Another idea would be to introduce a new small wonder (in the late industrial or modern era) which would allow ships to heal at sea at a rate of 1 hp/turn by resting. It could be called "Naval Engineers" or something like that.
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New Unit Idea: Repair Ship
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Originally posted by Uber KruX
in civ2 allies were just allies. you didnt need ROP, cause you could use enemy roads just like your own. i'd say MPP would work for this purpose.
Take note Firaxis/Breakaway!!"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Although... the inability to heal your vessels half way around the world may accurately model the fact that in order to have a navy that strides the globe you need overseas bases. Perhaps this is one point of having those island cities or outposts on other continents.
I think I'm against healing ships or self healing at sea, it's not realistic. But you should be able to heal in friendly cities."It takes you years to learn how to play like yourself." Miles Davis
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Depends on damage....if you ship is pretty well shot up, or it took a torpedo or two under the waterline, there is no choice but dry dock repair. I guess that would apply to modern ships more than wooden ships.
In the age of wooden ships, it seems more reasonable to effect *some* repairs at sea...riggings, stitching up sails, patch holes using pitch, etc.Haven't been here for ages....
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I had always thought...
I had always thought a Naval Unit similar to the Leader Unit would be great, so you could stack ships to be armadas. A Naval Leader unit. Ummm... Grand Admirals... or something like that.
Sort of off topic, but what the heck.
Additional train of thought that brought this on was that using the Leader units to heal units, that's why I replied to this thread.
I love it when my little monkey brain works, especially after 15 hours of work... gotta play some Conquests... arrrgh need sleep... but just one more turn... shut up rational brain. MONKEY BRAIN RULESLast edited by Uncle Thade; November 13, 2003, 22:04.
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in an ideal world, ship repairs would be free in an ally's ports. On the other hand, you could for example pay a small amount to heal in a neutral civ's port. I doubt that would be implemented in a future patch though.A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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And perhaps heal to (full HP -1).
( Hey, you can't expect to have any harbour around the globe to have the exactly right tool/spare part for what you just happen to need )Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Master Zen
That is good idea, I liked the 'heal unit'-ability in civ2.
To repair a ship all you would have to do was to find a city with a port, choose 'heal ship in friendly port' from a menu and then you would get a response like 'bugger off you aggressive imperialist', 'that would be 15 gold please' or 'We'll do it for free for such a good ally, I can also recommend the taverna Beer,Breasts and BrassBands to your sailors'Don't eat the yellow snow.
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Repair ship added strategical depth to MilitariZm (c) and would probably be good for civ3. The only trouble is that in militarizm-pbem it was also refuel ship, while supply system of Civ3 is very simple...money sqrt evil;
My literacy level are appalling.
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Originally posted by alva
And perhaps heal to (full HP -1).
( Hey, you can't expect to have any harbour around the globe to have the exactly right tool/spare part for what you just happen to need )
Lots of great ideas in this thread. Hopefully some common denominator can be introduced in the future.
Funny thought regarding bongo's post. If the neutral/allied port allowed your navy boys off the ship during repairs you could represent the "cultural influence/cultural contamination" (your pick) by one population unit of the city changing to your civ's ethnicity. Okay, i know the numbers in question don't support this level of realism...Haven't been here for ages....
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