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Early Landing Comparison Game #3

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  • #61
    Originally posted by La Fayette
    I go on playing without helper programs ... with poor results compared with the best players


    Very slow start, several strong barb attacks in BC years, growth of the SSC delayed to AD years, 'satisfying' growth (1 tech/turn) between 500AD and 1200AD, many unwanted techs in the endgame, oh well!
    After discovering fusion power I usually:

    a) set tax to 100%
    b) sell librariies, etc.

    All the gold gets used to rush freights to build SS parts. Clearly you don't do this - why not?

    RJM at Sleepers
    Fill me with the old familiar juice

    Comment


    • #62
      Here's my game summary. Since I didn't have much time to play (this game is played in just two days ) I could not made a detailed log. For ELG 4 I hope to make a detailed log, but don't count on it since I generally only have time to play at night

      After trying the large map I restarted on the medium, since it seemed easier to me, after reading about solo's experiences on the large. It didn't result in a great landing date but since it is my first diety win on a customized map (I used to play the world map all the time), I am fairly happy with it.

      GOVERNMENTS

      Monarchy 1850 BC
      Republic 325 BC
      Democracy 940 AD
      Fundamentalism 1867 AD

      WONDERS

      MPE 950 BC
      Hanging Gardens 675 BC
      Colossus 450 BC
      Shake's 380 AD
      Cope's 40 AD
      Leo's 580 AD
      Mike's 660 AD
      Isaac's 1000 AD
      Apollo 1830 AD

      SSC STATS

      size 8 40 AD
      size 12 420 AD
      size 21 1060 AD
      max. size 27

      TECHS

      Trade 1300 BC
      Invention 20 AD
      Railroad 1260 AD
      Automobile 1772 AD
      Nuclear Power 1840 AD
      Computers 1804 AD
      Flight 1764 AD
      Space flight 1828 AD

      AC arrival 1916

      Heerscher
      Attached Files

      Comment


      • #63
        Some comments on my game:

        After a reasonable start, things started to slow down in the middle game. I could not deliver enough caravans, due to lack of production and my cities (except for my SSC) didn't grow enough, due to happiness problems.

        Comment


        • #64
          Oops, something went wrong with my first post: it was not finished yet, but anyway:

          1) I could not celebrate my helper cities and my colonie (Lindholm) up to size eight quickly enough through WLT*D's. Happiness problems started to decrease only after Mike's. I kept my luxeries generally at 30%. As a result of this, no city except for my SSC, reached the magic ten shields production. Caravan and trireme production was to low. I didn't rushbuy many caravans since this would decrease profits.

          2) I messed up my spaceship

          so I will read the thread about it in the Great Library more carefully for my next game.

          3) I switched to democracy very late, since corruption levels were low and switching to democracy would only add up to my happiness problems, because triremes abroad would make two citizens unhappy. I could have rehomed them to my SSC, but that would ruin its production. I didn't have enough cash to rushbuy all of its needed buildings.

          Heerscher

          Comment


          • #65
            Originally posted by rjmatsleepers


            After discovering fusion power I usually:

            a) set tax to 100%
            b) sell librariies, etc.

            All the gold gets used to rush freights to build SS parts. Clearly you don't do this - why not?

            RJM at Sleepers
            I didn't do that because my SS was already on its way to AC when I discovered Fusion Power ((between 1500AD and 1750AD, one turn sooner means 10 years, against 4 years shorter flight time with Fusion for my ship).
            Aux bords mystérieux du monde occidental

            Comment


            • #66
              I finally finished my large map game, with a landing in 1535 AD, quite a contrast to the results with a medium map.
              There was plenty of room for improvement here, and I expect some others playing this map may do a good bit better.

              Without huts, large map games are considerably harder, since the AI are harder to reach and delivery payoffs on a large map are scaled down by 4/5. The fact that more cities are allowed before impacting happiness is pretty much nullified by the fact that none of these extra cities are free. They must be bribed away or built using settlers, and doing this takes time and resources away from the main task of landing early. Add on the higher research costs, and hutless large map games begin to present a real challenge and the optimal strategy for playing them is not at all obvious.

              At the start, some black clicking told me I was located on a relatively small island, without easy access to any of the large land masses other than two small, neighboring islets (unless continent #1 was very close. I found out much later that it was). So I decided to research Trade first, even giving it more priority than a better form of government. To do well, I believed I needed Marco Polo’s as soon as I could get it built, so I took the chance that one of the AI might have Monarchy or Republic ready for a trade by that time. I was disappointed, since the best they had to offer was Ceremonial Burial. Since it would have been 4 more steps of research to get to Republic, it made sense to go to Monarchy first.

