Re: Re: Re: AI cheating : please remove this issue in Conquests
ah.. i think i'm getting your point:
try going to the preferences window (CTRL-P iirc) and set the option "show units over cities" ON.
you'll always see the active unit or -if none of those are active- the one with the highest successful defence probability (basicly the one who'll defend if the city gets attacked).
however, gunter, the AI knows if a city is well defended or not. if you see him coming towards a city of yours and you place 20MIs inside, he's bound to look for another city to attack.
not really fair, but hey... there are people who still can beat the computer on deity levels nearly every single turn...
Originally posted by Gunter
I do not see any units above my cities,and even if I had turned this option on I wouldn't see how many ones and which ones.
Assuming that I find wrong to see if a city is full or empty,correct ?
Gunter
I do not see any units above my cities,and even if I had turned this option on I wouldn't see how many ones and which ones.
Assuming that I find wrong to see if a city is full or empty,correct ?
Gunter
try going to the preferences window (CTRL-P iirc) and set the option "show units over cities" ON.
you'll always see the active unit or -if none of those are active- the one with the highest successful defence probability (basicly the one who'll defend if the city gets attacked).
however, gunter, the AI knows if a city is well defended or not. if you see him coming towards a city of yours and you place 20MIs inside, he's bound to look for another city to attack.
not really fair, but hey... there are people who still can beat the computer on deity levels nearly every single turn...
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