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  • #76
    Originally posted by Six Thousand Year Old Man


    In fact I don't know the hut pattern, and have made it a point not to find out.
    Oh.

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    • #77
      So, we have 3 cities, all size 2, and all building settlers. We have 60 gold, and are 49/60 finished with currency. 3 turns to next tech, at 20 turns per tech... can get to 12 turns fidding with science and workers, still 3 turns to tech though. Settlers look to be headed to the new island, so push for that

      2450 horse finds a whale, looks like specials should be south along the coast for the trireme - find whale, so unload settlers on grassland
      2400 could get second whale if build on forest 1 space south, but with all the non-1 movement terrain, founded EuroDisney
      2350 Currency,
      *pause for dramatic effect*
      select Trade
      science jumps from 60 to 75 beakers
      start trireme back towards Steamboat Willy
      2300 science down to 65 beakers, minor worker fiddling and tickling
      2250 fantasia settlers, 13/65
      2200 Steamboat Willy Settlers, ED (warrior) hut (horsie supported by ED), 19/75
      2150 25/75,
      2100 hut Trade
      2050 select Literacy (over Masonry and CB), found Middleton, 38/78 science
      1900 start transporting settlers towards next city, 61/78 science


      not much happened after i founded Middleton - tickled a couple units - we are 17 beakers from Literacy - assuming no cities founded next turn and no rushed settlers, we can get literacy by 1800 with Free willy using the fish 1 turn...

      pondered building caravans at the mid-point, till i read the thread about going for 6-12 cities, so continued building settlers except for a trireme in fantasia (half finished), so put it off for the next player - at some point should aim for one of our WoW options (couple of AI's building Pyramids atm)

      anyway, passing the torch
      Insert witty phrase here

      Comment


      • #78
        Originally posted by Bloody Monk

        Some of us--well, me-- are not so accomplished as the better players like you La Fayette. We (I) need these aids to compete at your level, I think.

        I bet we agree that having fun is the key consideration. Monk
        Thank you very much
        ... but... don't be shy!...what is your earliest landing date?...aren't you one of the 5 or 6 members of the 'sub 1000AD' club?
        Still, I fully agree with 'HAVING FUN IS THE KEY CONSIDERATION'
        (that is precisely why I am currently playing ww2 as French, in order to beat my own record ... I hope)
        Aux bords mystérieux du monde occidental

        Comment


        • #79
          that I think puts me up in 2 games - must get playing...

          SG[1]
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

          Comment


          • #80
            The Rabid Reign

            The Rabid Rodent claims the Imperial Throne by right of arms, the four other contenders now lying in a bloody heap in the Palace, and howls in anguish. His incisors gnash and foam spills from the corners of his mouth as he surveys the chaos that is his Empire.

            Despite his best efforts as an Imperial Advisor, the Gardens have not been started and now a couple of civs have started on the Pyramids our nation is behind in the Wonders race - our cities are misplaced, we have no discernable infrastructure to expedite the build. Drastic measures are called for.

            His first instruction to the nation is that his predecessors should be burnt in effigy in every city square - uncontent with this, he orders their tombs violated and their decaying heads displayed on pikes at the gates to Steamboat Willy.

            Our Nation needs the Holy Gardens for survival!

            "We will have the Gardens, or you may have my head!"

            The Rabid Reign commences:

            1900 = Economy switched to shield based; Science abandoned in favour of gold; Free Willy and Steamboat Willy switched to caravans - I hope we have time; Fantasia switched to Diplo another 15 shields for the Gardens;
            1850 = Caravans tickled - treasury exhausted; Much gnashing of incisors;
            1800 = Fantasia Diplo rushed; New Capital founded caravan started;
            1750 = Indians move Capital; Caravan tickled;
            1700 = Chinese move Capital; Indians start GL; Literacy -> Masonry selected (Republic and Wheel also offered); Caravan tickled and Diplo disbanded into it at New Capital;
            1650 = Aztecs move Capital; Workers rearranged again;
            1600 = Caravans in Free Willy and Steamboat Willy - revert to Settlers;
            1550 = Tickle caravan;
            1500 = Roman Horseman sighted near Free Willy; Contact Romans, gift Trade, Peace, swap Pottery for Masonry (the only Demo tech they possess), swap maps; Rush caravan in New Capital - we are two turns off!
            1450 = Switch research to The Republic (it won't be offered next time, neither will the Wheel [Edit - Ignore this nonsense - I had forgotten this started as a scenario and that the tech tree is open]); New Capital start The Holy Gardens; Oh for a road had we had one we would be home;
            1400 = Three caravans, a trireme, a diplo, a horse and 16g = 200 shields;
            1350 = New Capital builds The Hanging Gardens, starts Warrior;
            1300 = Aztecs get Philosophy; otherwise somewhat anti-climactic;
            1250 = Warrior in New Capital, starts Palace;

