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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Oh. Well, I don't remember where the workers were, but I just checked that they are where I want them to be, so I don't think they were moved.
On my turn, I opened the egypt save and F11'd without making any moves. Then I quit and re-opened the egypt save and made my moves. This seemed consistent with what I read in the FAQ. I hope this didn't cause the problem.
Originally posted by Sparrowhawk
Egypt?
I assume you mean Persian correct?
Persia plays after Egypt, so logically he'd open the "Egypt Save".
To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton
From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise
Originally posted by Peaster
Oh. Well, I don't remember where the workers were, but I just checked that they are where I want them to be, so I don't think they were moved.
On my turn, I opened the egypt save and F11'd without making any moves. Then I quit and re-opened the egypt save and made my moves. This seemed consistent with what I read in the FAQ. I hope this didn't cause the problem.
Below is a screenshot of what can happen to citizens when F11 is pressed.
I have allready PM La Fayette with the question on the cause of these malfunctions. IIRC it allready happened two times before with the minoan save, and both times it got fixed after he replayed (ST?).
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