IM = Instant Messaging
I was just trying to use a well known rule of conduct.
In many battles where a city is under seige, there have been "defectors" who later join with thier larger forces or an allies forces. So the idea of gifting a unit (and in essence simulating this act) is not one I am opposed to. However, these types of defections don't usually happen in large quantities, so the rule of 1 would keep the number of "defectors" within reason.
True, but if I have such an overwelming force that you feel you have to evacuate the city rather than attempt a defense, then I should be able to empty the city in the next turn anyway.
Likewise, if you have enough forces to hold off an attack for a couple turns why evacuate the city rather than try to hold it? Even if you do get 2 or 3 units out, the city still falls to the agressor.
I was just trying to use a well known rule of conduct.
In many battles where a city is under seige, there have been "defectors" who later join with thier larger forces or an allies forces. So the idea of gifting a unit (and in essence simulating this act) is not one I am opposed to. However, these types of defections don't usually happen in large quantities, so the rule of 1 would keep the number of "defectors" within reason.
I would only suggest the 3-squares rule rather than 1 per city.
One reason is that '1-per city' rule is quite soft (a city homes about 3 units and the city is usually in a danger during several turns. So there would be enough of time to give all units out.)
One reason is that '1-per city' rule is quite soft (a city homes about 3 units and the city is usually in a danger during several turns. So there would be enough of time to give all units out.)
Likewise, if you have enough forces to hold off an attack for a couple turns why evacuate the city rather than try to hold it? Even if you do get 2 or 3 units out, the city still falls to the agressor.
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