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FIRAXIS: A list of EASY fixes for the next C3C patch

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  • Originally posted by Master Zen

    but I still think this should be a default rule because taking the load/unload ability from aircraft does not work. I believe this is a bug.


    Its not a bug, it doesn't work because aircraft do not load onto the carriers they are rebased there. You can take away the rebase option from these aircraft but I would not recomend this.

    in truth, Firaxis should have some representation of naval aircraft and have a flag of some sort to prevent land based air off of carriers, but I doubt that this will be addressed with a patch.
    * A true libertarian is an anarchist in denial.
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    • Something I would like to see that would help balance the game a lot more:

      1. Free tech with Philosophy chosen randomly among all available techs.

      2. Free techs from Theory of Evolution chosen randomly from all available techs (and chosen sequentially, so that it's still possible to get Atomic Theory then Electronics).

      This would make the game a lot more interesting, by reducing the power of these "no-brainers" (for instance, in every game where you have a shot at Philosophy, there's no reason not to beeline for it).

      There's no question that there's a problem with Theory of Evolution, and I contend a similar problem is present in the Ancient era with the new Philosophy.


      Dominae
      And her eyes have all the seeming of a demon's that is dreaming...

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      • Dom, I really like that idea. That would still make these good, but not, as you said, 'no-brainers'.

        It would also be an easy change to implement.
        Seemingly Benign
        Download Watercolor Terrain - New Conquests Watercolor Terrain

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        • Indeed, simple yet cunning
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

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          • Great idea!
            "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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              • Excellent.
                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                Duas uncias in puncta mortalis est.

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                • To give credit where it's due, Jeem recently proposed this in the AU forum, which gave me the idea to post here. However, I've been campaigning for this change ever since the beta, so maybe I do deserve some credit, too.




                  Dominae
                  And her eyes have all the seeming of a demon's that is dreaming...

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                  • Well, then. Jeem, that's a great idea.
                    Seemingly Benign
                    Download Watercolor Terrain - New Conquests Watercolor Terrain

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                    • in truth, Firaxis should have some representation of naval aircraft and have a flag of some sort to prevent land based air off of carriers, but I doubt that this will be addressed with a patch.


                      It is actually quite simple to do right now - give them a carrying capacity, but also give them the "carry air" and "carry foot" flags. They won't carry anything and they won't load into Carriers.

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                      • Let me add my belated "great idea, Dom & Jeem"!

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                        • Haven't read through this list so excuse me if any of these have been repeated but...

                          For random maps, have three extra checkbox options labelled "Polar Ice Caps", "Allow X-Wrapping" and "Allow Y-Wrapping". Since this can be done for drawn/fixed maps, why can't it be done for random ones?

                          Make the AI know how to build/conquer/work around sea cities when that ability is enabled by the editor which it can be in case you didn't know but there's no point in having this feature if the AI can't handle it.

                          Also, be able to exchange techs in the "none" era with other civs unless the "Cannot be traded" box is checked - for some reason these techs cannot be traded even when it is not checked. I'd like this feature for a scenario where certain civilizations have unique techs which are prerequisites for resources which other civs can only get by trading but not by research (trading with the Indians for New World resources).
                          Last edited by The Rusty Gamer; January 3, 2004, 00:04.
                          Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                          Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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                          • Originally posted by Dominae
                            Something I would like to see that would help balance the game a lot more:

                            1. Free tech with Philosophy chosen randomly among all available techs.

                            2. Free techs from Theory of Evolution chosen randomly from all available techs (and chosen sequentially, so that it's still possible to get Atomic Theory then Electronics).

                            This would make the game a lot more interesting, by reducing the power of these "no-brainers" (for instance, in every game where you have a shot at Philosophy, there's no reason not to beeline for it).

                            There's no question that there's a problem with Theory of Evolution, and I contend a similar problem is present in the Ancient era with the new Philosophy.


                            Dominae
                            What's wrong with being able to choose? It's not like researches can't decide what they want to research in real life.
                            Ex Fide Vive
                            Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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                            • Reality Smeality. Dominae's point is that it is not balanced since the human can always beeline for Philo.

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                              • If you want other civs to beeline for Philo can't you do something with the flavours option?
                                Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                                Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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