The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
So, we have 3 cities, all size 2, and all building settlers. We have 60 gold, and are 49/60 finished with currency. 3 turns to next tech, at 20 turns per tech... can get to 12 turns fidding with science and workers, still 3 turns to tech though. Settlers look to be headed to the new island, so push for that
2450 horse finds a whale, looks like specials should be south along the coast for the trireme - find whale, so unload settlers on grassland
2400 could get second whale if build on forest 1 space south, but with all the non-1 movement terrain, founded EuroDisney
2350 Currency,
*pause for dramatic effect*
select Trade
science jumps from 60 to 75 beakers
start trireme back towards Steamboat Willy
2300 science down to 65 beakers, minor worker fiddling and tickling
2250 fantasia settlers, 13/65
2200 Steamboat Willy Settlers, ED (warrior) hut (horsie supported by ED), 19/75
2150 25/75,
2100 hut Trade
2050 select Literacy (over Masonry and CB), found Middleton, 38/78 science
1900 start transporting settlers towards next city, 61/78 science
not much happened after i founded Middleton - tickled a couple units - we are 17 beakers from Literacy - assuming no cities founded next turn and no rushed settlers, we can get literacy by 1800 with Free willy using the fish 1 turn...
pondered building caravans at the mid-point, till i read the thread about going for 6-12 cities, so continued building settlers except for a trireme in fantasia (half finished), so put it off for the next player - at some point should aim for one of our WoW options (couple of AI's building Pyramids atm)
Some of us--well, me-- are not so accomplished as the better players like you La Fayette. We (I) need these aids to compete at your level, I think.
I bet we agree that having fun is the key consideration. Monk
Thank you very much
... but... don't be shy!...what is your earliest landing date?...aren't you one of the 5 or 6 members of the 'sub 1000AD' club?
Still, I fully agree with 'HAVING FUN IS THE KEY CONSIDERATION'
(that is precisely why I am currently playing ww2 as French, in order to beat my own record ... I hope)
The Rabid Rodent claims the Imperial Throne by right of arms, the four other contenders now lying in a bloody heap in the Palace, and howls in anguish. His incisors gnash and foam spills from the corners of his mouth as he surveys the chaos that is his Empire.
Despite his best efforts as an Imperial Advisor, the Gardens have not been started and now a couple of civs have started on the Pyramids our nation is behind in the Wonders race - our cities are misplaced, we have no discernable infrastructure to expedite the build. Drastic measures are called for.
His first instruction to the nation is that his predecessors should be burnt in effigy in every city square - uncontent with this, he orders their tombs violated and their decaying heads displayed on pikes at the gates to Steamboat Willy.
Our Nation needs the Holy Gardens for survival!
"We will have the Gardens, or you may have my head!"
The Rabid Reign commences:
1900 = Economy switched to shield based; Science abandoned in favour of gold; Free Willy and Steamboat Willy switched to caravans - I hope we have time; Fantasia switched to Diplo another 15 shields for the Gardens;
1850 = Caravans tickled - treasury exhausted; Much gnashing of incisors;
1800 = Fantasia Diplo rushed; New Capital founded caravan started;
1750 = Indians move Capital; Caravan tickled;
1700 = Chinese move Capital; Indians start GL; Literacy -> Masonry selected (Republic and Wheel also offered); Caravan tickled and Diplo disbanded into it at New Capital;
1650 = Aztecs move Capital; Workers rearranged again;
1600 = Caravans in Free Willy and Steamboat Willy - revert to Settlers;
1550 = Tickle caravan;
1500 = Roman Horseman sighted near Free Willy; Contact Romans, gift Trade, Peace, swap Pottery for Masonry (the only Demo tech they possess), swap maps; Rush caravan in New Capital - we are two turns off!
1450 = Switch research to The Republic (it won't be offered next time, neither will the Wheel [Edit - Ignore this nonsense - I had forgotten this started as a scenario and that the tech tree is open]); New Capital start The Holy Gardens; Oh for a road had we had one we would be home;
1400 = Three caravans, a trireme, a diplo, a horse and 16g = 200 shields;
1350 = New Capital builds The Hanging Gardens, starts Warrior;
1300 = Aztecs get Philosophy; otherwise somewhat anti-climactic;
1250 = Warrior in New Capital, starts Palace;
The Rabid Rodent relaxes, his work for this generation is done. He forgives his forbears their (many) transgressions and gives their (rather mutilated) bodies a collective State Funeral with much Pomp and Circumstance. He hopes that his successors will look kindly upon his reign and retires to contemplate his navel - thinking about his return and the contemplation of naval matters
Hello again to everybody!
After having passed few days in the beautiful Mauritius Island I've changed job and I'm moving from home = I've been pretty busy in the last few weeks (and in addition I'm still w/out a pc at home and I fear to be kicked at work if discovered )
Good to see Civ2 in good healt and you all, as usual , ready to knock the boring AI.
Keep on civin'!!!
Mr. N.
googol... this is a number!
"Silence Ming. I will let you know when I feel you are needed." - HappySunShine
"Classic Eyes...But in reality, it works the other way around." - Ming
Originally posted by Scouse Gits
The Rabid Rodent claims the Imperial Throne by right of arms, the four other contenders now lying in a bloody heap in the Palace, and howls in anguish. His incisors gnash and foam spills from the corners of his mouth as he surveys the chaos that is his Empire.
Despite his best efforts as an Imperial Advisor, the Gardens have not been started and now a couple of civs have started on the Pyramids our nation is behind in the Wonders race - our cities are misplaced, we have no discernable infrastructure to expedite the build. Drastic measures are called for.
His first instruction to the nation is that his predecessors should be burnt in effigy in every city square - uncontent with this, he orders their tombs violated and their decaying heads displayed on pikes at the gates to Steamboat Willy.
Very eloquent.
I agree on HG.....I viewed the last save with horror. They started with 4 settlers!!
I recommended somewhere above this post that we move the capital and build HG there
That is the intention, right, SG[1]? We ARE going to repurchase a Palace?
If not, I thoroughly recommend it
His first instruction to the nation is that his predecessors should be burnt in effigy in every city square - uncontent with this, he orders their tombs violated and their decaying heads displayed on pikes at the gates to Steamboat Willy.
Not a lot of people know this, but that's eerily reminiscent of Walt's original vision for the Anaheim theme park.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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