Comments on playtest
So, no comment at all? Not even on how it looks? Is it nice, or awful??
Up to now I only had some feedback from Yaroslav, is it really so bad that you dont feel like telling me??
Or is it just difficult to figure what to do, now that the pedia isn't written yet??
Or, hopefully, is it only RL taking much space??
Anyway, I'll enclose here what Yaroslav sent me, so that we can all share our thoughts on it (and don't hesitate to be harsh if necessary!).
1) yes, I noticed! I think I had a reason for that, but as I can't remember what it was, it shouldn't be a crucial one...
So I'll change that for th next playtest version!
2) Yes, A-M is really powerful! There is a way for other civs to research the techs that obsolete 2 of the Wonders though, but unless they cooperate, they stay behind A-M technically.
So how to "balance" it a bit? Using the units stats might be an idea, or making sure that A-M can't build guilds maybe (of course, the guilds "belong" more to A-M than any other place, but it would then be a matter of playability...)
Any other idea on the way to balance it?
What I can imagine is giving only the city itself at the start instead of 5 cities! That could be a good solution for that, what do you think??
(and of course, that would be easy to implement... )
3) And if A-M only has 1 city at the start, that should slow their tech rate as well, but would it be enough??
Otherwise I can change the ratio (30/10 up to now), but that could be too slow for other civs! Did someone start with another one? what rate did you achieve??
Here below you'll find a new rules.txt file: it doesn't change much, except the "flags" attached to the techs, telling you what kind of tech it is. This might help you to "plan" your tech research...
Oh, and check the "Speculative thread": I redesign the Rincewind unit... And tell me what you think...
So, no comment at all? Not even on how it looks? Is it nice, or awful??
Up to now I only had some feedback from Yaroslav, is it really so bad that you dont feel like telling me??
Or is it just difficult to figure what to do, now that the pedia isn't written yet??
Or, hopefully, is it only RL taking much space??
Anyway, I'll enclose here what Yaroslav sent me, so that we can all share our thoughts on it (and don't hesitate to be harsh if necessary!).
Sent by Yaroslav:
Anyway, a few notes about the scen playing as Ank-Morph:
1) The civ starts with trade unit but no Trade tech, so the Supply&Demmand of F5 doesn't work. To correct it, you need to give the trade tech since the beginning.
2) The units: aren't there personalized units? Because I think A-M is very very powerful (with Guilds to put the people happy I'm able to mantain a sustained 3-turns-per-tech research), so maybe weaken units will balance that.
3) I think that the tech-rate, at least the one of A-M is way too fast... Can you slow that?
Anyway, a few notes about the scen playing as Ank-Morph:
1) The civ starts with trade unit but no Trade tech, so the Supply&Demmand of F5 doesn't work. To correct it, you need to give the trade tech since the beginning.
2) The units: aren't there personalized units? Because I think A-M is very very powerful (with Guilds to put the people happy I'm able to mantain a sustained 3-turns-per-tech research), so maybe weaken units will balance that.
3) I think that the tech-rate, at least the one of A-M is way too fast... Can you slow that?
So I'll change that for th next playtest version!
2) Yes, A-M is really powerful! There is a way for other civs to research the techs that obsolete 2 of the Wonders though, but unless they cooperate, they stay behind A-M technically.
So how to "balance" it a bit? Using the units stats might be an idea, or making sure that A-M can't build guilds maybe (of course, the guilds "belong" more to A-M than any other place, but it would then be a matter of playability...)
Any other idea on the way to balance it?
What I can imagine is giving only the city itself at the start instead of 5 cities! That could be a good solution for that, what do you think??
(and of course, that would be easy to implement... )
3) And if A-M only has 1 city at the start, that should slow their tech rate as well, but would it be enough??
Otherwise I can change the ratio (30/10 up to now), but that could be too slow for other civs! Did someone start with another one? what rate did you achieve??
Here below you'll find a new rules.txt file: it doesn't change much, except the "flags" attached to the techs, telling you what kind of tech it is. This might help you to "plan" your tech research...
Oh, and check the "Speculative thread": I redesign the Rincewind unit... And tell me what you think...
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