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Agriculture = Ultimate ICS trait = Too Powerful?

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  • #16
    Not if the extra food from the city square present at the start.

    4 food from the cow plus 3 in the city square

    I think I'm going to assume that the extra food in the city square doesn't kick in untill size 7
    Are we having fun yet?

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    • #17
      You only get 4 Food from the Cattle once it gets Irrigation. It's only the city centre tile that does not suffer from the despotic tile penalty.

      2 (Grassland) + 2 (Cattle) - 1 (Despotism) = 3
      3 (Cattle) + 3 (Centre) - 2 (Pop) = 4


      Dominae
      And her eyes have all the seeming of a demon's that is dreaming...

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      • #18
        ah I see :bonk:

        A bit confused perhpas, I understood it to mean all tiles do not suffer teh -1 penalty if next to water.

        That would have been cool.

        So they only get desert as plains, cheaper aquaducts etc and +1 food?

        In this case it's kinda cancelled out should you get a relatively poor start location. A grassland cow is better than +1 in the city square.
        Are we having fun yet?

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        • #19
          Every start without a Grassland Cattle is "poor"?!


          Dominae
          And her eyes have all the seeming of a demon's that is dreaming...

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          • #20
            Yeah but perhaps your neighbour with 2 cows will be laughing at your agricultural trait if you only have 1 cow. Especially when he has them both irrigated before you with his industrial worker.

            -1 food at 3 rather than 2 under Despo would have been cool for agricultural, irrigating bonus GL

            Perhaps agricultural will have more chance of a better start, I guess it's possible if sea-faring is more likely to start on coast. That would make it powerful.
            Are we having fun yet?

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            • #21
              This certainly wasn't true with Conquests testing. While technical testing is really important, playability was a major focus of most of the beta testing.

              Our beta testers included a lot of rabid Civers debating every tiny playability point
              I stand corrected. Conquests seem to be a rare exeption. In my experience as a professional playtester, and judging by most games (Including Civ3 vanilla & PTW by the looks of it), playability playtesting is hardly ever a priority. But I'm glad Conquests is different, I guess they did learn something from PTW.

              So they only get desert as plains, cheaper aquaducts etc and +1 food?
              As said, perfect for ICS (c, t, t, c), or at least extremely rapid expansion. Unballancing, it seems.
              Quod Me Nutrit Me Destruit

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              • #22
                Everything else aside, I'm hoping that none of the new 'standard' civs are both agricultural AND industrial.

                Fast pop growth + Fast production = OUCH!

                That combo will be tough to stop even if its UU sucks.
                Thank god, there are no KENDER in Civ3.

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                • #23
                  One of the old civs could be agr-ind, too. They are reshuffling all the civs based on the new traits (maybe not all of them, but certainly some).
                  "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                  --George Bernard Shaw
                  A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
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                  • #24
                    +1 food isn't really unbalancing, no equalization of start locations is. As initail food has such an impact on the game.

                    I'd still rather have a cow than be agricultural.
                    Too much is dependant, if you have alot of fresh water it could be potent, but I guarentee anytime I play as Agri there won't be too much water around.
                    Cheap aquaducts? If you have to build an aqua then you didn't even get your +1 at the start. I suppose cheap granaries was too unbalancing?

                    Agricultural doesn't look too hot imo,
                    With Industrial declining perhaps the Babylonians are the way of the future, if they keep the same traits that is.
                    Are we having fun yet?

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                    • #25
                      Cheap aqua is a nice touch though

                      I suppose all citys with +1 was perhaps too powerful so cities w/o the +1 get this as compensation.
                      Are we having fun yet?

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                      • #26
                        Originally posted by KenderBane
                        Everything else aside, I'm hoping that none of the new 'standard' civs are both agricultural AND industrial.
                        At least one of the Civs has each combination of traits.
                        Seemingly Benign
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                        • #27
                          Everything else aside, I'm hoping that none of the new 'standard' civs are both agricultural AND industrial.


                          I'd bet Americans are.

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                          • #28
                            Originally posted by KenderBane
                            Everything else aside, I'm hoping that none of the new 'standard' civs are both agricultural AND industrial.
                            Well, Industrial trait did get toned down (50% instead 100% worker bonus).

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                            • #29
                              I'd bet Americans are.
                              I would assume that the Americans will remain Expansionist, as will the Russsians. After that it is quite difficult to identify who will be expnsionist
                              "An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession

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                              • #30
                                Well, Russia isn't known for Farming or Seafaring, so Russia's traights likely to remain as they currently are.

                                Well, a real world America would have Industrial, Farming, Expansionist, Seafaring, Commerical, and Scientific. But that would make them no fun to play. (Too easy)

                                Most likely, America will be Industrial & Farming.
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                                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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