Autumn 87 and Klatchian forces enter the city of Bonk thus bringing the whole of the civilized disk into the Kingdom of Klatch.
[Actually if you go for controlling 4 out of 5 capitals, the game would have ended a few turns earlier.]
I still find the distances between the Sto Plains and Ram Tops (and Uberwald) tediously large, but at least the increased offensive power of the land unit allows them to come to the aid of the out-of-range flying unit. Of course a sensible AI would pick them of with their own flying units, but fortunately the AI is not very good at the game.
In this game the orange meanines were a paper tiger. I'm not sure how much of this was due to you dumbing them down and how much due to taking out the things that generated them. It may be worth taking them back up again slightly.
The Civilopedia "game concepts" seems to have entries for the original game. Can you change this? Are you intending to?
I leafed through my Discworld Companion and found a few names, but when I checked you'd already used some of them. I think the following are unused, but I may be wrong.
Klatch - Nef
Ram Tops - Razorback, Slippery Hollow
plus the following that I can't remember which country they are close to - Bas Pelargic, Pandemonium, Crinix, Scrote, Hung Hung, Cutshade Forest, Brown Islands.
Here are a couple of Sto puns that (I think) aren't too mono cultural - Sto V'pipe, Sto Ned. Of course you could actually include my mythical Djellibelli. And Om should have a Pom-pom
I also wondered about changing the icons used for einsteins and elvises - say a miniature Rincewind for one and a lady of negotiable affection for the other. And something for tax men, but I can't think what for the moment.
On the subject of Omnian turtles, I get the impression that they cease to be the AI's first choice build at some point. Presumably after the discovery of another tech, but I'm not sure which one. Life gets a lot easier for Klatch when Omnia stops building turtles - I'm not sure what you can do about this, but it may be worth thinking about.
I think that's enough for one day - good luck!
RJM at Sleeper's
[Actually if you go for controlling 4 out of 5 capitals, the game would have ended a few turns earlier.]
I still find the distances between the Sto Plains and Ram Tops (and Uberwald) tediously large, but at least the increased offensive power of the land unit allows them to come to the aid of the out-of-range flying unit. Of course a sensible AI would pick them of with their own flying units, but fortunately the AI is not very good at the game.
In this game the orange meanines were a paper tiger. I'm not sure how much of this was due to you dumbing them down and how much due to taking out the things that generated them. It may be worth taking them back up again slightly.
The Civilopedia "game concepts" seems to have entries for the original game. Can you change this? Are you intending to?
I leafed through my Discworld Companion and found a few names, but when I checked you'd already used some of them. I think the following are unused, but I may be wrong.
Klatch - Nef
Ram Tops - Razorback, Slippery Hollow
plus the following that I can't remember which country they are close to - Bas Pelargic, Pandemonium, Crinix, Scrote, Hung Hung, Cutshade Forest, Brown Islands.
Here are a couple of Sto puns that (I think) aren't too mono cultural - Sto V'pipe, Sto Ned. Of course you could actually include my mythical Djellibelli. And Om should have a Pom-pom
I also wondered about changing the icons used for einsteins and elvises - say a miniature Rincewind for one and a lady of negotiable affection for the other. And something for tax men, but I can't think what for the moment.
On the subject of Omnian turtles, I get the impression that they cease to be the AI's first choice build at some point. Presumably after the discovery of another tech, but I'm not sure which one. Life gets a lot easier for Klatch when Omnia stops building turtles - I'm not sure what you can do about this, but it may be worth thinking about.
I think that's enough for one day - good luck!
RJM at Sleeper's
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