i was just playing a highly naval game, and i was again confronted with the whole "ships cant heal at sea" problem. well, i was a long way from home, and my ships were banged up bad.
i was thinking of ways to balance it properly, and this is my idea: a repair ship that could heal 1 HP of 1 ship each turn, and BOTH ships would have to expend all movement (ie, you couldn't move and heal at the same time).
so, for a fleet of 15 ships, you'd need a lot of them to keep halthy at sea.
any ideas? i dont think this can be done by anyone but Firaxis really, so i'll just throw it out and hope
this could also be done like RoN, to have supply wagons for land units, and heal real slowly in enemy territory without battleifld medicine.
i was thinking of ways to balance it properly, and this is my idea: a repair ship that could heal 1 HP of 1 ship each turn, and BOTH ships would have to expend all movement (ie, you couldn't move and heal at the same time).
so, for a fleet of 15 ships, you'd need a lot of them to keep halthy at sea.
any ideas? i dont think this can be done by anyone but Firaxis really, so i'll just throw it out and hope

this could also be done like RoN, to have supply wagons for land units, and heal real slowly in enemy territory without battleifld medicine.
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