Editor events?
In that case can you add unit stat changes ie att/def/mv for a unit type to the final version ie as a unit tab addition?
Since its editing "only" ? the master unit field for the unit type in the code i presume this is not too hard to do.
This will allow better scenario's even if user has to do it manually at specified times?
Can you explain how in SGE load terrain gfx works i'm hoping it can allow seasons if the player copies new gfx sets to ??? location that its picked up from when load terrain gfx is selected in the editor!
Originally posted by Gramphos
You can edit the stats via exporting and importing map with rules in the SGE, however, I'm not sure when that feature will be avaiable for C3C.
Also it's a hard process, so I doubt that simulating seasons via saveediting is a solution that users would want to play with.
You can edit the stats via exporting and importing map with rules in the SGE, however, I'm not sure when that feature will be avaiable for C3C.
Also it's a hard process, so I doubt that simulating seasons via saveediting is a solution that users would want to play with.
Since its editing "only" ? the master unit field for the unit type in the code i presume this is not too hard to do.
This will allow better scenario's even if user has to do it manually at specified times?
Can you explain how in SGE load terrain gfx works i'm hoping it can allow seasons if the player copies new gfx sets to ??? location that its picked up from when load terrain gfx is selected in the editor!
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