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AI cheating : please remove this issue in Conquests

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  • AI cheating : please remove this issue in Conquests

    Several times in CIVIII AI attacked me into ancient times ( where there were no spies ) always in the only city where I had for a moment no defense units.

    This is not luck,bacause the AI every time have choosen the only city " empty " choosing among dozens city.

    Please make it real

    Gunter

  • #2
    That is hard to make. Civ 3 has one of th emost advanced AIs ever, but still it needs the cheats. I prefer a cheating AI before an easy one.

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    • #3
      Originally posted by statusperfect
      That is hard to make. Civ 3 has one of th emost advanced AIs ever, but still it needs the cheats. I prefer a cheating AI before an easy one.
      Mmhhh..this is an admission of guiltiness.

      For sure you are right,but if you compare your statements to the units fighting algorythms a scary scenario comes into my mind.

      Several times have also happened that I had the impression that moving from lower level to higher ones my units were sligthly weaker than lower levels,but this have to be proven.On the other side is clear that sometimes the AI cheats,like when their cities are misteriously able to produce 120% more than my cities,of course with same territories,lands and improvements.

      It was also bad that the AI knew in advance where oil will surface and where other resources will spot.The human player do not the cristall ball as the AI.

      To finish I have to say that into CIV3 the AI cheated always ,a lot and in an hard way,therefore if developers would be able to tune this cheating a bit it would be concretely more challenging.

      Gunter

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      • #4
        Originally posted by statusperfect
        That is hard to make. Civ 3 has one of th emost advanced AIs ever, but still it needs the cheats. I prefer a cheating AI before an easy one.
        If we don't expect more, then we never get it.

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        • #5
          Originally posted by Verto


          If we don't expect more, then we never get it.
          I would like to talk with developers,please whomever is in direct contact with them,take them here or forward my previous statements to them.

          If in Conquests I will see the AI knowing in advance where the oil will spot I will for sure brake my keyboard,and I do not want to change it again.

          Gunter

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          • #6
            Well, Firaxis/Atari programmers/developers do visit this forum - This is the main reason why Dan created the Conquests Forum - to give Firaxis/Atari a focal point...so all that I can say is to have patience. If Firaxis/Atari are so inclined to comment on a thead in this forum, rest assured they will.
            ____________________________
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            "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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            • #7
              Re: AI cheating : please remove this issue in Conquests

              Originally posted by Gunter
              Several times in CIVIII AI attacked me into ancient times ( where there were no spies ) always in the only city where I had for a moment no defense units.

              This is not luck,bacause the AI every time have choosen the only city " empty " choosing among dozens city.

              Please make it real

              Gunter
              Where's the cheating? I don't see it. If you've got a city that has no military units in it at all, it's like sort of obvious. If I'm within sight-range of an enemy city and the unit I'm seeing on it is a worker or a catapult or I'm just not seeing any units at all, it doesn't take a spy telling me whats there or not there to say "Hello my newest city. Watch me march right in and take you."

              I just don't see what's cheating about the AI being "smart" enough to recognize a vulnerable city from info freely available on the map.

              And if that city happens to be a central one nowhere near a frontier, I have no sympathy at all. For such a city to be attacked and taken, you pretty much had to have let them do it by completely ignoring the presence of their units in your territory and allowing them to get close to the vulnerable city.

              I've lost cities before by allowing them to remain undefended, and I've never blamed anyone but myself for it.

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              • #8
                Originally posted by Gunter

                Several times have also happened that I had the impression that moving from lower level to higher ones my units were sligthly weaker than lower levels,but this have to be proven.On the other side is clear that sometimes the AI cheats,like when their cities are misteriously able to produce 120% more than my cities,of course with same territories,lands and improvements.
                The combat values don't change between difficulties.

                It is well documented that the the AI gets economic bonuses at the higher difficuty levels. You can see exactly what is going on here in the editor.
                Seemingly Benign
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                • #9
                  I like the 'cheating' AI. Without their supreme physic powers, the game would be too easy.
                  "The Pershing Gulf War began when Satan Husane invaided Kiwi and Sandy Arabia. This was an act of premedication."
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                  • #10
                    You should expect the AI to cheat on harder levels. It's not as if they make a stupid AI for the lower levels and a smart one for hard levels.

                    Most of the AI cheating is fine by me, but once you notice some of the more annoying habits, it gets on your nerves.
                    "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

                    Eschewing silly games since December 4, 2005

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                    • #11
                      Re: Re: AI cheating : please remove this issue in Conquests

                      Originally posted by Bleyn


                      Where's the cheating? I don't see it. If you've got a city that has no military units in it at all, it's like sort of obvious. If I'm within sight-range of an enemy city and the unit I'm seeing on it is a worker or a catapult or I'm just not seeing any units at all, it doesn't take a spy telling me whats there or not there to say "Hello my newest city. Watch me march right in and take you."

                      I just don't see what's cheating about the AI being "smart" enough to recognize a vulnerable city from info freely available on the map.

                      And if that city happens to be a central one nowhere near a frontier, I have no sympathy at all. For such a city to be attacked and taken, you pretty much had to have let them do it by completely ignoring the presence of their units in your territory and allowing them to get close to the vulnerable city.

                      I've lost cities before by allowing them to remain undefended, and I've never blamed anyone but myself for it.
                      I do not see any units above my cities,and even if I had turned this option on I wouldn't see how many ones and which ones.

                      Assuming that I find wrong to see if a city is full or empty,correct ?

                      Gunter

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                      • #12
                        You can use espionage to find this out (not that the AI does, like you said, it knows this)
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                        • #13
                          communications cheat

                          This is the “cheat” that most annoys me and I would like to see change:

                          The AI’s ability to assess the value of communications with civs it has “no knowledge of”. In otherwords, if the AI were truly in the dark about the world, which it clearly isn’t, all communication trades with it should be a simple one for one transaction – as far as its concerned gaining knowledge of one civ should be as good as gaining knowledge of another. How does it know differently? But the AI obviously values civs further along the tech tree more, and may also value civs that have access to more communications to trade more. This means you will never be able be able to trade communications of a small backward civ on island with no other communications but you, with an advanced one in the middle of its continent.

                          For some reason this bugs me to no end. If I have to guess which communication will do me the most good, it should to.
                          "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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                          • #14
                            You can check how much the AI wants for each communication and thus find out which are the best ones to have

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                            • #15
                              Nowadays the AI is more Artifficual than Intelligent, so they need some kind of advantage to make the higher levels more challenging. I have nothing against bonuses in the higher levels. They serve has a handicap and make the game more challenging. But I am completely against what could be considered "unfair" cheats, like knowing where the resources will be, or which "unknown" civilization is more valuable. At least if they are going to cheat they should make a complete list of the cheats the AI does, because otherwise it's very difficult to build your strategy. Of course, people who plays the game a lot and visit forums eventually know about those cheats and can use them to build their strategies, but the ocasional player has it much more difficult.
                              "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
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