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C3C Corruption: Whoa!!!

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  • #91
    Originally posted by joncnunn
    In that case, there was no need to change it if cities after the tied cities have the proper values.
    I think by and large the civ community (at least the vocal part of it that haunts the forums here and elsewhere) viewed RCP as an "exploit" in the sense that it offered advantages not intended by the game's corruption scheme. In fact, RCP was seen as so powerful that unless it was banned under a gentleman's agreement between players, one player using RCP versus another not using RCP would have a substantial advantage. That is why there was a voiced need to change it.

    On how to fix it: though I don't want to turn the problem into a statistics debate, I like Arnelos' "averages" solutions, or failing that, some other data point used as a secondary ranking value (date of founding for instance). The key, from my perspective, is (as Arnelos said) to be neither rewarded nor penalized for using a common-distance-ring placement scheme.

    Catt

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    • #92
      All of this rigamarole strikes me as a result of a bad idea for controling ICS (and a failed one at that).

      I think they should have just set a limit on the distance one could build a city from one's capital, and then that limit can increase with technology, or change with governments, etc.
      Tutto nel mondo è burla

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      • #93
        Originally posted by alexman
        A second FP does increase the rate of rank increase, but slightly less than three times the original. I didn't bother to figure exact numbers because by that point I was sure it was a bug, not a feature.
        Oooh, so now, with three FP's in the DYP mod, we can officially start calling it the 'Kamikaze mod' - neato.

        I'm sure this will be fixed. It's probably just some unforeseen sideffect of some other fix, and Arnelos is probably right that there were no statisticians on board the dev team to check that. Spotting a bug like this, does require a somewhat .. erm.. dedicated style of playing

        (No offense, Alexman, I'm very glad you figured it out )
        Double Your Pleasure mod | DYP Forums | DYP Mod thread

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        • #94
          I just have to interject that, not only do I find it rather odd that someone wouldn't buy a game because of some intangible aspect (go ask some casual player and see if they have a clue what you're talking about in this thread)... but I ALSO haven't got a freaking clue what this whole thread is about.

          Well, ok, I understand the corruption, etc etc... I just don't get the focus on it. I play all the time and, other than knowing I can't build a university in an outlying conquered town, I don't bother with corruption and just play the game - as a whole, not as an analysis of each bit of game play. Call me CRAZY!
          If pigs could fly we'd all have to wear helmets.
          ******************************
          Please don't be envious of my little girlie brain.

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          • #95
            Originally posted by joncnunn
            In that case, there was no need to change it if cities after the tied cities have the proper values.
            Still you get much more production and commerce out of your cities than you rightfully deserve. Imagine, you have a capital and eight range-4/4.5 cities like in the picture below. Only one of these cities would be rightfully rank 1, the others would be rank 2, 3, ..., 8. But since they are placed in equal distance (4 and 4.5 are equal distances in terms of the game), they all get the rank 1 and are a kickass core, compared to what the AI would get. It doesn't matter at all, that the next ring of cities gets rank 9.

            With the fix, all these cities get rank 8. That's for certain not the appropriate fix. Either they get rank 1..8 in some way (like by build order), or they get an averaged rank, like 4 or 5.

            I applaud the fact, that it was fixed, but absolutely hate the way how this was done. And no, I won't buy the game till that's patched out.
            Attached Files
            Last edited by Harovan; November 13, 2003, 08:06.

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            • #96
              Well Mimi

              [F. Gump]
              Geek is as Geek does..
              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
              Then why call him God? - Epicurus

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              • #97
                @mimi
                You're not crazy, not by far. It's just that this forum is crowded with people who like to push the game to it's limits. You can play a zillion games without ever worrying about the RCP exploit but if someone would happen to use it against you in multiplayer you would face a serious disadvantage..

                BTW, many poster that appears to be 110% anal in their playstyle if you were to judge them by their posts, actually prefers to play at the lower levels so they can have fun, without bothering with all that 'optimization'-crap....Me included
                Don't eat the yellow snow.

