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Conquests Bug Thread

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  • Can someone check out this map to see if the barbarian camps, goody huts and other overlays (apart from rivers) are appearing properly?

    They don't show up in the map editor anymore (they're invisible but there, as I can modify them), but they are clearly visible in the game.
    Attached Files
    "It is not given to man to know what is right and what is wrong. Men always did and always will err and in nothing more than in what they consider right and wrong."

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    • i can't upgrade my damyo... i have 112 gold and barracks

      please help
      Attached Files

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      • Originally posted by Selanne
        Can someone check out this map to see if the barbarian camps, goody huts and other overlays (apart from rivers) are appearing properly?
        They appear for me. Try hitting ctrl-shift-m.
        Seemingly Benign
        Download Watercolor Terrain - New Conquests Watercolor Terrain

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        • Originally posted by statusperfect
          i can't upgrade my damyo... i have 112 gold and barracks
          It looks like you just need more gold. You have the tech for Shogun-4. This would cost 180 gold to upgrade.
          Seemingly Benign
          Download Watercolor Terrain - New Conquests Watercolor Terrain

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          • Originally posted by RobC


            Mr. WIA, go back two pages in this thread. Arrian and I both reported this bug already -- it has to do with the target city having the Great Wall in it. Link to post
            Ah yes, but did you test all this stuff out and find out that all you do is essentially kill the Palace's culture?

            Will test more later... I have some additional questions about what happens to the Palace when it goes.
            Consul.

            Back to the ROOTS of addiction. My first missed poll!

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            • Originally posted by Feephi
              I was able to do collateral damage to a city barracks with a Berserk attacking from the sea. Is that supposed to happen?
              In some of the scenarios (for example, the Middle Ages), yes.
              Seemingly Benign
              Download Watercolor Terrain - New Conquests Watercolor Terrain

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              • Missing Tourism Civlopedia Link

                From the city view screen, if you right-click on the gold icons next to Great Wonders generating tourism gold, the only civiliopedia options presented are the wonder itself and "culture." This is true even for captured wonders which do not produce any culture.

                Catt

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                • Longbowmen Civilopedia Entry

                  This one has probably been around since vanilla, since I can't imagine a reason to revisit it as part of C3C. The civilopedia entry for Longbowmen describes them as a powerful "attacker of the ancient age." That would be true with an attack of 4, but longbowmen are not available until the middle ages.

                  Catt

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                  • Problem solved. Rebooted computer from a few days ago. And then reinstalled Civ. I don't know what changed on my computer, but going back a few days solved it. i can now see the overlays.
                    "It is not given to man to know what is right and what is wrong. Men always did and always will err and in nothing more than in what they consider right and wrong."

                    Comment


                    • Originally posted by Gyromancer


                      Actually, I posted the same bug back a few pages. I've only seen it in multiplayer, so I think it's related to that.
                      The animation also plays, not just the sound -- and I have only noticed it in multiplayer, which is now the only way I play Civ.

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                      • Rise of Rome: Scythian Rider still has Keshik Civilopedia entry.
                        "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

                        Eschewing silly games since December 4, 2005

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                        • Originally posted by WarpStorm


                          It looks like you just need more gold. You have the tech for Shogun-4. This would cost 180 gold to upgrade.
                          thanks warpstorm. when we've got you we don't need ataris support

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                          • This seemed more like a gameplay change rather than a bug, but I was unable to build connecting railroads into newly conquered cities as seen by the screen shot below.

                            The railroads around Warwick and Canterbury were built the same turn the cities were captured, and the Infantry will actually spend movement points when moving into Canterbury.

                            The tiles do get the railroad bonus, as well as the movement bonus.

                            When I captured another city and waited until the resistance was over before building railroads, this did not happen. And interestingly enough, Warwick and Canterbury became connected to the rail network the same turn the 3rd city's resistance died... so that may be a bug.

                            The former owner of these cities, the English had not learned steampower, so I'm not sure if that had something to do with this.
                            Attached Files

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                            • Minor bug, but annoying. Playing as Sassanid Persians in Fall of Rome Scenario. In the desert surrounding my cities are at least four incense deposits. After roading to more than one of these deposits, my workers are unable to colonize...incense only...gold silver, ivory, spice colonies function as normal. The colonize button doesn't even appear as possible orders with the worker standing on the resource. Is this a bug or some esoteric restriction that I've simply never encountered before?

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                              • Originally posted by WarpStorm
                                quote:
                                Originally posted by Feephi
                                I was able to do collateral damage to a city barracks with a Berserk attacking from the sea. Is that supposed to happen?

                                In some of the scenarios (for example, the Middle Ages), yes.
                                Incidentally, if a ground unit has the collateral damage flag set, do they still have defensive bombard ability, or does setting the collateral damage flag mean that the bombard values are only used for collateral damage when attacking cities?

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