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Arriba! (Spain wins ww2 scenario)

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  • #91
    the biggest problem is that the axis won't keep peace for long and istanbul has fallen many-a-time

    la fayette, could we discuss various strategies some time? perhaps the records can be pushed even lower?
    I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

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    • #92
      Originally posted by Caesar the Great
      la fayette, could we discuss various strategies some time? perhaps the records can be pushed even lower?
      1) As DaveV said: "all records are to be beaten".
      2) cliff is busy playing with the Turks now (he posts at CFC, but I guess you could discuss with him either here or there).
      3) I am busy with early landing this week, but ready to discuss anything from next week on.
      Aux bords mystérieux du monde occidental

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      • #93
        ...excellent....

        i'm quite busy this week, but next week i will have lots of time

        do you have ICQ? or we could just post here a lot...
        I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

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        • #94
          Hi fellas,

          Any special rules other than no rehoming of freights?

          Carolus

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          • #95
            Hello Apolyton!

            Yes, I am playing as the Turks at the moment, it is June 1949 and the Allied empire was split in two when I briefly captured London. The Allies were allied with the Axis when I sneak attacked so the Axis declared war on me and captured London on the next turn. I signed a cease fire agreement with them afterwards.

            I have 28 cities and 7 of them are objectives. I think I'm progressing a little faster than I did with the Neutrals so maybe I can beat that finish date if I'm lucky.

            The Axis are slowly crushing the Russians on the eastern front.

            Carolus, rules, well I don't change governments since it is not possible in my version of the game. I heard there was a tweak somewhere so you could change government type even if it shouldn't be possible but I can't use it.

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            • #96
              The change of government is not available when you look at the 'Revolution' button, but it becomes available on the very turn when you acquire the corresponding tech (in most versions of the game, and especially 2.42 which is the one chosen by most competitors).

              Nothing has been forbidden up to now IIRC, except cheating (and rehoming freights which I don't consider a cheat at all, ... but it was so agreed).

              Hello, Carolus
              I seem to remember that you had a rough time playing this one as the Spaniards, with Sten Sture, many years ago
              Aux bords mystérieux du monde occidental

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              • #97
                April 1951, Axis, Allies, French and Spanish are destroyed.

                Turks are Supreme and have 62 cities, 31 objectives remain. It will take two years or so to capture the remaining objectives which means I will finish faster than I did when playing as the Neutrals. I think the main reason for that is that I played more aggressivly this time not letting my Howitzers rest as much as in the other game. The AI is stupid and can't strike back. I only lose three or so units when the AI attacks me while I on the other hand take out 20-30 AI units every turn.

                Turkish units:
                25 Engineers
                27 Mech Inf
                62 Howitzers
                20 Spies

                Casualties: 42 units

                Enemies:
                Russia, 38 cities, 2763g
                Aztecs 11 cities, 6768g (appeared when the Axis split)
                Neutrals 1 city 9g
                Mongols 3 cities 479g (Allies split)

                I will launch an attack on the Aztecs next turn. When I'm done with them I will attack the Russains.

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                • #98
                  Originally posted by La Fayette
                  He replied that he had had a 'golden game' playing that one, and was convinced that his record wouldn't be easy to beat
                  LOL...

                  I will try to finish the game today and I will post here when I do. I will also write some words on strategy and post some saves from my game to explain my tactics.

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                  • #99
                    Turks win in December 1951!

                    Thu Russians didn't put up much resistance; they never discovered labor union and they built very few offensive units. When I examined their cities with my spies I typically found 5 alpine troops and one or two cruise missiles. It only takes three Howitzers and one Mech Inf to capture that city.

                    Some game stats:

                    Enemies left:
                    Russians, Cease fire, 537g, 13 cities.
                    Mongols, War, 526g, 3 cities.

                    Units:
                    31 Engineers
                    30 Mech Inf
                    100 Howitzers
                    29 Spies

                    Casualties: 55 units (Russians ~500 units)

                    98 Turkish cities including all objectives.

                    No caravan rehoming, no government changes.

                    Finish date 10 years ahead of the Jaguar Warrior's Golden Game.

