Originally posted by civ2units
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1. Use the talkermask /listenermask which has an event that allows the civs to communicate when it's triggered.
2. Use a spy to steal a tech or sabotage something of the other civ.
3. Use a mutual 'makeaggression' event.
If one of the AI civs has diplomats or spies, it will sooner or later use them against it's ally, thus breaking the alliance, so it's better to not allow AI civs to have them at all.
The other issue that sometimes arises is when one of the allied civs is attacked, its allies will declare war on its attacker. This may or may not be desireable, but you should take it into account.
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