wtfz are you talking about now?
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Mod: Double Your Pleasure
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Carefull now, know need to swear.
As you know, if you mod a mod to much it loses it prime purpose.
If you play an original mod and do not win at first, do not try to change the mod so much, so that you can win. Try to change your playstyle.
Everyone who has played DyP for the first time has had a hard time - that is the purpose of the mod and the fun of it.
As in life - why should game playing be easy.
Your comments were fun - but do not get upset if you got a reply you did not expect.
We always welcome feedback - that is how the mod grows and improves.
But above all, remember the purpose of the mod is to give you more desicions to make and to give every civ an equal chance of winning.
Play, win or lose, but enjoy."What if somebody gave a war and nobody came?" Allen Ginsberg
"Opinions are like arses, everyone has one." Anon
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Well said, Harrier.Creator of the Double Your Pleasure Mod Check out the DyP website and join the discussion on Double Your Pleasure Mod thread at civfanatics. You can play the mod on my DYP Earth Map
or play regular Civ3 on one of my earth maps: 256x205; 180x180 Map; or 140x140.
For you modders out there I have released a version of the map with no resources. You can get that version Clean 180x180 here or Clean 140x140 here.
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Update
Hey Kal-El
Let me start out by saying Firaxis should have hired you and made you in charge of game development. There would have been a lot more happy people when this game came out. You are a genius and I salute you.
I have loved this mod ever since it came out. A while back I asked when the update was coming out for the standard civ III game and was told sometime around when conquest comes out.
Do you have a time in mind for the latest patch????
I know there was a lot of civlopedia stuff to update and a few tweaks you were going to perform.
Lord Dread
All hail the chief baby!KATN
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The next patch for Regular Civ3 will be the last so we want to make sure we get everything right. Isak is in charge of the release schedule and I know he has been working feverishly on finishing it up. He will be the best one to ask, and in case he isn't subscribed to this thread yet, you may want to poke your head in over at the DyP forums and add your voice to the scores of people bugging him to get that out.Creator of the Double Your Pleasure Mod Check out the DyP website and join the discussion on Double Your Pleasure Mod thread at civfanatics. You can play the mod on my DYP Earth Map
or play regular Civ3 on one of my earth maps: 256x205; 180x180 Map; or 140x140.
For you modders out there I have released a version of the map with no resources. You can get that version Clean 180x180 here or Clean 140x140 here.
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Don't worry, I'm subscribed now
The regular Civ3 version is probably the one needing the least work at this point, but it's also the lowest priority at the moment, I'm afraid.
But don't worry, it should be out soon - if you want to help/speed up the process, join our testers, download the beta version and help us test that. There are too few testers using regular Civ3 at the moment
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kal-el, isak, etc.
how did you go about adding new units to your mod and which units did you go with?
Some of the Particular units I need for my mod are the following:
sloop -> middle age attack ship before frigates
Special Forces -> something like the rangers, delta force, spetnaz etc.
Jet Bomber -> B-52, B-1b
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You have to apply to be a beta tester. There's a thread in the feedback and suggestions forum where you can apply.
However the last PTW version will be released quite soon. (The team's next project will be C3C only) So there isn't too much point in it."You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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Originally posted by Jaguar Warrior
However the last PTW version will be released quite soon. (The team's next project will be C3C only) So there isn't too much point in it.
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Version 2.01x is out
We have a new version out for Play The World.
It's 2.01x and it's available so far from our DYP Website .
The list of changes from 1.50x is long and the list of changes from the version on the Best of the Net cd is not much shorter.
2.01x
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Fixed: Clear Forest now requires Dynasticism
Fixed: Crash when building Arquebusier
Edit: Gunship now has new animations by BeBro
Edit: Balloon had it's bombard ability removed. This most likely means that the AI won't build it at all, but the alternative was to remove the unit completely.
