise, is should have been changed already. It is hateful.

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