              I was also delayed a few times by barb attacks, once near the beginning, when a potential settler had to be converted into a phalanx to protect my SSC. Later on, the barbs swooped in again and captured Viborg, one of my helpers. These were minor setbacks though, compared to the damage caused by some of my mid-game decisions. Off to a bad start already, I was not inspired to play my best, and delayed my SSC growth to size 21 for a long time when I made the mistake of researching Math-Astronomy ahead of Engineering-Sanitation.

              The setup was not promising for early landings, as even the nearest AI were at a good distance, and the only way I could find to reach them early on with triremes was by making a detour along the southern ice cap. This effectively doubled the time it took to deliver caravans to the Spanish, Babylonians, and later on, to the Mongols. More resources had to go into building a fleet of triemes to speed up trade, and with so many boats and settlers to support, it made more sense to remain in Monarchy until Republic was needed for celebrations.

              Later in the game, the larger scale presented by a large map game made it seem to take forever to set up useful colonies and implement an expeditious system of trade. Once a system of accelerated trade finally got established, delivery payoffs were quite substantial, but this was delayed almost beyond when it became useful. During most of the game, it was quite struggle earning enough to get the SSC and other cities up and running. Near the end, I had much more gold than I needed to do everything I wanted. The trouble is that it just took too long during this game to reach that point where income is no longer a problem. Almost 1000 gold was left over after building a space ship, gold that might have come in very handy earlier in the game.

              So to conclude, there’s still a lot for me to learn about how to play well on large maps without huts. Below is the summary. I may not have time to type up and post a detailed log, since it came to well over 10 written pages.

              ELG #3, Large Map Game Summary

              Monarchy – 1250 bc
              Republic – 225 bc
              Democracy – 940 ad

              Marco Polo’s – 1450 bc
              Shakespeare’s – 175 bc
              Colossus – 400 bc
              Copernicus – 320 ad
              Newton’s – 600 ad
              Michaelangelo’s – 840 ad
              Darwin’s – 1120 ad
              Apollo – 1500 ad

              Size 8 – 75 bc
              Size 12 – 20 ad
              Size 21 – 580 ad
              Max. size – 28 in 1300 ad

              Key civ contact – 800 bc

              Trade – 2000 bc
              Invention – 580 ad
              Railroad – 1060 ad
              Automobile – 1260 ad
              Nuclear Power – 1400 ad
              Computers – 1420 ad
              Flight – 1440 ad
              Space Flight – 1500 ad

              AC arrival – 1535 ad

              I’m curious to see how some others fared. Attached is the save on the turn of the launch.
              Attached Files

              Comment


              • #67
                Originally posted by Heerscher

                2) I messed up my spaceship
                Look on the bright side - in the next game you will gain a lot of time just from building the space ship more efficiently.

                I suspect you need to "unlearn" some of the techniques you use in a normal game. I notice that most of your cities have city walls and defensive units. Have faith, you really can avoid war with the AI civs by tech gifting.

                RJM at Sleepers
                Fill me with the old familiar juice

                Comment


                • #68
                  I finally got some time to finish my Power Democracy approach to this early landing game and I was able to beat the best landing dates of comparison game #2 which was my goal. I landed on AC in 955AD.

                  I will (maybe) post a detailed log later but for now I will just post the summary and the save. After launch I sent out some troops and killed off everyone. A handful of respawned civs with a size 1 city or a settler remain in the game.

                  Governments
                  Monarchy 2250BC
                  Republic 60AD
                  Democracy 460AD
                  Communism/Fundamentalism Not used

                  Wonders
                  HG 1200BC
                  MPE 1500BC
                  Pyramids 225BC
                  ST Not built
                  Colossus 125BC
                  Copernicus Built by Spanish
                  Isaac's Not built
                  Leo's 420AD
                  Magellan's 560AD
                  Michaelangelo's 80AD
                  JSB 200AD
                  Darwin's 700AD
                  SETI Not built
                  Apollo 920AD

                  SSC stats
                  size 8 200AD
                  size 12 360AD
                  size 21 660AD
                  max. size 22

                  Techs
                  Trade 1750BC
                  Invention 400AD
                  Railroad 700AD
                  Automobile 760AD
                  Nuclear Power 840AD
                  Computers 860AD
                  Flight 880AD
                  Space Flight 900AD

                  Key civ contact 1500BC

                  AC arrival 955AD
                  Attached Files

                  Comment


                  • #69
                    Cliff,

                    A nice job fulfilling your goal of a sub 1000 AD landing, and welcome to the club! You also have the distinction of doing this without building Copernicus or Isaac's!

                    In the large map start for #3, your approach might have been the best one to use. I'll be interested in any changes you make to your strategy if you decide to participate in the next medium map game, which will begin shortly.

                    La Fayette,

                    You knocked off another 100 years from your last result without really trying. I detect more energy spent on your new records in the scenarios. Nice job there!

                    Heerscher,

                    Not bad for your first game, and I bet you will do a lot better in following games if you decide to continue playing. I hope you enjoyed this style of play enough to try a few more games.