Edit: Harbors are now available with Boat Building
Edit: Elephant Riders upgrade to Cuirassiers instead of Knights
Fixed: Armies are no longer Wheeled
Edit/Fixed: Experience Point levels set to 3/4/5/7 (which also fixed the two levels that had been set to the same value)
Fixed: Changed Shield cost of Inti Warrior from 1 to 5 (same as Berserk and MDI)
Edit: Changed Guerilla from 12(15)/12/2 ATAR to 9(12)/9/2 Ignore MoveCost of everything
Edit: Changed Shield cost of Mameluk from 7 (Knight) to 9
Edit: Kensai upgrades now to Dragoon
Edit: Changed Emissaries to –1HP, removed Invisible, removed Pillage
Edit: Changed Assassins and Ninja to –1HP, removed Pillage
Edit: Changed Spy to –1HP, removed pillage
Edit: Changed Secret Service to 0HP Bonus, removed Pillage
Edit: Changed Secret Agent to +1HP, removed Pillage
Edit: Changed Special Agent to +2HP, removed Pillage
Edit: Changed Balloon to Mobile, removed Defense value, removed Rebase
Edit: Hit Points decreased by one for Spearmen (and all flavor units), Javelineers, Hoplites, Immortals and Numidian Spearman
Edit: Patriots no longer require Saltpeter
Edit: Cossacks no longer require Horses
Edit: Partisans now treat all terrain as grassland
Edit: Bombard now requires Saltpeter instead of Iron
Edit: Cannons now require Saltpeter and cost 120 shields.
Edit: Bombard Effects for Galleas, Turtle Ship and Tongkang added.
Edit: Armies now carry 3 units again.
Edit: Ghurka is now ADM 2/4/2 (was. 3/3/2)
Edit: Cossacks are now 6/3/2 and require Horses.
Edit: Impi are now 4/1/2 and cost 50 shields.
Edit: Persia set to build Trade more often, and less Science
Edit: China set to build Science more often, and less Trade
Edit: Horse Archers and contemporary flavor units/UU's now upgrade to Dragoons.
Edit: Zulus can no longer build Medieval Infantry.
Edit: Cavaliers now upgrade to Cuirassier, Kensai upgrade to Cavalry.
Edit: Ottoman Sipahi available with Cavalry Tactics.
Edit: Sipahi and Dragoons now require Saltpeter in addition to Horses.
Edit: Cossacks are now 5/2/3, +1 hp and require no upkeep.
Edit: Armies now cost 500 shields. (again)
Edit: Artillery set to have bombard range 2 (again)
Edit: Motorcycle Scout cost upped to 100 shields.
Edit: Emissary, Assassin, Ninja, Spy, Secret Service, Secret Agent, Special Agent and Covert Operative cost increased 25%.
2.00x
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Edit: Statue of Liberty now requires 3xHarbors, and Federal Republic Govt. Reduces War Weariness in all cities.
Edit: National Health Care now requires 3xHospitals, and Social Democracy Govt. Cost Increased.
Edit: Dynasticism renamed Monarchy. Original Monarchy renamed Feudal Monarchy.
Edit: New timeline created - included as separate 'Extended' bix.
Edit: Egalitarianism advance is now called Democracy
Edit: Divine Right advance is now called Absolutism
Edit: The Corporation now also requires Electricity
Edit: Theocracy government now requires Theology
Edit: Coal Plant now requires Industrialization
Edit: Factory now requires Steam Power
Edit: Port now requires Sailing and a Coastal Trade Center, and (only) allows size 2 cities.
Edit: Anarchy now has a Science rate cap of 100%
Edit: China are now Sci/Ind (was: Mil/Ind) and start with Alphabet instead of Warrior Code
Edit: Persia are now Mil/Ind (was: Sci/Ind) and start with Warrior Code instead of Alphabet
Edit: Almost all tech costs adjusted, in particular Industrial Age techs have become cheaper
Edit: Middle Eastern Inf. renamed Janissary
Edit: Eastern Pikeman and Spearman renamed Arabian Pikeman and Spearman
Edit: SpecOps renamed Special Forces
Edit: Mobile Infantry renamed Shadow Force
Edit: APC renamed Motorized Infantry (as it's no longer able to carry personnel)
Edit: Truck unit has been removed.
Edit: Naval Mine unit has been removed.
