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  • #76
    Originally posted by Spiffor
    Thanks for the correction, Panag. I didn't know that

    And as per the other Civilization profiles: Am I the only one who thinks the Portuguese and the Inca will rule ?

    - Thanks to their UU and their traits, the Portuguese will be the gods of seaborne exploration. Better yet, they'll have the functional equivalent of a frigate tens of turns before magnetism gets invented (and cheaper too!). On Continent maps or Archipelagos, the Portuguese will absolutely rule

    - The incas can build their UU right from the beginning, and it is the fastest unit until the explorer arrives (2 moves, ignores move costs of mountains and hills). Better yet, the Incas have a uber-pillager right at the beginning of the game, as it can defend itself. But what strikes me as especially stong with the Incas is the agricultural expansionist combo: not only they'll discover the world very quickly, they'll also be able to settle on it more quickly than the others. This means the Incas will have very soon a functioning and populated empire, whose cities will be well located Talk about a heads up right from the beginning !
    hi ,

    , the Inca do indeed seems to have a good start , but knowing Firaxis a bit , what shall they have done to balance the game , .....

    it seems to easy , .....

    maybe the Inca are programmed not to give the maps out so easy , ....

    btw , the japanese attitude towards foreigners lead to the US sending some warships over , and a deal was struck opening the country for trade , ....

    have a nice day
    - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
    - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
    WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

    Comment


    • #77
      just everyone please bare in mind that having a very early UU usually means a very early GA.

      which means
      a) despotism: no more than 2 shields per tile
      b) likely that the grassland around the cities aren't mined yet (no GA-shield-bonus for 'regular' grassland)
      c) not many cities (1-4 maybe) to profit of this

      panag: map trading has moved back to the middle/late medieval ages so the incas can't sell their early map anyway... same for the contacts (new: printing press)


      and for the portuguese: they do seem extremely powerful under certain circumstances eg. big unsettled oversea territories, earlier contact to another (more advanced) continent. i'm just afraid the AI once again won't be able to handle these advantages (he won't prebuild dozens of settlers, he won't monopolize the contacts, etc)
      - Artificial Intelligence usually beats real stupidity
      - Atheism is a nonprophet organization.

      Comment


      • #78
        Originally posted by sabrewolf
        and for the portuguese: they do seem extremely powerful under certain circumstances eg. big unsettled oversea territories, earlier contact to another (more advanced) continent. i'm just afraid the AI once again won't be able to handle these advantages (he won't prebuild dozens of settlers, he won't monopolize the contacts, etc)
        The real question is, will the game now generate situations where lots of seafaring civilizations start on a small continent, and actually HAVE lots of "empty" continents to settle?

        I've never seen a random civ game that even approximates the discovery/settlement/conquest of the New World... I've always missed it, I might add...
        You can't fight in here! This is the WAR room!

        Comment


        • #79
          the RMG (random map generator) hasn't ever given me such a situation either. that's why explorers aren't useful for anything except suicide pillaging

          maybe if you choose continents, standard size and 2 civs you might get an empty continent
          - Artificial Intelligence usually beats real stupidity
          - Atheism is a nonprophet organization.

          Comment


          • #80
            Originally posted by Spiffor
            (...)

            And as per the other Civilization profiles: Am I the only one who thinks the Portuguese and the Inca will rule ?

            - Thanks to their UU and their traits, the Portuguese will be the gods of seaborne exploration. Better yet, they'll have the functional equivalent of a frigate tens of turns before magnetism gets invented (and cheaper too!). On Continent maps or Archipelagos, the Portuguese will absolutely rule
            For me the Portuguese will rule, but my opinion dont count

            They get what they were good at: exploring the seas(still are but no € ), to find resources they didnt had (and still dont have), in the new world.
            Brazilian Civilization Avaiable Here By Civ3 Brasil

            Comment


            • #81
              I'm waiting until I've played a few round of Conquests before to see if these new traits and civ combos are overpowering or not.

              Comment


              • #82
                The real question is, will the game now generate situations where lots of seafaring civilizations start on a small continent, and actually HAVE lots of "empty" continents to settle?

