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  • #31
    How do you go about changing the boarders of windows?
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    • #32
      The borders can be changed by altering the relevant square in the Icon.gif
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      • #33
        Originally posted by McMonkey View Post
        The borders can be changed by altering the relevant square in the Icon.gif
        Can you post a thumbnail of the relevant square? Are you maybe talking about ToT?
        Last edited by Ravlon the Magnificent; July 13, 2010, 13:50.
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        • #34
          If you are talking about the borders of the various windows in the game (main map, world map, info box) then the boxes circled are what you need to change. If you don't mean that then you need to be a bit more descriptive

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          • #35
            I liked the space colonization idea. I've always imagined a scen where you start out on earth and then colonize the solar system and then beyond. Maybe even running into some aliens

            Edit: But, like someone already mentioned, the AI doesn't handle these maps well.
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            • #36
              Originally posted by Arthedain View Post
              I liked the space colonization idea. I've always imagined a scen where you start out on earth and then colonize the solar system and then beyond. Maybe even running into some aliens

              Edit: But, like someone already mentioned, the AI doesn't handle these maps well.
              Are you thinking of the ocean being counted as space? If so, there is only one planet in my scenario. I shouldn't have a problem with the AI. There will be aliens, though.
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              • #37
                Are you planning having "humans" and "aliens", or do you intend to break one or both up into multiple civs?

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                • #38
                  Has there ever been a collaborative scenario?

                  So some people here would create the units, others the terrain, others the tech tree, events, etc. Then they would post their efforts and everyone would argue about discuss the implications and how it would add to the game.

                  Only trouble would be that not that many people here would play it because they'd already know it inside out...

                  Oh, and I can only do the text, but given the numbers of skilled artists here, that won't be a problem.

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                  • #39
                    Originally posted by duke o' york View Post
                    Has there ever been a collaborative scenario?

                    So some people here would create the units, others the terrain, others the tech tree, events, etc. Then they would post their efforts and everyone would argue about discuss the implications and how it would add to the game.

                    Only trouble would be that not that many people here would play it because they'd already know it inside out...

                    Oh, and I can only do the text, but given the numbers of skilled artists here, that won't be a problem.

                    This is a great idea, and I would lend a unit or two to its creation.
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                    • #40
                      If we can find another couple of people who are interested then it'd be worth opening a new thread (ideally with a poll for where the scenario would be set) to discuss it further.

                      I'm not sure if democracy games are still played for Civ, but I had some part in setting up the first on CFC, and it showed that too many cooks can still make a fun, playable broth.

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                      • #41
                        Excluding me, twelve people have taken part in this thread at least once. Do you think that is enough for a Seputus Navis creation thread? Also, when the thread does get created, should I make it sticky?
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                        • #42
                          I have always thought a collaborative scenario would be fun, however at the end of the day one person has to be in control and will have to put in the hard work on the save file. When you think about it, most of the scenarios created here over the years have been done this way. Its not uncommon for one person to have created a new map, another to provide the units, another to provide the terrain, icons, cities etc... Then the scenario author will make use of other peoples utility programs, guides and etc... Also as most scenarios are discussed in a thread a lot of people have an input and add ideas and finally come the playtesters. So you can see that a scenario is generally a community project anyway!

                          By all means start up a thread for your project. You don't have to ask for permission, the Scenario League is a free for all The moderators are the only ones who can make a thread a sticky. Generally only community info is made a sticky. If your project is popular (IE people keep posting stuff) it will stay at the top of the thread. If interest wains it will eventually disapear off the bottom of the page to be consigned to the SL ideas graveyard. Its fate is in your hands Ravlon!
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                          • #43
                            The Seputus Navis Thread

                            Here is the Seputus Navis Thread.
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                            • #44
                              I realise that's how the community works, but thought that it would be fun if we could all work together on something for once. Besides, it may be done a lot quicker if everyone is responsible for only their own area.

                              What do the other skilled creators here think?

                              Good luck with your project Ravlon.

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                              • #45
                                Originally posted by duke o' york View Post
                                I realise that's how the community works, but thought that it would be fun if we could all work together on something for once. Besides, it may be done a lot quicker if everyone is responsible for only their own area.

                                What do the other skilled creators here think?

                                Good luck with your project Ravlon.
                                Yeah! That would be some fun! I'll work on the tech trees, unit lists, improvement and wonder lists, and the properties of everything above, the tribes, and the terrain. I'll post what I do so that everyone else has something to base their work off of. I am going to post the graphics I have already done (they're not to great, might I add) on the Seputus Navis thread.
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