Great work compiling all of these, alexman. Here are three bugs not listed so far, with links. (As an aside, all of the "killer bugs" listed should probably have links to discussions of said bug, so the details are clear for any developers interested.)
SCENARIO-SPECIFIC
In the Rise of Rome Conquest, ivory is displayed with the silks icon. See here for the details and a fix.
OTHER BUGS (introduced in C3C)
Railroad sometimes can not be laid to recently captured cities; the game treats the city as having only a road, even if there is a railroad run to it. See here for details and a saved game. Apparently this one has been around for a while, in beta too; it certainly wasn't a problem in PTW.
Lastly, a change in the display of battles, apparently to help speed up multiplayer games, makes it very difficult to see the outcome of battles in cities, if you don't have battles animated. See here for details and a possible fix (adding a new option to display combat unit health which wouldn't be available in multiplayer games.)
SCENARIO-SPECIFIC
In the Rise of Rome Conquest, ivory is displayed with the silks icon. See here for the details and a fix.
OTHER BUGS (introduced in C3C)
Railroad sometimes can not be laid to recently captured cities; the game treats the city as having only a road, even if there is a railroad run to it. See here for details and a saved game. Apparently this one has been around for a while, in beta too; it certainly wasn't a problem in PTW.
Lastly, a change in the display of battles, apparently to help speed up multiplayer games, makes it very difficult to see the outcome of battles in cities, if you don't have battles animated. See here for details and a possible fix (adding a new option to display combat unit health which wouldn't be available in multiplayer games.)
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