gifting cities and units
I think unit giving is a feature of both SP (AI diplomacy) and MP (online play). Only difference is that SP unit gifting teleports units and so should be forbidden.
Giving cities - I don't remember if it is a feature in MP (?). With cities I see the problem I wrote sooner: a city given to a civ with Pyramids or Sun Tzu shoudn't be given back.
This is a serious reason. But can you explain how is this scenario different from others? Which problems can city and unit giving bring on especially in this scenario?
I agree that simplicity is good and we would have to add three (?) additional rules to city and unit gifting. But...
I see a problem with no city and no unit gifting: peripheral civs (like Babylonia, maybe Persia - I don't know the map) will stay confined in their area. And they won't be able to trade overseas. I don't say it only because it is disavantageous for me ... If you think that you balanced this disavantage by some other advantages then it is OK.
Another point is that city and unit giving rule supports fragmented civs. I consider a game with fragmented civs much more interesting than with only connected civs.
My english falls behind sometimes. What did you want to say?
(A sidenote: you play calmly 40 turns and then you find out that every player plays different rules )
Originally posted by Kull
On the separate subject of gifting cities and units, here's my primary objection: Those are NOT features of the standard Civ2 engine,
On the separate subject of gifting cities and units, here's my primary objection: Those are NOT features of the standard Civ2 engine,
Giving cities - I don't remember if it is a feature in MP (?). With cities I see the problem I wrote sooner: a city given to a civ with Pyramids or Sun Tzu shoudn't be given back.
...and this scenario was not designed with such options in mind.
I agree that simplicity is good and we would have to add three (?) additional rules to city and unit gifting. But...
I see a problem with no city and no unit gifting: peripheral civs (like Babylonia, maybe Persia - I don't know the map) will stay confined in their area. And they won't be able to trade overseas. I don't say it only because it is disavantageous for me ... If you think that you balanced this disavantage by some other advantages then it is OK.
Another point is that city and unit giving rule supports fragmented civs. I consider a game with fragmented civs much more interesting than with only connected civs.
Originally posted by germanos
I rest my case
I rest my case
(A sidenote: you play calmly 40 turns and then you find out that every player plays different rules )
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