                I've never seen a random civ game that even approximates the discovery/settlement/conquest of the New World... I've always missed it, I might add...
                Agreed. Allowing the player to give basic instructions to the map generator at startup would be a really nice addition.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment


                • #83
                  It's not even (ncessarily) a matter of "instructions," though that WOULD be nice, wouldn't it...

                  Civilizations throughout history tend to be either nomadic or centered around river valleys, and other rich agricultural areas. Simply designate the civs in the game as either/or, and have the RNG reflect this. The river-valley civs should start in clusters NEAR each other, with the wide open spaces inbetween occupied by 1 group of nomads. In other words, the French shouldn't start an equal distance from the Mongols, English and Germans: the French, English and Germans should all be nearby in a lush river valley (or several) and the Mongols should be far away, by themselves.
                  You can't fight in here! This is the WAR room!

                  Comment


                  • #84
                    Of course, the problem with the system above is that the civ "in the middle of nowhere" gets ALL that time to expand... but the flip side is, they fall behind in tech. Thus loosely approximating what actually happened (especially if the "nomad" civs were told to build principally offensive land units)
                    You can't fight in here! This is the WAR room!

                    Comment


                    • #85
                      Originally posted by sabrewolf
                      just everyone please bare in mind that having a very early UU usually means a very early GA.

                      which means
                      a) despotism: no more than 2 shields per tile
                      b) likely that the grassland around the cities aren't mined yet (no GA-shield-bonus for 'regular' grassland)
                      c) not many cities (1-4 maybe) to profit of this

                      panag: map trading has moved back to the middle/late medieval ages so the incas can't sell their early map anyway... same for the contacts (new: printing press)


                      and for the portuguese: they do seem extremely powerful under certain circumstances eg. big unsettled oversea territories, earlier contact to another (more advanced) continent. i'm just afraid the AI once again won't be able to handle these advantages (he won't prebuild dozens of settlers, he won't monopolize the contacts, etc)

                      hi ,

                      thanks , yep , that balances a lot

                      it would be surprising to see it the other way around , ......

                      have a nice day
                      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                      Comment


                      • #86
                        and speaking of powerful civs. in my recent games i've often seen babylon and korea among the most powerful AI civs. both don't have a 'killer'-UU. and neither of them have real 'killer'-traits (at least not in the human players eyes).

                        but maybe it's just coincidence.
                        - Artificial Intelligence usually beats real stupidity
                        - Atheism is a nonprophet organization.

                        Comment


                        • #87
                          I have found Korea and Babylon to be among the most consistent well-performing civs. Babylon often gets destroyed, but if it doesn't, it's a powerhouse. Korea's territory is rarely mammoth, but it always is up to date on tech and has plenty of gold to toss around.
                          You can't fight in here! This is the WAR room!

                          Comment


                          • #88
                            hi ,

                            it depends , if persia or rome get to iron really fast , .....

                            but even the lesser civ's in hands of a good human player can bonk some heads , ......

                            unfortunatly this is not always the case with the same civ's in the hands of the AI , .....

                            but then again , if one looks at the real world , some civs are doomed to become history , ..... aldo it would be nice if we would be able to code a line extra from time to time , something like " leave at least one city from each civ till the end " , .....

                            have a nice day
                            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                            Comment


                            • #89
                              In most random games I play, Rome amounts to very little indeed. I hope they fix this somehow in C3C. Just getting rid of "Industrious" for Carthage would be fine.

                              I hope they don't screw with M/C for Rome though.
                              You can't fight in here! This is the WAR room!

                              Comment


                              • #90
                                Originally posted by Yahweh Sabaoth Just getting rid of "Industrious" for Carthage would be fine.
                                I doubt it.

                                First we know that:
                                -Dutch are Seafaring and Agricultural
                                -Portugease are Seafaring and Expansionist
                                -Byzantines are Seafaring and Scientific
                                -English are Seafaring and Commercial

                                -There is good chance that Vikings are Seafaring and Militaristic
                                -There is good chance that Spanish are Seafaring and Religious

                                -So it's good chance that last Seafaring combo with Industrious will get Carthage

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