This is really really cool.
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Question about tourism
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Originally posted by Jaybe
Tiberius, just click on the link "Tourist Attraction" for the description ...
Darn! Have to wait another 5-6 weeks to do that. Sometimes I will open a full-size screenshot and try clicking something as if it's the real game.
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I do that too!"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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This is what the Firaxians said in the CFC chat:
Chieftess>can u explain how tourism works?
After 1000 years some Wonders start to produce an extra 2 commerce, it increases with time
Its only for Wonders that could be a Tourist attraction...for instance the Pyramids qualifies, but no tourists ever "visit" the Theory of Evolution
Tourist Attrations increase commerce to the city, this commerce increases the longer the wonder is around. "It takes you years to learn how to play like yourself." Miles Davis
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Yep, that's pretty clear now what tourism means in Conquests.
* sigh * It could be so much more ... But hey, it's a good start!
Apparently there is no tech requirement, and a wonder will start generate extra gold depending on its age. I don't know if anyone has thought about it, but we will have a very good reason to build otherwise not so good/important wonders: Hanging Gardens, Great Walls, etc. It'll worth building even obsolate wonders ( extra culture+commerce, and no maintenance!)
I'd have asked whether captured wonders will generate extra commerce or not. Normally they should."The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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