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  • Originally posted by Catt


    I haven't played with it myself, but I understand from Warpstorm that the collateral damage flag, if selected, only applies to melee units, not to artillery unit attacks.

    Catt
    I believe it's the other way around, at least if I understand the help file correctly. I don't have it handy right now to doublecheck. The flag is located with the bombard commands so it stands to reason it's for those types of units. I could be wrong though.

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    • Originally posted by Randolph
      England, the Age of Discovery

      I appear to be gaining more gold each turn then I should (yeah, I’ve seen worse bugs ). Even when I'm running a deficit I'm gaining gold, e.g. when I'm running a deficit of -7 I'm gaining about 20gpt.

      Maybe I’m just missing something… as usual.
      I'm noticing the same problem in the epic game as well, so it's not contained to the scenario. The AI is getting way more than it should, I mean the Babs had 46k at the end of the MA, beginning of the IA. No way could that happen with how small they were.

      Comment


      • Originally posted by Willem

        I believe it's the other way around, at least if I understand the help file correctly. I don't have it handy right now to doublecheck. The flag is located with the bombard commands so it stands to reason it's for those types of units. I could be wrong though.
        I haven't tested it, but apparently Warpstorm did. The relevant posts are:


        Originally posted by Warpstorm
        Panag, not only is it not enabled, it (intentionally) only works on successful regular attacks i.e. not during bombards.
        Originally posted by Warpstorm

        I've asked for [collateral damage] to apply to bombards also for quite a while.
        Originally posted by Warpstorm

        No, the CD flag is working perfectly as it was designed to. It was designed to work only for zero range bombard units. It is used quite well in the Fall of ROme scenario.

        I would love to see it extended to all attack forms.
        Both from this thread.

        I assume, based on WS's comments, that it is working as intended though not in a manner one might intuitively expect.

        Catt

        Comment


        • Originally posted by jkelly
          Does this gpt thing work for the AI as well? Do AI civs get double gold? And does it come out of the other's civ's treasury, or does it just appear out of nowhere?
          Yes, the AI definitely gets a ton more money than they should. The Babs have been the biggest offenders in my current game.

          Comment


          • Originally posted by Willem
            The "Renders Obsolete by..." flag in the editor doesn't work right with imrovements when it comes to happy faces. I created a religious building that was supposed to become obsolete with Theology, but the smiley faces still showed up afterwards. I did a test on other areas, production, taxes etc. and they all seem to work fine, just not the happiness buildings.
            Have tried moving some labourers?
            Something similar was/is (?) in PTW too with regards too luxuries.

            Thanks again,

            Tony

            Your welcome
            (And still I can't find an IT related job )
            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
            Then why call him God? - Epicurus

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            • Minor thing:

              Anyone notice that if you have a worker/slave as the active unit, that the shift+D hotkey for diplomacy doesn't work? It works again once you have a military unit active.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

              Comment


              • Originally posted by Arrian
                Minor thing:

                Anyone notice that if you have a worker/slave as the active unit, that the shift+D hotkey for diplomacy doesn't work? It works again once you have a military unit active.
                This one stumped me too. Someone (kring, maybe) pointed out to me that SHFT-D is now a worker action "Clear Damage" for clearing pollution or the craters that come from bombarding a tile.

                Catt

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                • Oh, I figured it was probably something like that. Thanks, Catt (and kring).

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • Originally posted by Catt


                    This one stumped me too. Someone (kring, maybe) pointed out to me that SHFT-D is now a worker action "Clear Damage" for clearing pollution or the craters that come from bombarding a tile.

                    Catt
                    Does anyone know/remember what they changed the diplomacy hotkey to? Or is there no keyboard command for diplomacy anymore if you have a worker active?

                    Comment


                    • Originally posted by RobC


                      Does anyone know/remember what they changed the diplomacy hotkey to? Or is there no keyboard command for diplomacy anymore if you have a worker active?
                      ctrl-shift-D
                      Mike Breitkreutz
                      Programmer
                      FIRAXIS Games

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                      • BERKAWITZ! been a while!
                        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                        - Ender, from Ender's Game by Orson Scott Card

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                        • Crusaders march backwards...

                          Thanks, Mike.

                          By the way, here's one for the P5-bug list (aka the cyclindrical aluminum filing cabinet)

                          When you use click-drag to move an army with a unit in it more than 1 tile (which I think means it is considered an 'automated' move at least wrt the animation preferences), that unit will still be facing in the original direction no matter what direction you moved the army to. The animation/graphic is not corrected until the next time you use manual move (i.e. 1-tile at a time). Screenshot below (army originally facing north, used click-drag to move army S but crusader still facing N)
                          Attached Files
                          Last edited by RobC; November 12, 2003, 21:59.

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                          • Now that is really paying attention. I could have over looked that a 100 times.

                            Comment


                            • Houston, we have a problem

                              Um, I found a rather serious bug here. My mpp has forced me to go to war with my technologically crippled neighbors, the Babylonians. As you can see from the screenshot, rr's are NOT connecting to the city... This seriously sux. I just played for many, many hours, to be slowed by this. This problem seems to clear with a reload of a saved game, but just resurfaces with the next city taken.
                              Attached Files

                              Comment


                              • Bug Report - Update

                                On the issue of not seeing "Play C3C' and "Reinstall C3C" - I got the proper screen after makeing an image of the disk and mounting the image. - I had changed some drive letters around for the virtual CD-rom, and when I mounted it - There it was. Upon further investigation, I believe that whenever you insert the C3C disk in a drive letter OTHER than the one you installed it from, The auto-run shows the Install, not the play and reinstall popup screen - FYI

                                This bug could now be corrected by having the patch code in the registry to assume it was installed from any CD-rom.

                                Thanks

                                Kevin
                                ---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----

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