techumseh, I have to agree with McM, except for two points.
1) Keep the defensive bonus for forests. It is both historical and gives some advantages to forest terrain rather than it being another "moor" that slows down movement. Together with "destroying" railroads, the forest becomes an important tool of defense for both sides.
2) Railroad re-construction. If you do not want both sides to consturct railroads, then it might be more useful to give both sides more engineers to restore destroyed railways. Destruction is way too easy in Civ2 engine and it plausible that re-constructing railways takes a little faster than in real life too. This tactic is a great addition to both sides and it is really a shame if we had to limit our options there.
Kudos on making coastal cities more defendable! If you check our game now you'd see what I mean
Does this mean that you won't be including smaller ships for both sides? They could make shore bombardments a little less bold by the North....
1) Keep the defensive bonus for forests. It is both historical and gives some advantages to forest terrain rather than it being another "moor" that slows down movement. Together with "destroying" railroads, the forest becomes an important tool of defense for both sides.
2) Railroad re-construction. If you do not want both sides to consturct railroads, then it might be more useful to give both sides more engineers to restore destroyed railways. Destruction is way too easy in Civ2 engine and it plausible that re-constructing railways takes a little faster than in real life too. This tactic is a great addition to both sides and it is really a shame if we had to limit our options there.
Kudos on making coastal cities more defendable! If you check our game now you'd see what I mean
Does this mean that you won't be including smaller ships for both sides? They could make shore bombardments a little less bold by the North....
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