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                • #98
                  Why should you need an anal playing style to notice that bug? Everyone who builds the FP and suddenly gets a higher overall corruption, and half of your empire turns in ultra corrupt cities, should notice it at once.
                  If you built the FP not in one of your well-planned cities, but rush it with a Leader in aborder town during war, the effects will turn out to be even more drastic (due to lacking a second core around the FP).

                  ...and yes, I see no need to buy C3C before this is fixed.

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                  • #99
                    mimi, in the main your are correct. The issue is that you could use RCP to improve (reduce) the corruption. This made you empire more productive. Now we are scambling to figure out how get the most out the cities.

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                    • A simple acknowledgement of the problem from Firaxis with the promise it will be fixed would be enough for now...
                      Tutto nel mondo è burla

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                      • I've been thinking about the effects of the new rank corruption and FP system....

                        Say you have 2 palace cities and 10 other cities. With 5 nearer to each core. (ignoring RCP effects) Before finishing the FP the cities would have ranks of

                        1,2,3,4,5,6,7,8,9,10. (55)

                        After finishing the FP the ranks would be

                        0,2,4,6,8,0,2,4,6,8. (48)

                        Whereas under the old system the ranks would be (discounting rank exploit effects and assuming similar placements)

                        1,2,3,4,5,1,2,3,4,5. (30)

                        Am I right in thinking that this means the following?

                        The FP does little to reduce corruption due to rank, only slightly reducing it. (still reducing distance corruption considerably)
                        The FP does however redistribute ranks more evenly around your cities (assuming you put it in the right place) ranks near the capital go up and the ranks near the new FP go down. Basically averaging rank corruption rather than reducing it.
                        The FP must be built in the right place or it will screw up corruption rather than reducing it. I hope the AI can handle this.
                        Rank corruption is now a much bigger corruption factor?

                        And overall

                        FP is now more just a means to reduce distance corruption.
                        The FP is simply not as good as before. This could be a good thing if intended. Rather than being absolutely essential perhaps now it is just important.
                        Perhaps it was decided that corruption overall should come down (I think I read somewhere that it had) but that the FP should be less effective to balance this.
                        Good FP placement is now essential counting tile distances to minimize overlap?
                        With rank corruption eating more sheilds and commerce larger empires as less effective?
                        Building the FP before you have your second core developed is a bad idea. No more rushing the FP at a distant spot then building around it, to see positive effects it has to be built in an already good area.

                        If it was intended for rank corruption to work this way now then I think it's a nice change
                        Are we having fun yet?

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                        • OPD, I doubt the change is intended, as it makes the FP and HQ in Communism always increase corruption.

                          Speaking of which:
                          Originally posted by Willem
                          Certain effects still don't shut off with gov specific wonders. I haven't checked them all, but I do know that Reduces Corruption is still active after a gov switch. This was supposed to have been fixed a long, long time ago. This means that the new Secret Police HQ for Communism will still have an effect if a civ switches back to some other form of government. The only way around that is to have the Palace or Forbidden Palace as a building prerequisite.

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                          • That was one of the first things I was going to chack when I get conquests.

                            I'd heard that it was going to require the palace so wondered if this still applied. Requiring the palace is no good as you can rush it elsewhere.

                            I've had a mod for months in which there's a communism specific small wonder called the Kremlin which reduces corruption and requires the FP. Of course that still has some effect in other goverments.

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                            • Originally posted by alexman
                              OPD, I doubt the change is intended, as it makes the FP and HQ in Communism always increase corruption.
                              I suppose so, but that could just be a bug associated with the change.

                              Like you say cities closer to the FP no longer use the palace to work out rank corruption, so why would they tamper with the system further unless they meant to?
                              Are we having fun yet?

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                              • I think now the best city placement will be something like "Spiral City Placement" with cities in increasingly higher distances from the capital!

                                City placement is truly an art form...
                                A true ally stabs you in the front.

                                Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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