Occasionally, but not in the big stacks-o-doom that human players use.
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Originally posted by WarpStorm
Why would trading of techs affect your chance of getting an SGL at all? Only the first player to research a tech has the shot at the SGL. AFAIK, buying them or getting them for free does not give you a shot.
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Okay, that is true.Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
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Originally posted by WarpStorm
They made bombardment attack units first always.
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So far I haven't seen any evidence of an event editor? Maybe one of you that have bought the game can confirm this. I thought Civ 3 - Conquest were all about scenarios. How on earth will there be any good scenarios withouth events? Are they planning to release another expansion for next christmas including event editor? I am thoroughly disappointed but I will probably buy the game as soon as I see it in the stores anyway. That how big of a civ sucker I am.
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Regarding AI artys stack of doom. From what I understand they do happen, if the AI can get many artys to throw around. Basically, I think having the AI wheel out an arty stack of doom is suicial for the AI unless it can properly defend that stack.
We seem to have several AI evaluation threads going on in this forum, so I'll just post my thoughts here as well. I've noticed several improvements over PTW.
AI now has a very keen eye for defensive values (plus terrain modifiers) of your stacks.
I landed a stack of Cavalry and infantries on a hill of a 3 city civ. Remember, 3 cities. I Wait and wait and the rush of death never came. Ok... So I started moving.
1) I made the mistake of moving my cavalry into a new tile without infantry cover. The next turn, It gets slammed by 6 guerillas. 1 cavalry down. 1 or 2 guerilla down. Several cavalry severely damaged and out of the fight.
I reformed my stack (after cursing at my own stupidity and or arrogance) and moved the combined stack off the hill with its defensive bonus. The next turn, the stack gets attacked by guerillas.
Players wanting to entice the AI to send their entire offensive force on a stack can still do so, but only if the AI thinks it has a good chance of taking a big bite out of your force. It's basically a battle of the numbers, and I'm certainly not confident I will have the numbers when I'm facing a real AI oppoent and not this third rate Imperial venture I'm describing here.
Another thing I've noticed is that the AIs will send stacks out of their cities if one of your own stacks gets close. These stacks comprise of defenders and attacks, just like what human players do.
What's most interesting though is that when I left a cavalry unguarded another time just to see the AI response, it was hit by a couple of guerillas and killed off. I thought it was going to be easy pickings for the guerilla since I had a one samurai and one infantry stacked together in the next tile. Well, much to my surprise, the AI moved several defenders out of the city to cover the "injured" guerilla and they all retreated back in the following turn.
Granted these observations are not universal AI behaviors. They don't happen ALL the time. They happen when the AI has the forces to play in this fashion. I've also had an extremely lucky break in another game I played last night where I came accross the Korean capital and it was defended by only 4 defenders. With my stack it was easy pickings. But that's just the luck of the draw for Korea since their capital was virtually right next door to my border.AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
Strategy:The Machiavellian Doctrine
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Originally posted by Powerslave
So far I haven't seen any evidence of an event editor? Maybe one of you that have bought the game can confirm this. I thought Civ 3 - Conquest were all about scenarios. How on earth will there be any good scenarios withouth events? Are they planning to release another expansion for next christmas including event editor? I am thoroughly disappointed but I will probably buy the game as soon as I see it in the stores anyway. That how big of a civ sucker I am.
My only complaint so far: I have yet to generate a Science GL despite playing a Scientific civ and maintaining a tech lead from the Middle Ages on."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Map editor doesn't work properly. I create a world map. I set the starting locations. But almost every game 2 or 3 of the civs have switched starting locations. It's always the Spanish if they're in the game. Suddenly the Portuguese and Japanese are neighbours and the Spanish are starting in Japan."It is not given to man to know what is right and what is wrong. Men always did and always will err and in nothing more than in what they consider right and wrong."
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Re: Any complaints about Conquest?
Originally posted by Yolky
Just wanted to know before I buy. I read the good things about it, but would like to know about the bad things.
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Re: Re: Any complaints about Conquest?
Originally posted by Feephi
You spend $30 on it, all your time on a Friday night with it, and it doesn't give you sex. In this respect, it is like a bad girlfriend.
Yes but unlike a bad girlfriend you only have to spend $30 once. After that you can have as many friday nights as you want with it.signature not visible until patch comes out.
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Originally posted by Selanne
Map editor doesn't work properly. I create a world map. I set the starting locations. But almost every game 2 or 3 of the civs have switched starting locations. It's always the Spanish if they're in the game. Suddenly the Portuguese and Japanese are neighbours and the Spanish are starting in Japan.
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