                    Comment


                    • #70
                      RJM at Sleepers,

                      All the city-walls and the huge stacks of defensive units were built after my space-ship was launched. Since it needed 30 years to reach AC, I had a lot of time to built up a military. In most cities factories were built before Space flight (I didn't have much cash, so I figured I could at least speed up space ship parts production by increasing production). So after my launch all of my cities were pretty productive and I killed time during the journey of my spaceship, by fighting big naval wars with the other AI civs, all of them with great results. However, they only sued for peace if I captured a city, or killed a lot of their land units.

                      Solo,

                      I will definitly participate in ELG 4! I expect to learn a lot of these games, probably more than I ever learnt in my time before I 'discovered' Apolyton. It's really great to see such a lively and skilled community, still playing with great enthousiam a game that's nearly 8 years old! Never seen that before.

                      Comment


                      • #71
                        Medium Map

                        Alpha Centauri 996
                        I am pleased to record a sub Millennium landing (just) ... even though I'm only fourth at time of writing. Still plodding through the post launch turns!

                        Things sagged during the middle game. Brief details follow. I will post more thoughts later.

                        Governments
                        Revolutions to:
                        Monarchy in 2450BC
                        Republic in 725BC
                        Democracy in 220AD

                        Wonders
                        Hanging Gardens 1050BC
                        Marco Polo's Embassy 750BC (Key Civ contact)
                        Colossus in 625BC
                        Shakespeare's Theatre in 275BC
                        Copernicus' Observatory in 100BC
                        Isaac Newton's College in 220AD
                        Michelangelo's Chapel 380AD
                        Darwin's Voyage in 520AD
                        Apollo Program in 880AD

                        Events
                        Kaupang 8 in 550BC
                        Kaupang 12 in 175BC
                        Kaupang 21 in 160AD
                        Kaupang 31 at time of launch

                        Trade in 1900BC (1st Trade Route in 900BC)
                        Invention 160AD
                        Railroad in 480AD
                        Automobile in 600AD
                        Nuclear Power 660AD
                        Computers in 760AD
                        Flight in 780AD
                        Space Flight in 860AD
                        Launch 15-1-1-1-1-1 in 960AD

                        AC 996AD

                        ---------------------------

                        SG(2)
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • #72
                          Large Map

                          Alpha Centauri 1456
                          As ever I built a mean and flimsy ship held together with string and chewing gum that takes forever to land! More details to follow.

                          Governments
                          Revolutions to:
                          Monarchy in 2050BC
                          Republic in 225BC
                          Democracy in 860AD

                          Wonders
                          Hanging Gardens 775BC
                          Marco Polo's Embassy 575BC (Key Civ contact)
                          Colossus in 350BC
                          Shakespeare's Theatre in 140AD
                          Copernicus' Observatory in 380AD
                          Isaac Newton's College in 540AD
                          Michelangelo's Chapel 800AD
                          Darwin's Voyage in 940AD
                          SETI in 1260AD
                          Apollo Program in 1380AD

                          Events
                          Kaupang 8 in 125BC
                          Kaupang 12 in 80AD
                          Kaupang 21 in 580AD
                          Kaupang 24 at time of launch

                          Trade in 875BC (1st Trade Route in 350BC)
                          Invention 720AD
                          Railroad in 880AD
                          Automobile in 1060AD
                          Computers in 1240AD
                          Nuclear Power 1280AD
                          Flight in 1300AD
                          Space Flight in 1360AD
                          Launch 15-1-1-1-1-1 in 1420AD

                          ETA on AC 1456AD

                          ---------------------------

                          SG(2)
                          Last edited by Scouse Gits; April 25, 2003, 09:56.
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

                          Comment


                          • #73
                            SG(2),

                            Another member of the sub 1000 AD club in good standing! Nice job!

                            As predicted, my large map date is no longer the best. Now it is the worst! I'll be interested in seeing your city layout when your save is posted, plus further details about both games.

                            Beware, though! I will have another large map start accompanying game #4, and your days as top dog in that department might be numbered!

                            Comment


                            • #74
                              Thanks solo ... I'm only top dog until somebody posts a better date!

                              I've played most of my Civ on large or giga maps so early empire building or semi-sleazing is second nature. What I must learn is the correct strategy for each map and size of world.

                              I am several turns away from landing but I will email you the save during the launch year.

                              ---------------------

                              SG(2)
                              "Our words are backed by empty wine bottles! - SG(2)
                              "One of our Scouse Gits is missing." - -Jrabbit

                              Comment


                              • #75
                                Medium Map Save

                                ---------------------------

                                SG(2)
                                Attached Files
                                "Our words are backed by empty wine bottles! - SG(2)
                                "One of our Scouse Gits is missing." - -Jrabbit

                                Comment

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