Edit: Asian Galleon renamed Baode Luan.
Edit: Siamese Infantry renamed Chinese Infantry.
Edit: Armies can only hold 2 units initially.
Edit: Laborers now available with Absolutism
Edit: Impi now available with Vassalage
Edit: Inti Warrior now available with Vassalage, no longer ignores move cost of mountains
Edit: Chariot and War Chariot now available with The Wheel
Edit: Catapult now available with Construction
Edit: Radar Artillery now available with Guided Weapons
Edit: Ninja now available with Feudalism
Edit: Spy now available with Absolutism
Edit: Secret Agent now available with Totalitarianism
Edit: Sloop-O-War now available with Ship Building
Edit: Privateer now available with Naval Cannon
Edit: Tongkang now available with Ship Building
Edit: Rocket Tongkang now available with Naval Tactics
Edit: Destroyer now available with Machine Tools
Edit: Cruiser now available with Naval Aviation
Edit: Battleship now available with Advanced Metallurgy
Edit: Cruise Missile now available with The Laser
Edit: Jaguar Warrior now ignores move cost of Forests and Jungles
Edit: Legionaries can now build Roads and Forts
Edit: Elephant Riders can now build Roads and Clear Forests and Jungles
Edit: East India Co., Magellan's Voyage and Statue of Liberty now require Coastal Trade Center
Added: Govt. specific Improvements (Arena, Customs House, Holy Relic, Manor, Philosopher's School)
Added: Govt. specific GW's (Magna Carta, Ministry of Truth, New Deal, Triumph of the People)
Added: Govt. specific SW's (Conglomerate, Five Year Plan, Secret Police HQ, Tomb of the Unknown Soldier)
Added: Coastal Trade Center improvement (Map Making, provides +50% tax, requires Harbor)
Added: Motorcycle Scout unit
Added: Emissary Units
Added: Assassin unit
Added: Secret Service, Special Agent and Covert Operative units
Added: Arabian Archer flavor unit.
Added: Colonial Marines unit
Added: Leatherneck unit
Added: Amphibious Infantry unit
Added: RPIMa (French Special Forces flavor unit)
Added: Commando Unit
Added: Patriot
Added: Assault Transport
Added: Missile Destroyer
Added: Fokker Triplane (German Biplane flavor unit)
Added: ME-1101, F86 Saber and MiG 15 (Jet Fighter flavor units)
Added: Arabian Swordsman (Flavor unit)
Added: KSK (German Special Forces flavor unit)
Added: SAS (British Special Forces flavor unit)
Added: Junk (Asian Caravel flavor unit)
Added: AV7 (German Tank flavor unit)
Added: MKIV (British Tank flavor unit)
Added: Arabian Knight
Added: Landing Craft
Added: Turtle Ship
Added: Interceptor
Added: Harrier
Added: MiG-29
Added: African Horseman
Added: African Marine
Added: African Rifleman
Added: Guerrilla
Added: Super Carrier
Added: Fallschirmjäger (German Paratrooper flavor unit)
Added: Dreadnaught
Fixed: The different Palace Gardens now have their own Wondersplashes (though Palace Garden and Forbidden Garden still share the splash)
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dyp 2.01
need some help, i have the original dyp on my ptw civ iii, love it, downloaded the 2.01 version, do i also need to download and install the 1.50 version?
i am also having a problem with my menus and text being out of whack, can someone help me out, i downloaded the 2.01 version on the link i found on this page.
i would appreciate any help
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Hi Jmbright,
You don't need 1.50x, all you need should be included in the 2.01x file, if you downloaded the 'big' file (i.e the one that is 85mb, rather than the small patch).
As for the menus, it's because you need to update PtW to the latest version (1.27f). You can get that patch from civ3.com if you have the us version of the game. Otherwise you have to find it at your local Atari website (check www.atari.com and locate your region there)
Let me know if you experience any problems
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problem with dyp 2.01
i downloaded it yesturday and am using play the world version 1.27, but for some reason other civilizations can take my workers and attack me without war being declared, i also can not see there units when they do this anyone have this problem or an idea about it
thanks
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