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Imperialism 1870, Riverwar and BmB ToT GFX

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  • #31
    Originally posted by fairline View Post
    Regardsing the city limit, isn't there a patch which incorporates the cpu fix and the 'too many cities' fix in one exe?
    Elys' Civ2Unlimited attempted to increase the max cities. I think it worked initially but the game then got very buggy. It is not an option in the final version. He did overcome the 'Too many units' limit which is really handy for some multiplayer games and I guess for games like Red Front!
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    • #32
      That's a shame. Did he start off with the cpu-fix, or the standard exe?
      http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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      • #33
        I'm not sure 100% sure. Check out the development thread. I think Boco (post #3) may answer our question.
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        • #34
          Nice work, thanks, absolute excuse to replay :-)
          "Live Long and Profit"

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          • #35
            Thanks, good to see someone else dusting off civ2!

            @ McM - looks like he didn't use the cpu fix, so I won't be using his exe....
            http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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            • #36
              Just wanted to thank you for the Brown Man's Burden units Gareth. I have been feeling a wee bit poorly for the past few days so I have been taking it easy. This morning I started a game of BMB to cheer myself up and I have been playing almost all day (with a few interruptions for eating, toilet breaks etc...).

              Decided to play as the Abyssinians and I have managed to kick the Italians, French and Germans out of East Africa and even pinched Zanzibar after the Germans kindly killed its Barbarian garrison All highly improbable but great fun! Your supurb units made this feel like a brand new game. Kudos
              Last edited by McMonkey; October 20, 2009, 04:27.
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              • #37
                RE: Riverwar

                Originally posted by fairline View Post
                Here are just new gfx files. I've retained more or less Allard's terrain and cities, and replaced my sub-standard units with new versions. Ciaran has kindly made up no-health-bar sprites for the cataracts. Once again, let me know if the bat file to swap sprites doesn't work.
                I have a problem with the unit graphics showing up. I have run the batch file (both options) and tried it at every zoom level but no units show up except for the Dervish Raiders. I can see the units health bars but even when I end the first turn these ghostly bars move around on their own.

                I'm really keen to play this scenario for the first time. Can anyone help solve this problem please?
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                • #38
                  Originally posted by McMonkey View Post
                  Just wanted to thank you for the Brown Man's Burden units Gareth. I have been feeling a wee bit poorly for the past few days so I have been taking it easy. This morning I started a game of BMB to cheer myself up and I have been playing almost all day (with a few interruptions for eating, toilet breaks etc...).

                  Decided to play as the Abyssinians and I have managed to kick the Italians, French and Germans out of west Africa and even pinched Zanzibar after the Germans kindly killed its Barbarian garrison All highly improbable but great fun! Your suburb units made this feel like a brand new game. Kudos
                  Excellent, glad you're using then Drew It's a great scenario isn't it?

                  I have a problem with the unit graphics showing up. I have run the batch file (both options) and tried it at every zoom level but no units show up except for the Dervish Raiders. I can see the units health bars but even when I end the first turn these ghostly bars move around on their own
                  I had to mess a bit with the rules and scenerio file. Make sure that every unit except the cateracts have 'override sprites' flag in units advanced in the rules. Make sure that you have 'animated units' ticked in 'game/graphic options' menu (you may have to load the scenario / cheat / make this change and save as scenario). Hope this helps....
                  http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                  • #39
                    Originally posted by fairline View Post
                    Excellent, glad you're using then Drew It's a great scenario isn't it?
                    Well you got me playing it. I hadn't played a Civ2 scenario for almost 3 years (not including playtesting my own). Now I've gone and played two in the space of two weeks. So yeah, thanks for the unit and people icons. Used my own conversion and a different terrain set, though.

                    [Edit: Just noticed this:
                    Originally posted by fairline View Post
                    @ McM - looks like he didn't use the cpu fix, so I won't be using his exe....
                    You use Elys' loader in conjunction with Timbatron's Civ2.exe:
                    Originally posted by Elys @ CFC
                    I have removed the "reduce cpu usage" options because the game can take a lot of time to build a new map when using it.
                    However If you require this feature just use the civ2.exe made by Tim. Then select your game version in [forced] mode in the loader options because Autodetect will report a bad civ2.exe since it's not the same.
                    ]
                    Last edited by Catfish; October 17, 2009, 18:34.
                    Catfish's Cave - Resources for Civ2: Test of Time | Test of Time FAQ | War of the Ring scenario

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                    • #40
                      Thanks Gareth. That was part of my problem. Adding the '1s' to column G made most units appear. However it has highlighted another issue. Not all of the units are in the right slots as I still have some invisible ones (for example all the artillery seem to be out of place). This means that either the Units.bmp is compiled wrong or that I am playing from the wrong rules file (IE version). I have my version marked as v4 Beta. Is that the correct one?

                      I will read through the treads again (this one and the one in the link) to try and sort it out myself if I have made a mistake. Is there a difference in unit order between the ToT conversion and the v4 Beta?

                      EDIT: Looking through the thread it appears v4 Beta was the only ToT version released so I don't think I have the wrong version. Do I just need to rearrange the units myself?
                      Last edited by McMonkey; October 17, 2009, 10:56.
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                      • #41
                        You are not alone McM. I have exactly the same issue.
                        By the way, your new art is magnificent Gareth.

                        Edit: Ahh I see why, the most recent beta was posted on page 3 of the thread.
                        Last edited by EZRhino; October 18, 2009, 17:34.
                        Sea Kings TOT

                        Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                        Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

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                        • #42
                          Thanks EZ. I did look through the thread but somehow I missed the updated Beta. Allard even says some of the units have moved slots If only you had posted before I rearranged the units gif manually

                          Any news on your Bronze Age scenario? It sounded like it had got to the fine tuning stage last time you posted.
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                          • #43
                            There is a ToT conversion of Brown Man's Burden with a graphics update available on my site: http://www.tecumseh.150m.com/Convers...nversions.html
                            Tecumseh's Village, Home of Fine Civilization Scenarios

                            www.tecumseh.150m.com

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                            • #44
                              Originally posted by Catfish View Post
                              Well you got me playing it. I hadn't played a Civ2 scenario for almost 3 years (not including playtesting my own). Now I've gone and played two in the space of two weeks. So yeah, thanks for the unit and people icons. Used my own conversion and a different terrain set, though.
                              Glad they got you playing again Care to share your terrain sets?

                              [Edit: Just noticed this:
                              You use Elys' loader in conjunction with Timbatron's Civ2.exe:
                              ]
                              Thanks for the info
                              http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                              • #45
                                Originally posted by EZRhino View Post
                                You are not alone McM. I have exactly the same issue.
                                By the way, your new art is magnificent Gareth.

                                Edit: Ahh I see why, the most recent beta was posted on page 3 of the thread.
                                Thanks Erin. I should maybe point out on page 1 that the the latest version of Riverwar is on p3 of the beta test thread....glad you spotted that
                                http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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