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                    • As DaveV said (when his 43 turns victory in the Rome scenario got beaten by DrFell): "all records are to be beaten".
                      Yet to cliff
                      1951 with the Turks is GREAT
                      Aux bords mystérieux du monde occidental

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                      • I haven't played many scenarios, so here's a newbie question. When I and Sten did this we set out to conquer the world. You guys are talking about "objectives". Are these certain cities only (if yes, how do I find out which ones), or is it still world conquest?

                        Carolus

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                        • Most cities are objectives and in particular the big cities. If you choose Find City from the menu you will get a list of all cities in the game and there you can see exactly which cities are objectives.

                          In my Turk game it would have taken one more turn to capture the remaining non objective cities so there is not a big difference between capturing all objectives and conquering the world.

                          There are about 60 objectives in this scenario.

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                          • Good work with the turks!
                            The first President of the first Apolyton Democracy Game (CivII, that is)

                            The gift of speech is given to many,
                            intelligence to few.

                            Comment


                            • 1951 turks...... *head explodes*

                              btw, exactly 70 objectives
                              I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

                              Comment


                              • Thank you folks!

                                OK, here is my strategy:

                                Diplomacy

                                If possible, ally with the Allies and Russians early in the game. The Turks are behind in science and they need tech gifts from a clever AI, that is the Allies. Wait 8 turns and then they will start giving away techs when you ask for a gift. The key to keeping the alliance is to be so small that they don't consier you a threat. Therefore you should wait until you have all their techs before you start attacking your enemies and in particular Spain. If you become the most powerful small civ the Allies will cancel the alliance.

                                The alliance with the Russians will bring in some cash and it will also keep them calm for the rest of the game until it is time to crush them. If they initiate contact and demand a tech, give it to them if they are less than Cordial. In my game they asked for useless techs such as space flight and I was happy to give it to them just to keep them calm. Our alliance was cancelled no earlier than October 1951, one turn earlier than the game ended.

                                You don't want a war with the Axis early in the game so just give them whatever they ask for. Be extremely polite and they won't bother you. I found the Allies to be the most hostile of the big three. They were the only ones to unprovokedly sneak attack me.

                                Demand tribute from the other small civs, especially France.

                                The Big Picture

                                Attack Spain first. Wait until Howitzers are available and then sail off to Spain. It should be easy to take their not so well defended cities. Why use Howitzers? Because next target is Britain and London is a walled city on a river. Spain is not to far away from Britain and with Magellan's it should be possible to get there in a couple of turns. Bring two boats with Howitzers and a Settler so you can build a port city to sail into so that the Howitzers will have full movement points when they attack. The Allies and Axis might have allied against the Russians so a sneak attack on them will make the Axis declare war on you. It is a good idea to capture two English cities on the same turns so you still will have a foothold on Britain if the Axis capture one of your cities. Of course, sign a cease fire immediately if they do. Sign a cease fire with the Allies as well so that they wont destroy your valuable Howitzers. The sneak attack again on the next turn and so on.

                                This sneak attacking is not good for your reputation and therefore it is a good idea to take Paris with the Eiffel Tower after that. America is probably weakly defended and a transport with Howitzers should be enough to capture it. Send the transport back to England after America is yours.

                                Since the Spanish are eliminated the Allies will split when you capture London. If you eliminate the French as well before taking Berlin the Axis will also split. The Axis is the next target once the Allies are destroyed. Use spies on their rail network to examine their cities and take out as many as you can before signing a cease fire. Repeat until they are destroyed.

                                Next, take care of the rebels and last but not least, take out the Russians.

                                Sources of Income

                                Gifts and tributes will bring you some money early in the game. You can also deliver freights for some extra cash. Berlin is the best city within reach so you could let some engineers connect Istanbul with the Axis rail network. Superhighways and Airports in key trade cities increase the payoffs.

                                When you start capturing Allies and Axis cities you should get some money from the plundering. Since the AI will mimic your research it is a good idea to use a high tax rate and 0 science because this will make the AI richer. Sell off city improvements in newly captured cities to raise more money. Rush build Howitzers, Mech Inf, Spies and Engineers.

                                Rail Network

                                The Russians are not very good at connecting their cities with railroads which makes an invasion of them slow. Unless...

                                Since I was allied with the Russians I was able to move units freely in there territory. I sent five Engineers to Russia halfway through the game and let them build railroads so that all objectives could be reached in one turn from somewhere close to the Axis' cities. This made the invation of Russia easy and I only needed two turns to capture all their objectives.

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