            The Rabid Rodent relaxes, his work for this generation is done. He forgives his forbears their (many) transgressions and gives their (rather mutilated) bodies a collective State Funeral with much Pomp and Circumstance. He hopes that his successors will look kindly upon his reign and retires to contemplate his navel - thinking about his return and the contemplation of naval matters

            Enjoy, SG[1]
            Attached Files
            Last edited by Scouse Gits; February 6, 2003, 09:27.
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

            Comment


            • #81
              Hey U all, I'm (almost) back!

              Hello again to everybody!
              After having passed few days in the beautiful Mauritius Island I've changed job and I'm moving from home = I've been pretty busy in the last few weeks (and in addition I'm still w/out a pc at home and I fear to be kicked at work if discovered )

              Good to see Civ2 in good healt and you all, as usual , ready to knock the boring AI.

              Keep on civin'!!!



              Mr. N.
              googol... this is a number!
              "Silence Ming. I will let you know when I feel you are needed." - HappySunShine
              "Classic Eyes...But in reality, it works the other way around." - Ming

              Comment


              • #82
                Re: The Rabid Reign

                Originally posted by Scouse Gits
                The Rabid Rodent claims the Imperial Throne by right of arms, the four other contenders now lying in a bloody heap in the Palace, and howls in anguish. His incisors gnash and foam spills from the corners of his mouth as he surveys the chaos that is his Empire.

                Despite his best efforts as an Imperial Advisor, the Gardens have not been started and now a couple of civs have started on the Pyramids our nation is behind in the Wonders race - our cities are misplaced, we have no discernable infrastructure to expedite the build. Drastic measures are called for.

                His first instruction to the nation is that his predecessors should be burnt in effigy in every city square - uncontent with this, he orders their tombs violated and their decaying heads displayed on pikes at the gates to Steamboat Willy.


                Very eloquent.

                I agree on HG.....I viewed the last save with horror. They started with 4 settlers!!

                But you chose the order of play SG.

                Comment


                • #83
                  Just to clarify Doc - the AI started with four settlers - not us.

                  Thanks for the support - however, I suspect that I shall need at least SDI and SAMs once others read my report

                  SG[1]
                  "Our words are backed by empty wine bottles! - SG(2)
                  "One of our Scouse Gits is missing." - -Jrabbit

                  Comment


                  • #84
                    Originally posted by Scouse Gits
                    Just to clarify Doc - the AI started with four settlers - not us.
                    That's why I said 'they' not us.

                    My worry was that we couldn't leave HG too long because of that.........I strongly feel getting it at least triples our chances of winning.

                    And yes, you will need some defence......I recommend some counterattacking units, and some diplos to 'smooth over any disagreements'.

                    Comment


                    • #85
                      Originally posted by DrSpike
                      That's why I said 'they' not us.
                      They might have been the earlier players ...

                      Originally posted by DrSpike
                      ........I strongly feel getting it at least triples our chances of winning.
                      *gentle gibe*
                      ... is that 'triples' an educated guess, or do you have a 95% confidence limit?

                      SG[1] - anxious to beat rah
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

                      Comment


                      • #86
                        Originally posted by Scouse Gits

                        *gentle gibe*
                        ... is that 'triples' an educated guess, or do you have a 95% confidence limit?


                        It's opinion, which is subjective.

                        *whispers*, this means I'm guessing.

                        Comment


                        • #87
                          Nice work RAR! Essential steps towards winning this game

                          ---------------------

                          SG(2)
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

                          Comment


                          • #88
                            Thanks (2) - still waiting for the cry of "incoming!"

                            SG[1]
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

                            Comment


                            • #89
                              Not from me!

                              We knew we needed the Gardens. You got us the Gardens.

                              (Though you might want to hire a publicist to edit/tone down your diatribes a bit... )
                              Apolyton's Grim Reaper 2008, 2010 & 2011
                              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                              Comment


                              • #90


                                I recommended somewhere above this post that we move the capital and build HG there

                                That is the intention, right, SG[1]? We ARE going to repurchase a Palace?

                                If not, I thoroughly recommend it


                                His first instruction to the nation is that his predecessors should be burnt in effigy in every city square - uncontent with this, he orders their tombs violated and their decaying heads displayed on pikes at the gates to Steamboat Willy.


                                Not a lot of people know this, but that's eerily reminiscent of Walt's original vision for the Anaheim theme park.
                                "I'm a guy - I take everything seriously except other people's emotions"

                                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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