Announcement

Collapse
No announcement yet.

Conquests Bug Thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • BTW, I did not actually see this related bug (I guess no one did so far), but judging from the editor, the Spanish seem to be unable to capture Explorers.
    "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

    Comment


    • Temple of Artemis Causes AI Problems

      In the screenshot below, the Mayans really do not need another unit in their capitol -- they are at peace with all civs. But notice that, with two entertainers, the capitol could use any additional happiness available. If you look closely, you can see that the capitol has a ctahedral, but not a temple. Why? Because the Mayans had previously built the Temple of Artemis, giving free temples to all the continental cities. The Mayans are now just ToG and Magnetism away from the Industrial Age, so they have had an awful long time to replace the temple that disappeared with Education.

      I think that the ToA may hamper the AI in the long run, especially with the scarcer luxury resources in C3C, and I would consider the failure to build a temple as, if not a bug, then certainly an opportunity for improvement in AI build decisions.

      Catt
      Attached Files

      Comment


      • i think i found another one:
        creating a scenario, i couldn't place a scientific leader. there was only one unit, called "leader" which is what the plain military leader was in <=ptw
        - Artificial Intelligence usually beats real stupidity
        - Atheism is a nonprophet organization.

        Comment


        • Civ 3@ Conquests bug

          Ah yes,

          Bought the latest expansion module on Friday and spent most of the weekend playing it. Sad man.

          Anyway, I noticed that there seems to be a problem with the amount of gold you are earning every so often. I'm currently in the 17-1800s and have noticed on the couple of games I've played so far, even when you should be losing gold, the computer actually credits you with it. So for example if you have 300 gold and are losing 100 gold a turn, you would expect to have 200 gold left over. On the occasional turn I end up with more than 300 gold!

          Having said that, on the whole it seems to be fine.

          Fishhead

          Comment


          • settler bug

            Hi

            I'm playing as the sumerians at the moment. I've noticed that when you complete a settler and then change the production queue to enkidu warrior, sometimes you're able to gain an extra warrior.

            I'm not sure how to exactly re-create this, but it does appear to be consistant.

            has anyone else noticed this?

            Comment


            • Re: Civ 3@ Conquests bug

              Originally posted by fishhead
              Anyway, I noticed that there seems to be a problem with the amount of gold you are earning every so often. I'm currently in the 17-1800s and have noticed on the couple of games I've played so far, even when you should be losing gold, the computer actually credits you with it. So for example if you have 300 gold and are losing 100 gold a turn, you would expect to have 200 gold left over. On the occasional turn I end up with more than 300 gold!
              This is likely the already-reported gpt bug, where, when engaged in gpt deals with another civ, you tend to end up with twice the amount you should.
              Consul.

              Back to the ROOTS of addiction. My first missed poll!

              Comment


              • Originally posted by kwpulliam1973
                Non-reproducible crash report -

                Game crashed to desktop upon eliminating the first Ai Civ during gameplay.
                I have had the game crash back to the desktop twice with no apparent reason. I am running XP and it may be related to switching users, but cannot verify yet.

                AA

                Comment


                • When the Temple of Artemis became obsolete all the temples created by it disappeared. 'Okay,' I thought, 'That's just the way it is.' But the more I think about it, I see no rationale there. Why should they disappear? Same true for Great Wall/city walls.
                  Must be a bug, as it makes no sense.
                  "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

                  Comment


                  • I do not know the reason, but I am sure they were aware of it and hence it is deliberate, not a bug. It is just too big of a deal to have gone unnoticed.

                    Comment


                    • rob_s

                      the temple of artemis doesn't mean it's builds a temple in each city. it gives you the effect of temples (ok ok, it's in the improvement list). but if suddenly no one believes in artemis, the effect would be lost. same for the oracle, etc.

                      sun tzu's art of war isn't even a building, it's the theory that makes the barracks exist

                      i think it's ok

                      however,
                      1) you should be able to build temples parallel to the ToA for a smooth rollout
                      2) AI civs should build temples prioritary latest after losing the effect
                      - Artificial Intelligence usually beats real stupidity
                      - Atheism is a nonprophet organization.

                      Comment


                      • It is too big of a deal to be a bug, but I'm calling it a bug as it bugs me.
                        Thank you, sabrewolf, I hadn't thought of the ToA's effect as a concept, only as a physical reality.
                        "We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'

                        Comment


                        • Sun tzus art of war triggers GA - for the english
                          Attached Files

                          Comment


                          • Originally posted by statusperfect
                            Sun tzus art of war triggers GA - for the english
                            Not a bug. The English are COmmercial and Seafaring, which is satisfied by your captured wonder the Colossus.

                            The reason Sun Tzu's apparently triggers your GA is that a check for the GA conditions is made when you build a Wonder, not when capturing one. Thus you captured the Colossus, and when you built your next Wonder (whatever it could have been), the computer saw the Colossus satisfied your attributes and started the GA. This has been in Civ all the way through.
                            Consul.

                            Back to the ROOTS of addiction. My first missed poll!

                            Comment


                            • OK

                              Comment


                              • Strange railroads

                                Look at the weird railroads on the tile the workers are standing on -- is this a bug?
                                Attached Files

                                Comment

                                Working...
                                X